which is kinda pointless because of the damage cap. It would be meaningful if Musketeer had only a weak weapon or not the Snipers Serenity skill to turn max attack into min attack.
It’s also useless without a taunter to hold aggro because if the Musketeer gets the boss aggro, guess what?
The boss will close in onto the Musketeer, which will reduce his overall damage, and heavily endanger him because of the movement speed reduction of Snipers Serenity.
In my opinion this Class mastery is not really thought through, it will only shine on normal monsters with a weak weapon/weak skills or against a boss with someone who keeps the aggro of the monster permanently.
Another character heavily dependent on a full support Cleric to keep it alive…
Well, I guess everything goes nowadays, but it’s pretty meaningless if you need like 7 seconds to spam the melee skills in which you might as well die.
Maybe Mergens will now become autoswitchers,too, like Cannoneer players.
I just hope we get more mean monsters that deal more damage for Rank 10, what I’ve seen so far is way too casual, especially the boss of the 330 dungeon.
I want to see people start dying in normal field- and hunting ground combat if they don’t have 8000+ defence and no CON. Rank 10 will become just boring leveling all over again.
Grind for 2 weeks or longer to reach cap, and then boredom again, with Velcoffer and Demon Lord hunting being the only challenging things to do.
Also, more ranged and magic damage by bosses would be cool. Just by staying away from the bosses, you can ± evade everything from them, and they’re so slow that these fights aren’t even engaging, just hit&run.