On board with others here, I am very against the stat changes but like everything else.
Reducing class options will mean that there are still very many choices when customizing a build, and many more of them will actually be effective or useful under such a system–especially if the previously lower rank classes are brought up in line with the previously higher ones.
But dumbing down stat points will hurt. It would be far better to balance the stat points back out, to make it so that all of them are still desirable but one can still specialize.
One possible solution is making the stats obtained through quests/statues much more valuable on a per point basis–or at least equivalent to the approximately 100 non-standard-for-my-class stat points I’ve invested as is. And we can still customize with gear, though I think there has to be some other level of choice.
I’m really happy about the class changes so far though, and I hope that this makes the game much easier to balance. Even if my build gets bricked, I think sometimes people just need to be saved from their own bad decisions. Rainbow builds and one circle wonder classes (PD1, oracle1, scout1) were not conducive to a good playstyle, and made it extremely hard to balance the game and not just in PVP, but PVE too.