I wanna know everyone’s ideas when it comes to what can be done with Paladin to actually make it less of a one-trick-pony class that technically can be done by everyone under the right pretenses.
Also here's a Cleric Jig.

I just wanna talk about what I would do to Paladin to try and make it more relevant and more wholesome as a class instead of just being the Condom boy when technically you can just buy condoms at the store.
- Smite: Add some sort of base stat scaling
Paladin itself is in a weird spot in that it doesn’t benefit being either STR or INT based due to it’s base damage being okay but nothing scaling on anything. Giving Smite some actual scaling bonuses would salvage this problem. I was thinking (Smite + 1.5 x STR + 0.8 x INT) or something of the like. I do believe that Intelligence should have a lighter scaling but it should be also involved and flexible enough to actually be valuable for INT-builds. The overall DPS output would be great considering its’ Devil/Mutant superiority. The possibility could vary, but even SPR scaling on Paladin wouldn’t be bad considering it’s solid supportive qualities.
- Resist Elements: Not much aside hotfixes?
Surprisingly there’s not much to say about Resist Elements. Alot of monsters in this game use some type of Property Attack, and Paladin protects against this… 19% of the time (Level 15 + 4% maxed Attribute). They’ve buffed the skill to decrease the Property attack of others, actually giving the skill a feel of mitigation. I really wish that 19% was atleast a 25%, but it may become really strong in PvE among other neutral damage decrease skills. It’s a solid skill for PvE.
- Restoration: New Attributes?
Restoration’s power isn’t from the skill itself, but rather the hidden interaction it has to increase healing proficiently by roughly ~40%. That’s fine, as the skill plays on others better than most of the skills in Paladin do, lol. I guess I’d like an attribute that simply reduced the heal interval timer that Restoration has, since it’s flat and cannot be changed even with Aukuras or Statue Zemyna.
- Turn Undead: Hotfixes
There’s not much wrong with the skill honestly. The cooldown is long and the skill itself sounds lackluster, but when facing undead or demons at higher levels, Turn Undead has the ability to single handedly delete things. Granted it’s RNG, but it is a handy skill to test your luck. All I’d really do to the skill would be to increase the value that SPR gives to the chance of auto kill.
- Conversion: Full Scale Revamp
It’s a useless skill, but not only is it useless, but it full out bugs the game. If you try and take a mob in a dungeon you need to kill all the mobs, you can’t proceed. That’s faulty coding and it may just be better off changing the skill entirely to something people would find desirable.
My idea for the revamp would be to cast a field similar to that of Zalciai. Stepping into the field would pseudo make you into a Devil Type, much like how Druids can make enemies into plant type with Chortasmata. What this would allow is the effects of Smite (maybe Turn Undead, may be broken in PvP) to apply to any type of while Conversion affects them, which would change the conditional nature of Paladin on it’s head. It’d be a neat ability and a play on what Paladin stands for, a furious mixed strength guardian who stands for the Goddesses with conviction. All those who stand in the way of the Goddesses are enemies.
- Conviction:
I don’t have much to say on behalf of Conviction. Makes Smite hit 3 times in succession, and also decreases all property Resistance on a target on a high uptime that isn’t 100%. Any Magic type would appreciate this. It doesn’t really need damage scaling because it’s more of a buff/debuffer skill than an actual DPS skill, and it has high base damage as it is.
- Barrier: Trade this skill for Resist Elements as Scrollable for Pardoners
Who’s bright idea was it to make Barrier scrollable? It’s the only C3 skill that can be scrolled…so why? Barrier’s a great skill, but it kills anyone’s want to be a wall when anyone can become a wall. Sure you could be a healer as well but, another healer with different quirks could buy it and get one of the most niche but useful ablities to come. It’d be like making Frost Cloud usable for any Wizard: It wouldn’t be right for the actual useful Elementalists when a Cryo/Rune Caster.
That and, Resist Elements is a more solid skill to not damage the usefulness of a Paladin’s niche. They’ve gotten to C3 and gotten their powerspike and strong skills to carry with them…but why are they technically usable by anyone else as well?
What do you guys think? What would you do, if you could?