Your point makes sense. But i dont think a casual game would have a leveling curve that would take this long.
Im lv 223, and i just did a mission that each boss gave me 1 percent.
Its kind of a hassle now because ques take longer then 5 minutes.
And you grind 3-4 hours to gain one level. Its pretty long leveling. Specially worried about levelings that are 300+? why? because no casual can make it up that high. And no one is that patient to feel like they are gaining nothing or very little. Once you get to level 300+ itll probably start feeling like vanilla maplestory where it takes you a week to get 1 level. Which is terrible.
There isnt a lot of variety to level, and maps are starting to feel like they give less then 15 cards. Then monsters become really tanky, 60k+ HP⌠cant really solo them because it takes a long time, sometimes theyre retarded strong too. and its inefficient.
What bothers me the most the feeling of bad balancing. Grinding is way better then doing dungeons. Doing the lv 217 dungeon, I get 1m EXP per hour. While in open world dungeon its 3-5 times that. And dungeons you can only do 1-3 times a day. The fact that you can only do dungeons that many implies that its suppose to be very rewarded. Which is not at lv 220+
Missions is the same way, I only get about 1 percent per boss. Which is way low. Killing bosses in this game isnt worth it. On top of that they dont really drop anything but money or maybe sometimes some white recipe.