And the second part was supposed to reply the rest of your lines, but I thought you meant :“learning from playing is better than learning from searching, so we need more reset vouchers”, sorry for misunderstanding your words.
So you meant :“the game should give us sufficient information instead of requiring us to get it from outside sources”, right?
Thanks for telling me that you are off-topic, now please stop and leave, this thread is mainly talking about the reset event, not complaining about the game design.
It depends on how you look at it if it’s on/off topic. If the game gives you sufficient information, then you would have no reason to f*ck up your build and reset it, no? Unless you as a player really suck or the devs makes changes to the whole class gameplay, then yes you would have reason to. In this game, it’s both.
But really, I only replied to your statement that
to which I stated it isn’t the case for everyone.
But I would agree with you to just leave it at that.
I don’t completely agree with it not being a good thing. This might go a bit around the point you were trying to make (and sorry if it does) but I felt like writing this point anyways.
I actually find the involvement of outside sources a positive thing. It’s even a popular trend in gaming where people are actively doing more discussion and player content on behalf of the game to enhance the experience. It also encourages players to use their time on these things when they for example can’t access the game or feel too tired to actually play etc. It also creates a need for a community that will actively share ideas and information between each other to learn things about the game together.
It also in my opinion makes the role of guilds more important as I personally find being in one very beneficial to support my needs regarding ideas and help to create satisfactory builds or ways to play the game.
Sure this easily takes time out of actually playing the game but personally the complexity of this makes it a very satisfactory experience for me and I assume for some other people. This may not look good for statistics but I think it creates happier players in long term for this genre.
I do understand that this type of requirement and dynamic is not for everyone as some tend to want to go full solo for example.
I also don’t want to disregard the need to have sufficient information in game which clearly could be improved.
(This also goes off-topic sorry for that to everyone.)
I just thought of checking now but the rank reset event is not listed in the in-game news tab. Now that the topic is unpinned in the forums I hope people (even better if IMC themselves) can take the extra effort to help out others who aren’t aware of it. A returning guildmate from before I joined my current guild wasn’t aware of it, and I tried to direct them to the news tab but it wasn’t there lol.
I’m actually confounded by the silliness of your reply.
Alright, I’ll bite.
You obviously didn’t get the point (woosh!, too busy being a troll I guess). My point was that a game designer rarely spends development time for an extremely minor demographic, here I’ll quote it again since you have poor reading comprehension. Read it again, this time verrrry slowly.
Also if you wan’t to get into actual numbers and be stupid about this, over 2.3 million people have at least downloaded the game, are there more than 2300 people with 20+ characters? Let’s even go extreme and assume that half of those accounts are bots or people didn’t even try the game after downloading, that’s still 1150 accounts with 20+ characters, either way its a very small minority no matter how you look at it, even if you tripled it or quadrupled it!
Of course there’s no way to tell unless IMC releases their own data, which not many companies are going to do these days anymore (for good reasons).
In the end? IMC decided that 14 resets was enough and isn’t willing to compensate those players. You are just going to have to accept that and move on, maybe they’ll have another reset event in the future.
How is it valid ? It’s actually what they do on LoL, and a lot of other game companies are spending development time only for few players… It results indeed in a bonus for everyone, and it’s actually what is great. It’s a win win for everyone.
@Valkoria By staying on your 20 characters thing, you forget people with 15 characters at least to reset… Maybe people with 20 characters are really few on this game, but actually your reasoning is wrong because you take into account only extreme exemples…
It is valid, game companies are business after all and if you don’t have time nor resources to deal with those minorities you won’t prioritize their problems, it isn’t viable (not that it is the case, read the item 9 for details). It’s unfair to make such comparison since LoL is monster for game standards.
Oh? I wonder how literally one of the largest net worth gaming industries can invest in their game like that as to these other… unnamed games, they sure are plentiful.
DING DING DING, THIS GUY UNDERSTANDS.
@soldatazur Hey since you didnt give any example to as what though, you just said that they ‘did’, I still don’t see how this strengthens your argument either. Interesting enough, you wont get a job as a game developer with a mentality where you spend resources that won’t make you money.
Oh right, ur probably just some kid who doesnt understand squat about how online game design works, ur just some kid that is upset he didnt get enough rank resets for 15, 20 or whatever amount of characters ROFL.
Hello, it’s valid but in the case of the reset event they added a limitation that caused an issue for a paying minority. No one is asking them to spend any development time, just some consideration.
Are you even playing the game ? If not you cannot understand, indeed, if you play it you should understand that most of patches are for the 0.1% players (and this is not a magical number this time :'D).
It’s not unfair as it is like that since the beginning. It’s maybe unfair because most of MOBA are doing that and ToS is not a MOBA.
What are you talking about ? Did what ?
But… but… you know if you spend more time on the game you have more chance to spend money into a game right ? So you know that an event like that where you can only rank reset one character per day means for players who replayed only for the event will log out in 5/10 minutes right ? I’M WONDERING WHY THE POPULATION EXPLODED WHEN THEY RELEASED THE FIRST RANK RESET EVENT DING DING DING… My god, so hard and so easy to get at the same time, how ?
You’re just a kid and a kid and a troll and #insults. Blablabla.
Your whole post is trolling, don’t ask me to stop to troll o_O. And you’re the one who doesn’t understand anything about a game desing if you think major features cannot give money to IMC. Lol such a joke.
Edit : And I have only 10 characters btw… And anyway you are defeding IMC way to design a game hahaha.
Yes, and that’s why people who had more than 14 characters complained. Some people argued that they can make do with 14 resets cause no one uses 20 characters, others even mocked them cause they had to be bad to need that many resets but what I’d like people to consider is that in the end people with over 15 characters will never be able to reset all of them through this event (can reset 15 if you 360 cap one of them without resetting).