Tree of Savior Forum

Ranger skills damage new patch

Anyone know if ranger skill spiral arrow and barrage will deal more dmg after patch or less??

Read alot post and ones says will be insane dmg others says very less dmg…

So will like to know if someone real test it and can give info thxxx

Please, stop asking these questions, I understand the “why” of this line of thought, but, be aware that things will keep changing and the definitive answer will only surface at the end of the test phase they’ve got ongoing.

Until then it seems that things will increase and decrease until they find a balance.

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hopefully in the end they only nerf templar and enemies, and buff all other classes

Mh, by the combat changes they want to do, the dmg on a skill won’t affect anything anymore. I can only hope of that coming fast to itos.

From 1st day of patch ranger % dmg have been badly nerfed.

Sad rangers skip for next reset ranks event

we keep on saying nerf actually but nothing is set in stone yet, all of these are still at the ktest stage

but if we actually look at the scaling changes to ranger, its actually a buff from what we have now.

Weapon attack has been increased, so scaling damage is better than the flat skill damage it offers before for this class and any other class. Its also the reason why % increasing debuff/buff are decreased as well. Not to mention refining/enchancing gets boosted as well.

again, all of it is still in ktest and we should be comparing it to what we currently have in iTOS and not ktest to ktest changes

Forgot compared to 1st day of patch? if you look the table of factor change ranger is one of the full red (mean almost every skill got nerfed from day 1) while some other class instead got buffed and others got nerfed only 1-2 skill but maybe improve other. Ranger full nerf only.

I was one of the first to notice huge difference in rank 1 and 2 (ranger) % skill dmg. Also open a topic about that, but the nerf on ranger is real, i hope they increase by a 25% more the actual % factor b/c from the 1st day of patch has been cut in half if not even more.

nerf on ktest only… but then compare it to what we have… its actually still a buff is what im trying to say, everything is not yet set in stone at ktest so lets wait and see

i got what you mean but only % factor on every skill make them better. But still we don’t know how they will perform after balance.

With low % factor barrage can be worst than be fore? or irrelevant for 1 rank only maybe need pick c3 for make it usefull.

Many things have to be considered but from my pov at first look seem nerf and would like to see some dmg % more.

Already need hug your enemy for do all hit with barrage. I can see nerf on spiral arrow that rank 4 skill hit like r8 one xD.

But still afraid about barrage new factor usefullness.

have you look at weapon attack now? they are doubled. Its bigger than before, so if they increase the % factor more on multi hit skills, i think that would be too much. Right now theyre still testing on the right amount of % factor is acceptable.

so if you have 1k attack now from weapon, and have barrage lv15 which has skill dmg of 543, lets quickly assume that your damage w/ barrage will be 1,543 x5 so you deal around 7,715

for the ktest, that 1k attack from weapon is now 2k and lv15 barrage is now 122% x5 so you will deal around 12,200

edit: enhancement is different now as well depending on item grade and bonus every 5 increments

double is too much 315 free dungeon / practo bow is 600~900 let’s say 500/1000 for simplify with stage 10 transcedence is 1500~ 3000 average 2250 dmg.

For most of ppl that have barrage lvl 5 84% is really underwhelming.

Not even able to do your 100% dmg = total waste = skip r1 in the build that pick this.

answer

=

Considering only SW3 atm use R3 build and all other use R1.
2250 -16% (barrage lvl 5 84% so remove 16% from your weapon dmg)

= 1890 x 5 = 9450. Hit 9450 on 50k low hp monster with stage 10 transcendence is low.

They say “low rank skills will be part of your game play”

compared to high rank skill don’t seem to be all that usefull.

On the 2nd update many other things got a reduction in damage, enemies decrease in HP, weapons increase in damage, enemies changing behaviour.

Forget current ToS this ToS will die in order for a new one to emerge, do not compare things from our version to the test version they’re different number games, sure, things might feel worse than they’re now, but, they’re just beginning this, I fully expect things to decrease, increase, decrease, increase until they’re done testing. Nothing is set, all is blurry, it’s possible to make a prediction that will likely be wrong anyway, so, stop, please.

I’m not comparing our version to test one.

Infact all my data are talking about KToS test only.

And i would like to see a +25% more on barrage to make it become 109% instead 84% I think would scale much better even with r9 and 10.

% modifier lower than weapon attack is kinda meh.

As I said things are not done yet, so what you currently hold will likely change, also expect the gameplay to change, for what it seems with the overall reduction of damage (and some bugged interactions that they’re trying to reduce) it seems they probably want this game to be more team oriented.

Hopefully they suceed, so, they’ll probably decrease damage even further across all circles.

Also: I’m inclined to believe that 80% means weaponATK1.8 while 100% means weaponATK2. it’s not a reduction from your auto attack values.

Is not about damage reduction is that now the game seem to turn in “C3 or nothing”.

10 rank 3 classes and GG.

i’m used to mix sapper and ranger my favourite ranks. From this patch it seem would not be possible anymore because if you don’t take 3 rank you lose really too much.

B4 ranger 1 was ok and so sapper 2.

Now ranger 1 is underwhelming, 2 too if you don’t pick 3

Sapper 1 always be undwerwhelming, but now nerf % on circle 2 and make +50% crit chance attribute on circle 3.

= Seem like both ranger and sapper won’t worth if you don’t pick them at c3.

For me this is a restriction of gameplay, not improvment.

Oh look at that, a Master is better than the novice, there’s got to be a benefit from going all in and a price to pay when not doing so. if you feel that it will decrease your options, it will, but, it will also make new ones.

2 Likes

But the number of build we gain compared to the number of build we lose is much lower.

My build ATM is A2R1SAP2Ro1Falc1 going to be mergen.

My build in future is supposed to be A1R3SAP3Mergen.

This maybe even suck and i can’t even play the 2 classes i like anymore.

Also start already with this restriction, A2 is a must if “critical metal persit” that 150 CR is not skippable if you have to do critical hits.

Also considering 2 hand bow user (like me mergen) will be forced to use only green gem because, 2 Hand bow already have high max attack, so red gems are a waste, yello gem are a waste if you don’t crit.

So in the end not even matter if we will be able to crit or not, but 2 hand user have no other choice of put green gem.

If i have to put green gems it follow by A2 and Sissel bracelet.

Those thing will be a must for anyone who want to keep crit

So My build Is going to be:

My 2 classes got badly nerfed before rank 3, i can’t pick them rank 3 because the game is forcing me to keep a decent amount of CR to pick key classes that prevent me from play what i really want.

This make situation even Worst.

Good balance kill any build who have c1 or 2. in it

A part for super good c1 class like scout or hacka or falcon ecc ecc.

Hakkapell is not a good rank 1 and it still doesn’t have a c3 so this rule might apply to it aswell.

As I said before it will be a very different ToS, things that are now will die and new ones will appear, will they be worse? probably. Does it matter? no, because the other ToS will no longer be available so there’s no other option.

Accept these changes, or be part of the test and report to them their shortcomings <- this last bit, many of us wish this was possible, but you know, korean supremacy and all that.

As always if game will please me i will play if don’t not.

If i will be forced to pick again A2 only for stupid swift step buff to stay with the “meta” this game can go to fu** him self once again but this time for ever.

If the game lose his charming unicity to mix clsses to make your personal game play, and instead force you to c3 or nothng.

the game can go to fu** him self once again but this time for ever.

Day patch announciament = hype 1000. Few day later hype 0.

Gj nexon good job again.

Just hope for the game won’t really break all c2 build or it is going to be fu** for real.

I think no one want to play tree of swift step or tree of three classes.