Chronomancer’s new skill imo is PvP focused, I can’t see it being useful for PvE purposes, even for PvP its impact is very limited due its random target:
Time Forward : “Increases the cooldown of a random skill for all enemies in range by 1 second per skill level. Affects a maximum of 10 targets. Max skill level 15. Cooldown time of 50 seconds.”
SUGGESTION FOR TIME FORWARD
All classes of Wizard Tree in Re:Build context have at least one damage skill, even Alchemists and Taoists, Chronomancers should have one too. Time is a powerful force, time passage steals the youth, strength and life from living beings, it deteriorates the architecture of mighty empires into ruins and can turn a great mountain into dust. So, I believe that Chronomancers are too underestimated in Re:Build. My suggestion for this new skill is the following:
Time Forward: Increases passage of time for all enemies in range inflicting damage as a result of aging. Affects a maximum of 10 targets". It should act as a debuff dealing damage every 2 seconds for 20 seconds (for example). The skill factor should be just enough to Chronomancers have some autonomy for Quests content.
SUGGESTION OF ATTRIBUTES:
Time Forward: Enhance Increases the damage dealt on an enemy with [Time Forward] by 0.5% per attribute level. +10% added damage at maximum level.
Time Flies: Cooldown time of skills from allies in range are reduced in 5% per attribute level. Max attribute level 4.
Trapped in The Past: Increases the cooldown of a random skill for all enemies in range by 1 second per attibute level. Max attribute level 15.
Time Took Everything: Reduces physic and magic defense from enemies in range. Reduction of 5% per attribute level. Max attribute level 4.
I know Chronomancer isn’t a DPS class, but this skill plus attributes are intended to give it more autonomy and relevance. Re:Build is still passing through changes and balances, so please IMC, Chronomancer deserves more love and attention.
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