Tree of Savior Forum

Question about iDreamy variation

Hey all.

I probably don’t need to explain the iDreamy build.

Now, realizing that I still have an Archer 2 - Sapper 1 on my account I wondered if it could be an alternative to the Ranger 1 base of iDreamy.

The Ranger 1 was chosen because of the Feint-Barrage combo.
Now Sapper has Skills that are able to being catched with Capture, especialy Spike Stocade that does 3 times damage every time a monster touches it.
With Capture that would be 3*4= 12 hits per collision.
Taking in mind here that Spike Stocade has no max hit or max enemy count this (in theory) could outperform the Feint+Barrage combo of Ranger 1, or am I missing something here?

On the other hand Barrage could be better for general farming but then again Scout 3 provides Split Arrow making Barrage redundant.

Did anyone test it already?
Leave your thoughts.

stockade doesn’t have limit hit, but the problem is lure monster take time(you need to lure them in lure them out and lure them in again to get another hit) usually you can lure the same monster to hit 2-3 time maybe more if you have cryo 3 friend

fient barrage is more easy to use and steady aim buff is nice too.

Seems right, I have to admit.
But doesn’t e.g. bosses always move a bit anyways? Or wouldnt that be enough for an additonal trigger?
Sounds safer than Feint+Barrage, hands down.

On the other hand Ranger does have Steady Aim, true. Even though it has a really short duration and long downtime…

Hard to decide what would be ‘better’.

dreamy’s version isn’t very good, feint+barrage gets outclassed by rank 8 skills and capture got 180 seconds CD.
i can make more damage going cannoner 2, musket 2, or falc+mergen at ranks 7 and 8.[quote=“Abigail_Reaper, post:3, topic:326622”]
On the other hand Ranger does have Steady Aim, true. Even though it has a really short duration and long downtime…
[/quote]

not realy worth taking ranger 1 for this build, just go archer 3 scout 3 and choose your ranks 7-8 between w/e you want
(musket 2 canon 2 or falc mergen are probably ur best choices)
barrage falls off with and without feint at lvl 5.
going ranger will mean you have a bunch of extra skills that don’t do a lot of damage and don’t have a lot of impact.
Btw with idreamy’s version, which is going ranger+rogue and full str, is bad for farming. barrage isn’t good for farming because you get close to the enemies, with archer 3 scout 3 you can just split arrow from a distance with swift step’s move speed ( i recommend going heavy on dex with scout 3 too, going full str on a skill spam farming build isn’t very smart evasion is very helpful in farming)
with a full leather set that includes shade top and bottom and virtov/superior bandit boots and heavy dex you will never have to worry about physical attacks, magical might be a problem for that i recommend going 50-70 con and maybe enhancing your bracelets (hopefully glads) and necklace (hopefully max peta)
they won’t be as much of a problem if you just kite them with swift step and split arrow.

have you changed to musketeer yet? i have the same optimism as you before …until i changed to musketeer at rank7

your problem is that you haven’t reached rank 8, which is when musketeer becomes really strong
OP can pick cannoneer too. (which i speculate to become very strong at rank 9)

To be honest I can’t stand Fletcher, musketeer, cannoneer and mounted classes (bye bye Hakkapelle =/ ) so it doesn’t leave me with much viable choices.
Rouge 1 though, makes the occassional bosses possible instead of just going Archer 3, Scout 3, which doesn’t offer much in this regard.
You see, I did take some thoughts in here before I decided in that direction.

Edit:
Oh, and i nerver planned going full Str.
Rather something like 1Str:2Dex or something like that. So, rather Dex heavy.

nah, what i ask is have you changed to musketeer yet? if you have and you still like it, then congrats!
and to tell you the truth, my problem doesnt have any connection at all even after i change to musketeer circle 2 at rank 8. dont make any baseless assumption. (づ ̄3 ̄)づ

Not really safer you still need to move to melee range to use stockasde which is the same as fient barrage. Boss usually move, but most of them don’t move back to the same position which make stockade hit only once.
I think sap1 can’t win over ranger1. Stead aim is a decent buff for burst dmg maybe not that efective compare to build with burst dmg like cannon/musket.

I’m a sapper2 myself. I can tell you that most skills that use alone without combo/glitch aren’t really that good in PvE (except broom trap which still fall off later too)

I had met someone who use idreamy build and out dmg me in mission.(but that time my attribute still mulitishot40 twinarrow30 broom trap40 cannonshot20 cannon blast20, now my attribute is higher but not met another idreamy build so can’t tell you if cannoneer or idreamy build is stronger?
edit typo

What’s your average damage on Broom trap if you’re willing to share please? Some people say broom doesn’t fall off, some others say it does, i’m getting lost over here hahahaha

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Currently I have total str around 330. +8 magabow double sissel maxpeta and 50%attribute broom trap.
Edit after do testing.
My broom trap hit enemies lv260+(that don’t weak to strike)about 1.8k per hit& crit deal nearly 3k dmg.(my bad that dmg was with blessing when I was in party lol, I do test again it’s 1.5k and crit for 2.5k) Station enemies being hit up to 20-24time over 15 sec.


vs strike weakness enemies

At lv200+ broom trap lose it propose as big aoe dmg skill, but become aoe additional dmg that can place on ground. (Fall off doesn’t mean useless)
And sadly those WB lv270+ Have skill that can destroy all trap&smagic circle.

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I see. I mean, sure falling off doesn’t mean it’s useless but, if it’s already falling in the present content, at R8 release + it will fall even more, meaning it’s contribution towards overall DPS is going to be below average/bad. Monsters @ 290 already will have 230k HP+.

I’m asking this because i’m on my way of building my Mergen-to-be character. A2 > Sapper 2 > wugu 3 > Mergen was and option but i, instead was clinging towards Ar 2 > R1 > Wugu 3 > Rogue 1 > mergen, because somehow i thought broom would fall off pretty hard.

Thanks for sharing those infos, i really appreciate it, since i have no other source of info on damage since there’s barely any footage of 250+ content with general PvE.

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So, do I understand correctly that noone have experience with Sapper1 + Rogue1 in particular to compare? What a pitty.

One thing that I constantly notice: How come that everyone here thinks you can do an iDreamy based Scout only with full Str? Just because he made it full Str back then doesn’t mean that you can’t alter it.
Especially with the soon to be new content in mind everyone should agree that a balanced to high amount of Dex is the way to go.

The main reason its full str is because the main selling point of the build is the rogue synergy

Rogue will give you 70% crit rate because of sneak hit which makes it better to just invest in str.

Well, but that’s a pretty weak point for going full Str. Sneak Hit is rather unreliable if you ask me. But of course I see the benefit of it for bosses or high crit resist monsters.

Yes its unreliable but that’s one of the 3 selling points of the build. It allows you go str and be greedy without sacrificing crit rate.

Edit: I have a pure str SR2 and I manage to have quite a decent crit rate with gears. Around 420 crit with swift step

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420 :smiley:
No wonder you hit like wet noodle :confused:

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Explains why you think you are a pot of chocolate.

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