Tree of Savior Forum

STR Build (Bokor/Paladin)

Sooooo, here we go.
I wanted to do a str build that was unique. I’m only cleric lvl 30 and have no idea if this is a trash build or not. I’m open to suggestions.

STATS:
My thoughts are to mainly put points into STR and SPR. A little bit of DEX and CON to start off with, then Str and Spr, and finally putting points into just Str (with more Con when necessary).

CLASSES:
Cleric3 - Meh, healing is important. Plus going with a str build will call for lots of self healing. And need more tiles to heal party members since no points are added to INT.

Bokor2 - Of course Hex + Effigy is only a filler for when skills are on cooldown. Maces add a little bit of magic attack… (Plus there were leftover points…)

Paladin - Not many physical classes to choose from if not choosing Monk. Smite and Restoration will definitely come in handy. Not sure about Resist Elements, but it seems like a better choice than Turn Undead which is a magic attack.

Pardoner - I have no idea what else to choose, so if this looks like a bs choice then you are correct. Increase Magic Defense looks amazing. Indulgenta (like Cure) will only be used for ailments and NOT for attacking. Discerning Evil might be nice for Deprotected Zone and during party play. Sucks to say points that are in Simony are for maybe picking up Pardoner2… I have skils that would probably sell well. But the fact of the matter is that I won’t be Pardoner2 for a good while… Like I said, this is the bs class choice.

Theory
If anyone can help with this it would be much appreciated. I’ve seen here: (5:47)


that Mackangdal’s accumalated damage can be prevented with Safety Zone. I’m wondering if Guardian Saint will essentially do the same BUT also make the caster take all of that damage. Just a thought.

…that is all.

Sorry but I must say your build looks all over the place.

Bokors only have 1 STR scaling skill (Bwa Kamyian) and it’s mostly used for crowd control and not damage itself.

Paladin C1 won’t fit that build. Smite will be okay up to a point then it’ll start becoming weaker as you reach rank 5 and above. Restoration is nice but you surely don’t need it with Cleric 3. It’s quite overkill on the heals. Resist Elements only gets okay once it’s maxed at level 15 (because the duration will increase as well), otherwise, it’s pretty ‘meh’. So basically, you aren’t really getting much from Paladin C1 in that build.

I must say that, if you want to be a STR damage cleric, monk is by far your best option. Builds like Cleric 2 -> Diev 2 -> Monk 3 are quite balanced and good on both support (with heals and carve world tree) and damage (with monk skills). Consider Priest 2 instead of Diev, too. It’ll give you ressurection, which would be nice for GvG (in the future), and Revival as a nice buff.

You can pick a Cleric 2 -> Bokor 2 -> Monk build too, which is a build I actually made. It’s not very popular though and Bwa K. will only work as a CC at late game. That being said, It’s probably easier and safer to CC with carve world tree as a dievdirbys 2 than as a bokor 2. It’s nice having Mackangal and Samdieve for PvP, though (but not anything crazily good).

I think Cleric C3 is quite overkill for healing on most case scenarios except when you’re an INT build (cause then you can pull out damage from it too). With INT, Cure and Heal will deal nice damage which will make Cleric C3 on par with Krivis’ damage. Guardian Saint doesn’t work as you’re thinking it does. It will make other’s take the damage for you (only works on allies too, not enemies). It will also just place a stupid square on the ground which people can choose not to step on (to get the damage redirection buff).

Both Monk C3 and PD are good choices for STR builds at rank 7. PD being slightly more PvP-oriented and Monk C3 more PvM oriented.

Hmmm… Sad, sad day.

Yeah, I’m just being stubborn by not going Monk (like there’s no choice. I’s Monk or BUST). There’s definitely a reason why certain builds are really popular. They’re the most efficient. Just wanting to be unique for the hell of it is like wearing a ‘kick me’ sign on your back. Sucks to suck.

Thanks for the input. As you can see I definitely don’t know much about anything, so thanks.

I see a couple peeps were also confused about Guardian Saint. And sometimes it doesn’t even work?? BUMMERRRRRR. Yeah, definitely not even worth it… C3 = scrapped. Actually, everything scrapped.

I actually quit being a cleric twice already. (and that was only with lvl60+ INT builds. It just wasn’t fun to me). My cleric I have now is already STR based, but I left her at lvl30 to make sure I’m even sure about this. I should probably just give up, but Bokor/Monk sounds interesting enough. But I don’t really see how that works… I’ve seen a vid with a Bokor/Sadhu using Tet for CC. Throw a couple monkey skulls down and then go kill each group that formed. (I can go find the vid if needed). But that could be nice as a Monk(?). In that case I’d only need Bokor1…

Ugh :head_bandage:

If you really want a cleric with STR, don’t want to be a monk, and want to be unique, I would recommend something like Reborn’s Paladin Zoo build:

It would work nicely considering converted mobs can benefit off your STR from Conversion’s attribute.

It’s a really alternative build and you could switch his Priest C2 for Cleric C2 plus something else. He gets Priest C2 mostly for mass heal (I believe) so he can keep alive his converted mobs. You wouldn’t have that, but, you would have better heals for party play (Cleric C2 is a much better healer in parties than Cleric C1 Priest C2).

Other than that, I can’t think of many successful STR cleric builds. Some people like getting Paladin C3 with STR for spamming Smite and Conviction. I’m personally not a big fan of STR Paladins anymore, though (after trying and failing miserably with two of them).

Cleric 2 Bokor 2 Monk works okay. I wouldn’t say it’s an awesome build, but it’s okay. Monks don’t really have great class options for the 3 ranks before Monk. It’s either Cleric 2 with Bokor 2 or Diev 2; or Priest 3; or Krivis 3. Paladin or Sadhu before Monk won’t fit nicely (because those classes need more than just one circle, which you won’t get because of Monk).

Cleric 2 Bokor 2 gives you (most important skills only):

  • Good reliable heals (from Cleric 2).
  • Good realiable safety wall (from Cleric 2).
  • Divine might (from Cleric 2).
  • Bwa K. for crowd control.
  • Mackangal for PvP.
  • Samdieve to boost your move speed a little.
  • Hexing will prevent enemy clerics from healing in PvP (but they can resist the debuff).

Cleric 2 Diev 2 gives you (most important skills only):

  • Good reliable heals (from Cleric 2).
  • Good realiable safety wall (from Cleric 2).
  • Divine might (from Cleric 2).
  • Laime statue for 20% cooldown reduction.
  • Carve Attack for a little extra single-target DPS.
  • Carve World Tree for crowd control (makes mob unable to attack).

Priest 3 gives you (most important skills only):

  • Sort of reliable heal (considering Mass Heal).
  • Revive
  • Ressurection (good for PvP and end-game).
  • Monstrance (if you have patience to use it to buff yourself).
  • Blessing for a little bit more damage (but it doesn’t benefit Monks much).

Krivis 3 gives you (most important skills only):

  • Bad heals
  • Daino for extra buff slots
  • Zaibas for a little bit of damage (but requires some INT in your build).
  • Divine stigma for a little bit of more STR/INT.
  • Melstis for very few specific situations where it’s actually useful.

In my opinion, I don’t think Krivis fits a Monk build, but you can try it if you like. All the other 3 options are okay, with Bokor being slightly more PvP oriented, Diev more PvM, and Priest balanced for both.

Oh and well, of course you can trade in one circle from Priest to Cleric 2 for better heals. I personally don’t think Stone Skin fits Monks either cause that skill requires a lot of SPR to give a decent amount of block.

PS. Guardian Saint sucks.

PS. Tet Mamak La is also quite bad. It’s only useful at low level content.

I would say bokor 2 is definitely 1 of the FEW builds that work with a STR cleric. It has the characteristics of a skill that you want.
[bwa kayiman]

  1. Huge aoe (determined by how many zombies you have)
  2. Multi-hit (a little less than 10 hits per cast - still the highest hit count on any STR skill clerics have - there is hadouken though)
  3. It’s mobile

[tet makak la]

  1. Moderate aoe (around the size of a [flame ground])
  2. Multi-hit (definitely more than 1 hit per sec for the duration of the skull)
  3. It’s ranged

The trade off for such “wonderful” skills is both need zombies and zombies “pick up” [tet mamak la] unless they are wheel chair zombies. Another thing to consider is [tet mamak la] is very susceptible to lv gap. It’s damage is easily reduced to 1 per tic on a 10 lv gap.

Ah, that Paladin/Oracle build looks cool. I’ve read through the thread and I think I’ll give it a try. Would it be better to just put the points in Turn Undead, or leave them in Resist Element?

I’ll go Bokor/Monk too just to see if I like it. But I have absolutely no idea whats good. All I see, so far, on the forums are peeps bashing and praising Monk. All I got was “Energy Blast = good, but not that good. But we can at least all agree that its good”.

Are they just random? When using Zombify some come out regular and some are wheelchair?

That first build looks good with class paths. I’m sure you’ll have fun with it. Here are some other inputs regarding the first build:

  • Remove 4 points from Change and add to something else, perhaps Counter Spell because it’s a really useful skill. Change only needs to be level 1 and higher skill levels make the skill actually worse.

  • If you’re going for the zoo build, max conversion, it limits the amount of mobs you can have converted. With lvl 5 conversion you’ll have only at most 5 mobs.

  • Turn Undead is useful in dungeon runs. It’s also nice to have at late game when mobs have a lot of HP. I would say to get one skill point into it just so you have the skill, but you can opt not to get it too.

  • Resist Element in my opinion is either max or zero. The skill duration increases with levels meaning lower levels not only get worse buff effect but also less buff uptime.

The rest looks okay.

About the second build:
Everything looks okay except you didn’t get Double Punch. That’s the Monk’s signature skill. Double Punch will use stamina instead of SP and has zero cooldown, making it easy to spam. You might want to max it and take points away from Palm Strike and Hand Knife (both can be kept lvl 1 or higher if you want and have spare points).

In case you don’t know, Deprotected Zone makes Hand Knife become a AoE line damage skill, which is kinda cool to use but not really that awesome.

And about wheelchair zombies, they only show up if you level the attribute. Each attribute level costs at least 70k silver and will give you 1% chance to get a wheelchair zombie on each zombification. Not worth leveling the attribute unless you’re stupidly rich.

EDIT:
As for your question regarding “monks being good but not that good but least everyone agrees it’s good”:

Monks are obviously one of the best DPS classes of the cleric tree. It’s just that you can’t really compare them with archers or wizards because those will out DPS any cleric class easily. That’s why people feel like “it’s good but not so good”.

That being said, don’t try to build a pure DPS cleric. Don’t forget you are a cleric. In endgame most of your contribution to a party will be heals / buffs so don’t completely neglect those.

Dude seriously, thanks a bunch. You are doing the goddess’ work out here!! Now this is exciting!

Ooop FAIL, I didn’t even read any of the Bokor attributes and it definitely shows haha…ha…ha… :sweat_smile::sweat:

And I think that’ll do it. Unless anyone has something else to add. The inputs were very much appreciated :relieved:

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If you do go with physical bokor, understand that it will eat up all your time. [bwa kayiman] is a 10 sec CHANNEL with a 10 sec cd. You will also need something for when you “can’t make zombies” (for what ever reason).

Yeah its going to be a hell of a lot of Deprotection Zone and auto attacking. Hex + Effigy now and then. It’ll definitely be time consuming. I’ll buy some priest buffs for when I can’t find some ppl to party with.

After reading all this, what do you plan to combine with bokor 2 though. I have a cleric 2 bokor 3 and I’ve stopped actively leveling her at 160+. It seemed like a waste because I can’t take back the choice of bokor 3 and there aren’t really any good combinations to work with.

Some people swear by monk 1-3, but it just doesn’t “work” with [bwa kayiman]. On a bokor monk you are either running the train OR punching. If you are punching, then that defeats the point of going bokor for [bwa kayiman].

So far the only combo’s that work “with” [bwa kayiman] are deiv statues and paladin converts.

Good news though. Zombie balls are coming. There will never be a case of “can’t make zombies” anymore when that item comes to itos.

The biggest part of this is me wanting a unique build. I’m gunning for that modified Zoo build. The Bokor/Monk one is just for me to try out. I wasn’t that interested in Bwa K, its cool to have but I’m not banking on it. There’s still Tet, Mackangdal, and Samediveve. Do these become worthless? If so, I’ll just scrap that build because I basically already have what I want.

EDIT:

Well it might help to actually say what it was I wanted to do with Bokor. (sorry it’s late and it’s been a long day haha). Input definitely needed because I still don’t know exactly how these skills work. BUT HERE’S THE PLAN :relieved:

  1. Zombify: Make about 2-3 zombies, but not many
  2. Safety Zone: Only if needed.
  3. Tet Mamak La: Throw Tet around. So monkey skull on this group, monkey skull to the north south east west (to disperse a huge group of mobs). And also throw Tet right in front of me to keep the zombies from picking it up from the groups I’ve made.
  4. ATTTAAAAAACK: So either make more zombies if I want to use Bwa K. Or use priest buffs to use Deprotection Zone and AA. And there’s still the occasional Hex + Effigy.
  5. Heal or Mackangdal + Safety Zone if needed.

Once I get Monk

  1. Zombify: 2-3 zombies
  2. Safety Zone, Heal, Samediveve (all that good stuff if needed)
  3. Tet: throw them monkey skulls!! And throw one near me to stop those touchy zombies.
  4. Go to each grouping and handle the business. Monk skills galore!
  5. Heal, Mackangdal, Safety Zone (haha all that good stuff if needed).
  6. Hex + Effigy: haha just because I can.

Question: When does Bwa K start to become extremely mediocre? Is it waaay before I’d switch to Monk?

Going off of your Bokor/Monk build:

  • Cleric C1 - C2

  • You can drop Deprotected Zone down to Lv3, as you’ll have 100% uptime thanks to the Retention Time attribute. The remaining points can go into Cure to help you during leveling, since you don’t really need anymore in Safety Zone (You won’t be stat’ing INT, but I’m assuming you’d be using a Mace for awhile so you would have M-ATK from that).

    • Deprotected Zone: -5 points
    • Cure: +5 points
  • Bokor C1 - C2

  • Bwa Kayiman doesn’t need to be past Lv1, as the damage scaling per skill level on it is very low. Those 4 points can be thrown into Hexing, and Effigy could be used for its Blinding CC attribute when necessary. Some points could also be dropped off Zombify here to raise Effigy to Lv5 for early use, although you won’t be using this for DPS purposes later on.

    • Bwa Kayiman: -4 points
    • [Optional] Zombify: -4 points
    • Hexing: +4 points
    • [Optional] Effigy: +4 points
  • Monk C1 - C3

  • Should remove 1 point from Hand Knife for Golden Bell Shield to use in case of an emergency (AkA you would die).

    • Hand Knife: -1 points
    • Golden Bell: +1 points

It would actually benefit you to make more than that, since they can be used to aggro extra monsters, and if necessary, Bwa Kayiman CC them.

In dungeons, you could also run straight through a group of mobs with your Zombies warping/walking behind you, get to a corner, throw Tet infront of you, and then Safety Zone -> Bwa Kayiman or Energy Blast all the aggro’d monsters. I can replace a Swordsman in dungeons for aggro and ‘holding’ purposes while keeping teammates alive (Most of the time) and I’m INT with only Cleric C1, so I’d imagine you could do it better.

Field-wise, before Lv200. Dungeon-wise, never.

Early on, double punch damage in dungeons will be okay so you’ll really have the dilema between using DP or Bwa K. to crowd control mobs.

But later on, when almost everyone gets stupidly big AoE strong damage skills, your DP damage will be mediocre compared to others. Past that point, you’ll mostly be using energy blast (cause the damage will still be decent) and using Bwa K for crowd control (with a couple hand knife and one inch punch whenever you can). At that point, DP will only be efficient when soloing and Bwa K will be much more useful in groups.

I would recommend you get more than 3 zombies at once. Zombies strength is in quantity rather than quality. Bwa K won’t be any useful with only 3 zombies, either.

Bwa K damage starts becoming mediocre after level 170. At 140, it’s by far the best skill to have to level in places like dina bee farm or demon prison. The thing is, it has a really good area and zero cooldown (granted you aren’t interrupted) and always hits (a single mob) once per second. If you sum up all the numbers from each monster you’re hitting, you’ll notice the DPS you’re dealing is actually really high, but scales terribly as your base level goes up.

Well truth be told, it’s not that it scales terribly, but rather, it doesn’t scale as good as other stuff. Skill levels don’t increase it’s base damage by much, which makes most of the damage from the skill just belong to your pure physical attack.

kToS mentioned they would be changing the way Bwa K damage works (so it would depend on the zombie rather than your stats), but it’s still unsure if we can make a reliable build around it for damage.

Hmm, I wasn’t even going to use Bwa K that much. But I’ll use it a lot more often then. It’s good to know that I really do have other combo options. And good to know my little plan wasn’t trashy. Haha I won’t be running around like a bright-eyed idiot. Bokor/Monk is still a go!

Well it’s too late for my cleric, but I’ll fix that and everything else on Tosbase for other peeps who might want to copy the build.

As far as stats go, the majority will be in STR (of course haha), then maybe 150+ in SPR(?), CON whenever I see fit, and just a tiny bit of DEX (or do I even need any points in DEX?)

SPR for the Bokor/Monk? I wouldn’t recommend you add any SPR into it.

Woops, I just won’t add any more then. Thank you all for your help! :bow: