Here’s are some arguments and counter arguments about the current reset event.
1) IMC is kind enough to do a reset event
No, players deserve a chance to adjust their characters over any major rank update. First we have a new class for each branch at rank 8 and they come along with a rank expansion, this is a huge change. Taking crafting classes as example, they already have a huge disadvantage for their natural low offense and now are granted with not only new options but a new circle to deal with it. Depriving Squires to adjust their builds to go Matador and Alchemists to get Ice Wall Combo with Rune Caster and had to figure out other ways to deal with their weaknesses, this isn’t fair to them.
Along with that 4 classes from cleric tree got major changes and players that own those classes will have to use resets on those instead of other characters. Not to mention the minor changes to classes like Schwarzer Reiter and Pyromancer that made them undesirable for some players/builds.
2) They gave us two weeks to reset characters, that’s a lot of resets you can get
If you have condition to play everyday, however you can’t ignore the fact that some people don’t have time or have conditions to play all the 14 days (not to forget that we have a holiday during the event period). Even if they manage to fit some time all the items that are already untradable and unstorable are timed for 1 day only.
These are completely pointless since not only those items are bound, thus they could last longer like a week or two, but it’s also easier to submit 14 reset pack items to the mail and allow players to reset whenever they want and/or have time to.
3) 14 Resets is (more than) enough for any player
For some it is, however part of the issue is that the event gives you reset items as a pack - you can’t adjust more than one character a day regardless of what you want to do. If IMC doesn’t want us to go nuts on changing classes why isn’t there an option to get skill and stat reset, this alone is enough for the players that are really active and know what they want from start. Just taking the fact that the game allows any account to have 30 characters is reason enough to give more than 14 resets.
4) You should know how to build properly
If so is it player’s fault that they won’t have a satisfying class for their rank 9? Such what is the case of most Dopplesoeldners that will go back to rank 2-3 classes, don’t they deserve a chance to try some other options aside the obvious ones?
Is it also the player fault that their current classes new circles might not be as good as they are being promoted and they’ll get stuck with them cause they don’t have enough chances to try? Both Musketeer and Matador got changes right after their release and Kabbalist is still being bashed over, how long will players have to wait be able to fix a misleaded choice in cases like this?
What about Guild masters that couldn’t reset their characters when Guilds changed, is it their fault that they have one extra character to reset due the system restriction?
5) There’s enough information out there to get players to know what they want
Go back to 2).
6) You can always start from zero
If you don’t mind losing transcendence, attribute points, binded items, other things (such as dyes) and going all over to rank 8-9 when most of the players are enjoying the new content. This could be soften up by having something like Class Reroll Feature! [shameless promotion].
7) Just wait till they make another reset event
As if there’s any guarantee that we’ll get one or even when it will happen, also it may be subject the same points above.
8) You weren’t suppose to use the event to test classes and builds
Then why does it favors players with less characters than dedicated ones? It’s way more dangerous to give that power to players that didn’t invested that much time in the game, they can easily reach the higher ranks test all they want and leave. Even if commited players use the event to test builds they may make new characters later on to use their favorite tested builds.
Not to forget that a lot of players have more than one account (if not they can make a new one) and so they can easily level a character to rank 9 to test builds which renders the restriction pointless for this matter.
First Update - 23/12/2017
9) They wouldn’t use their precious time and resources to design an event to a small group of players that have more than 14 characters.
It could be aceptable if they didn’t had tools address these players in the first place, it doesn’t take more than 30 min with a couple of designers to solve the issue by recycling and adjusting code. Here are some easy ways to do it without any inovation.
A) Increase Daily Limit to 2 or 3 - Same principle as Monster Tamer event that had account wise entries.
B) Split Reset pack into Rank Reset + Stat Potion and Skill Potion + Stat Potion - Present at the previous event if i’m not wrong.
C) Send extra Reset Vouchers to mail - Already done for Templar rework and also for Linker, Hoplite, Falconer and Cataphract.
The fact that they changed the event is a proof that they had some kind of discussion about character resetting, however it doesn’t seem like the considered that possibility nor cared enough to reevaluate it. Also we can’t forget that the only way to unlock slots is by buying TP unlike tokens.
I agree with restrictions to the event but i don’t think it has be that strict.