Tree of Savior Forum

[RANT] who tf told swordies to be dps?

I was thinking on improving Warcry as a 2HS taunt skill, but man, magic damage will rekt us once the next level cap is released. And that’s even if you have 30k hp. If you’re a full STR build forget about taunting.

Why choose pelt1 or sw2?
I guess it depends on your play style
both have their own advantage but as i go more on leveling i felt that getting pelt1 is the right choice to go on as swordie with pelt1 i can tank boss on indun and mission without even having a priest you dont even need to become a pure con to tank.
Having able to use shield as subweapon button can block and swashbuckling+provoke will make any boss or mobs aggro to you without thinking they are being attack by your party members.
And after that pelt1 you can even focus to your main attack class w/c can go to hop3+?,cata3,cor2,dop2,barb3+?, with any combination you may want because of weapon swapping you can easily convert to tank or damager.

There I just made a topic in the feedback section :smile:

Once in a while I do get good swordsman in mission even if they don’t have peltasta.

That doesn’t apply to grinding party though. I can grind faster solo than if i were to party a swordsman without peltasta. That’s how useless swordsman without peltasta is nowaday.

Lol. They rekt us anyway even with Pelt (unless you are Rodelero with Slithering, but then again its only for a few seconds). But yeah I think we’ll appreciate having another choice for taunting other than being Pelt with SB

improving the swordsman provoke attribute would do. imagine if you can generate aggro that is just as good as swash buckling just with aoe attacks alone.

the dps aspect of the swordsman tree is already decent concept-wise. probably just some adjustment to the numbers would do the trick. on the other-hand, tanking/taunting circles dont need more upgrades.

it would be nice to have a diversity in swordie playstyle without compromising the swordsman’s role of being the fronliner in parties.

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i think i’ve 'bated enough.

I don’t know if increasing the threat from Provoke would be enough; Swashbuckling is so good at it’s job (not just because it doesn’t have an equivalent) because it gets many enemies at the same time, it’s a “one-button -job-done” skill. But who knows, with the right numbers, running about and hitting individual mobs could be on par with it.

I agree that the dps aspect is is good in concept and making the damage equations similar to Archers’ abilities would greatly improve the option, but even the tanking aspect of Swordsman could use an improvement. From what I hear, tanks are not really needed only wanted. (unless that only applies to sub 200, but either way)

Swordsmen are inherently frontliners because they are melee range fighters. Unless some Swordsman class gets skills that have the range of spells and bows, no amount of diversity is going to change Swordsmen from being a frontline role whether dps or tanking.

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it’s just sad that as far as tanking is concerned, swordies are more wanted for sb’s cc capability than the rest of the benefits taunting gives. but hey, we’re still in obt and with all the crazy unnecessary bugs in iToS, it’s too much to ask for it - for now.

another problem is the damage mitigation. blocking and tanking is almost useless when facing magic mobs. even trash mobs that have magic damage as their normal attack hurts. it made grinding in 145 horrible. my cata 2 can’t deal much and i can’t kite well since most are ranged magic damage.

Technically, we’re in full release, but yes, it is a sad fact.

Just wait, magic is only going to get worse (according to higher level players). This is why I say normal attacks that count as magic as well as non-stationary magic attacks should have a chance to miss just the same as melee attacks, this can make DEX builds more viable for everyone, not just Swordsmans, and also forces Wizards and more Clerics to get a 2nd stat, because how is 1-stat-dumping fair/fun?

yeah I’ll have to agree with improving the provoke attribute. I’ve done tests in Missions by doing :

  1. Provoke attribute on + Swash buckling

  2. Provoke attribute off + Swash buckling

  3. Provoke attribute on w/o Swash buckling

Both 1 and 2 are effective at generating aggro. Just having the provoke attribute doesn’t do much. And I’m not the kind of swordsman that holds C the entire fight, those are the stupid kind of swordsman.

From my experience in mmorpg not once have i seen any developer implement these kind of changes coming from the player

why tank when there is a
zombie capsule? =D

Okay getting to this.

  1. Swordsman do make that job easier; they need to be toe-to-toe with mobs and bosses to do their job, so Provoke being able to keep the aggro on themselves benefits them just as much as Archers and Wizards who are doing nearly 5x the damage. If the Swordsman can’t keep the aggro (even with level 5 Provoke) everyone is going to have a bad time. But, as you put with Archers, both them and Wizards can kite bosses and mobs for days, they already have an easier time than Swordsmen.

  2. Yes, Swordsman have 3x more BASE HP. The bonuses from CON are a flat addition, meaning that a Swordsman with 100 CON and a Wizard with 100 CON get the same benefits. At level 200+, depending on CON investment, the difference in HP between a Swordsman and Wizard with the same CON stat is minuscule. But also, as I have stated before… [quote=“HALFandDOUBLE, post:13, topic:308330”]
    Having higher HP is not a bonus to tank, it is compensation for having to be melee;
    [/quote]

  3. Maybe my definition of Tanking is wrong, but to me tanking refers to being able to withstand damage other classes/player simply cannot. Taunting and grabbing aggro is one aspect of that but I don’t see much that allows Swordsman to take a bigger beating that other classes aside from Peltasta C block.

Swordsmen may have Pain Barrier, yes, but this only protects against knockback/pushback and offers no damage reduction (as well as not lasting very long). Frankly, Clerics are better survivalists because of things like Heal, Safety Wall, and Fade (And while full CON is not something really seen from Clerics, they usually end up getting about as much, if not more, CON than Swordsmans because they only need about 2 stats to function to our 3.)

Wizards with full CON aren’t proper tanks, but they will have more HP than the average Swordsman and be able to deal more damage than any Swordsman could hope to do simply because of how the stats work currently; it’s pretty stupid, to be honest. If they’re not doing as much damage as their DPS counterparts, well, that’s normal.

One thing they also have over Swordsman is that they CAN circle around bosses while still keeping a distance and doing damage; they have an easier time that any Peltasta-less Swordsman in that regard. They would just have to do their burst damage first to grab the aggro, then kite and attack while the other get their chance. This is simply theorycrafting, and wouldn’t be very efficient, but I’m sure something like it could be done.

For my Final Note, I will agree that Swordsman should be the ones to carry aggro and be in the frontline because that’s how they function as a class, however, don’t expect a Swordsman not built to tank to tank without some assistance from a Cleric to keep them alive, otherwise you’re going to have a dead party.

…also… Loved Kekkai Sensen…

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From a swordsmen main and swordmen class lover, going SW2 is just plain retarded in every possible way. Its worse for pvp and pve. Either go SW3 or get pelt.

The ability to block and have an extra knock down is 100000000x better than lvl5 restrain. Hell, even umbro blow with attribute HAS A HIGHER CHANCE TO STUN.

As for who told swordsmen to be DPS, the game did, the majority of the tree are DPS classes and even the trainer’s tell you that you are a damage dealer.

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That maybe true in the past. But with the cards system coming in, it will give you more room to work around with your build.

Kill Count : 4!!! HAHAHHAA

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(I don’t have any high level character as for now)

I don’t know why some guys are still complaining about swordsman which are “useless” because they can’t pull enemy good enough. I don’t think this is the case. The Archers or the wizards have long range normal attacks, they can pull enemies a lot better as swordsmen without pelt, but that doesn’t mean that swordsmen are useless. Other archers and wizards are just too arrogant to accept that they have to do some work too. And for the ones who are saying swordsmen can’t kite, that’s not entirely true. Maybe they can’t kite enemies with long range attacks, but neither can the others classes (with normal attacks), because they have the same distance in which they can attack. But for melee enemies swordsmen can kite them, it’s not as hard as I thought it would be and I’m not a swordsman main at all. (Sure in the later levels enemies have bigger attacks even in melee. But this is a game in which you don’t just stand there and press one button, you have to move aside and the swordmen even have the ability to run faster then all classes, so it’s more the lack of skill of themselves why they aren’t good enough. (I’m not trying to rant or anything stupid like that))

So please correct me if I’m being wrong or add something to the topics I mentioned

Such a BS, PvP builds are SW3. U r going for SW3 or SW1, otherwise it’s braindead strat. SW2 doesn’t give u sh!t.

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