Tree of Savior Forum

Pyro Hype - Rank Building Questions

I am making an alch with wiz linker 1 pyro3 and alchy 2 with high hopes for alchy 3

Thanks guys for the answers!!

@digitize_kosen
That’s very deep, thanks! So you think Pyro is not viable as the main rank in a build? Even with the upcoming changes? (My personal interest on c3 is hell breath’s debuff)

@Gatygun
I see chrono in this build as a support for an (possible) upcoming DPS class, like Shadowmancer or so on. Chrono in this build would not be primarily focused on complement Pyro (even though Haste and Slow would help with survivability and to improve the mob capability, also some pyro skills proc while Stop is running). Also neither I like Wiz3 , but it seems so necessary for end game dps ranks :’( That’s why I thought about Thau, to compensate the mag atak bonus from QC. Also I can’t think in a optimized build for pyro without linker, but I’m trying to open my mind.

@moises_andre12
Why Sorc3? I never saw any build that gets more than 2 ranks on Sorc, but you are the Sorc guru, so I’m completely considering what you say haha. Personally I don’t like necro that much. If I would stick with a summoner class, would be Sorcerer.

@lakong_pake03
I’m all ears

@elinhime
Saw a couple of vids about this build, but I have some issues about FF. I don’t know, I don’t think I would like to play with FF skill set. I will do more research on this one to try to convince myself to give a try.

@Zellrath

3 ranks of pyro gives you a lot of AoE spells, Temple Shooter is an enormous boost to constant AoE damage and you can use his skills when Pyro spells are on cooldown.

This build would be pretty good if the elementalist of the future has Fire Frost Cloud or something like (which should act like hail for fire spells, but for ice ones) that is able to combo with Pyro.

Sorc gives you AoE attack ratio which is awesome fore Pyro spells.

The feeling of closing rank 2 class at rank 4 and a rank 5 class at rank 7 must be pretty cool.

I would still go Linker 2 > Warlock at the end of it because I love links but to br HONEST, Pyro 3 has to deal at least 50% of your last ranks so it can be better than quickcast, that’s pretty hard for a class that applies it’s damage slowly, so I’d use Linker + Warlock to burst stuff and pyro for a flashy finishing.

For FF you’d need Surespell, so Pyro is somehow not so optimal since you can’t rely on Fire Pillar’s 120s CD CC.

Warlock’s skills are all instant-cast so you don’t need either surespell or quickcast.

1 Like

I was wondering about it. Wouldn’t Pyro 3 - link 1 - Sorc 2 be better? I really like Walock, but Hell’s Breath revamp seems so neat. Also I can gamble for a future Fire based end game class which would benefit from Hell Breath debuff (As I think Shadowmancer will be a dark warlockish end game class).

Now I’m tending to choose one of these:

Pyro 2 - Linker 1 - Sorc 2 - Warlock (a modification of your personal build, but no Hells Breath :’( )

Pyro 3 - Linker 1 - Sorc 2 (Very tempting, but very unsure)

Pyro 3 - Sorc 2 - Warlock (Another modification of your build. I REALLY think Linker is mandatory, but that’s an option)

Oh God. CryoChrono was too easy to build up…

P.s.: I think that Hell Breath debuff would do almost the same as QC to Fire Skills. Also (Correct me if I’m wrong) a fire based summon would be highly potencialized.

Yeah Pyro 2 might work but I’d trade it for +50% magical damage any way of the week.

I’d only place Pyro together with linker and Sorc if it was one rank:

Wiz >Pyro > Linker 2 > Sorc 2 > Warlock

Linker is not a must for Pyro or Sorcerers, it simply redirect their damage, only skills like dark theurge and familiars can make you feel like you are actually amplifying damage

I’m doing a Wiz > Pyro > Linker 2 > Chrono 3 but still at level 70, anything goes well with chrono, Pyro 3 might be pretty good with it actualy if we ever get Fire Cloud.

1 Like

What’s is the main difference between link 1 and 2 in a dps build? I had read that link 1 is just enough and 2 is for parties/supp.

JP - Max number of hits for linked targets before breaking = 10 * Skill Level.

With pyro having lots of multi hitting skills linker2 might be worth it. Also JP lv10 = 8 mobs linked.

1 Like

For a dps build, I would suggest something like

Wiz 3>Pyro 3>Warlock
Wiz 3>Linker>Pyro 3

Since the +50% magical damage from wiz 3 is priceless plus it will complement Pyro’s / Warlock’s multi-hit skills and the link will help you spread your damage and be valuable in mobs/grinding when you’re in a party.

And btw I’m running Pyro3/Linker2/Warlock, just ask me if you need to know more about my build

2 Likes

Short answer: Min/maxing. If that sort of thing really matters to you then I feel linker2 is better suited for a support wiz. Otherwise…

Linker 1 offers the most for the least. A few things to consider:
–almost every linked group will die before the hit count from lv5 JP expires.
–your link count will often be undermined by mob scarcity outside of instances. If you can link 8 mobs but you normally only snag 4 or 5 at a time its a wasted resource.
–the duration on hangman’s knot remains pitiful no matter how many circles you take.
–Dandel Gem adds +1 links only to circle 1 or circle 3. Even if you have this item as a linker2 you’ll still need Divine Might in order to get any usage out of it.

The key word for linker2 is reliability. Though you won’t always need more than 5-6 links, in more seriousbusiness parties you are expected to fill a role. You might be a pyrolinkersorclock but to them you are just a linker lol.
Pyro will always end up as supplementary damage compared to a specialized dps wiz. In all likelihood this won’t change if we get the ktos pyromancer buffs. Hey hopefully Im wrong.

Of course, every class works a little differently with linker. A couple extra links is much more beneficial to sorc than it is to pyro.

1 Like

For me, it is viable. As mention before, the pros and cons are simply from my point of view. I only knew those after playing it.

Although, I wouldn’t recommend it as a main char. I only create Pyro 3 simply for fun which really nice for me (At first, I was thinking of making Pyro 2 for Alchemist, but change mind later :stuck_out_tongue:). Since, I am not rushing it to Chrono 3, I simply level it through dungeon and mission.

Anyway, you better read about others’ opinions too before deciding to create Pyro 3. Or if you do getting Linker or any other Rank 4 into your build, it is probably better to get them first, before Pyro 3 depend on the purpose of the char.

In the end, it is simply a matter of you enjoying it or not. (In my case, I do enjoy it :grin: )
Good luck.

1 Like

I’m currently building a Wiz3/Pyro3 at the moment. I’ll hold off on getting rank 7 until the info for rank 8 comes along, reason being that if Rank 8 doesn’t have anything THAT great, or synergistic with Pyro3, I may grab Linker1 at rank 7, and then save ranks 8+ for future classes.

2 Likes

Thanks again, guys. I really appreciate all the answers. :blush: :two_hearts:

@Ellyr @Arkova
Never had a Linker before and never had read anything about limited hits, that sucks. I do agree with everything you stated, Arkova. Now I’m wondering which would be a better dps complement at end game (Wiz 3 or Pyro 3. I don’t think I could or should get both)

@norwyn_asuncion
I would love to hear about your experience, thank you! The Wiz3 - Pyro3 is tempting, but (as long as I understood from the opinions) they both seem to be dps supplement and it seems to have a lack of survivability or mob capability. Also it would be very similar to wiz - ele. I will think about it before make up my mind.

Till now, how are you doing? What difficulties are you facing?

@digitize_kosen
Pyro looks fun as hell! Haha I’m just frustrated that it doesn’t seem to be reliable (specially to future 400+ content). Hope it gets more buffs or mAtk % on its skills. (Or we get a rank 9+ based on fire). I’m afraid to level to 300+ on future patchs and don’t use pyro at all.

@TonyDanza
What level are you at? Do you have any problem to level up, grind or party? Do you think you can hold with just Pyro at 220+ content?

P.s.: I’m tempted to try Pyro 3 - Sorc 2 - Warlock. Just afraid to notice later that Linker is necessary or to be avoided by parties/grinders.

1 Like

Hey guys, I’m doing a (Wiz > Pyro > Linker 2 > Sorc > Alch 2) build, and I like to know wich skills I should get from Pyromancer. I never played wizard class before, so I’m at lost.

People tell me that Fireball and Flame Ground are musts, buts what about Flame Wall ? Is it any good at level 5 ? Take in consideration that they will be my only source of damage outside of parties for a long time, till I hit rank 5.

Thank you guys for your patience.

About my experience as a lvl 252 Pyro3/Linker2/Warlock, I’m still having fun with my build. It’s very versatile, can support(link) and be a supplementary dps at the same time.

Although, the only difficulty I’m facing is the lack of dps of pyro skills, the bad scaling really is a big blow to the class at late game, which gave me the impression that pyro can only be a supplementary dps, not a top tier dps. Meanwhile, Linker is very fun =)) (will make you be adored by your party members)

Btw, here’s a video of a wiz3 pyro3 (before and after pyro buff patch) in kTOS which I saw here in the forum:

1 Like

I’m always wondering, can anyone tell me why Pyro scaling is bad even tho Pyro have a lot of Multi-hit spell.

@Zellrath

Level 158 at the moment, and I went pyro3 before getting wiz3 to make sure I would like the skills. Its been pretty easy so far, but I typically play solo when questing, and with 1 or 2 friends when I’m running dungeons and missions. Not going to lie: there will be times when you get annoyed if you solo queue dungeons and get in groups with mostly melee, as they will knock your fireballs away over and over again. It’s usually players that aren’t used to running with pyro, they tend to go crazy on hitting your fireballs, sometimes just for the sake of hitting them.

What I usually do is stand across from the melee party members and knock the fireballs back in, but I can see how that can be annoying for some players. Sometimes I ask cleric classes to not attack targets that my fireballs is hitting, as they are typically super weak compared to my fireball damage (from my experiences so far), so they are making the run take longer by knocking away them away. This can go badly of course, as some people don’t like being told what to do, which is why I usually do dungeons and missions with my buddies.

I think you have to ask yourself “will I be ok with fireball management throughout the game?” before considering pyro, because that’s what you will be doing once firewall/flame pillar/flame ground/hellbreath are all on cooldown. Fireball management will likely not be as demanding if I end up getting linker, but that won’t be for awhile, and that’s even if I get it at all.

Also, I have several other wiz builds that I’m leveling, so I wouldn’t mind leaving this char at rank 6 until more info is released for later classes if I decide to go that route.

2 Likes

Its about more than multi hit. Flame Ground has a slow tick speed, Firewall a lengthy cd. Plus pyro builds usually don’t benefit from Quick Cast due to ele being the superior choice for specialized dps.

All the more reason to bring some kind of support or utility element into the equation. Pyro is qualified to play the nuke at rank 3 or 4. By 200, the additive bonus of skill damage hardly applies. Always throw that Flame Ground on someone else’s Frost Cloud and it’ll feel better.

1 Like

if you only compare flame ground to frost cloud then ya, frost cloud win by mile ;D.
but pyro also have Fireball which has 15 second CD and 2 overheat.
so you can cast 4 ball before frost cloud come off CD.

Fire ball plus ground shouldn’t lose to Frost cloud (with NO quick cast buff)
and assume that all the tick hit the target. (60 ticks from ball and 15+ from flame ground.)

The really challenge is that u need the target to stay still for 17-20 sec and no1 knock fire ball away. which is really difficult T_T

Quick cast attribute benefit every atk spell. so Pyro should get the affect too.

currently I’m Pyro3 at 248, never have any problem solo or group grind in Alemeth or Eva.

1 Like

Flame Ground itself can compete with Frost Cloud over time.
Its just that for “burst” Frost Cloud does all of its hits in 10 seconds.
Level 15 Flame Ground takes 30 seconds to do all of its hits.
This is fine for stationary world bosses but not practical for everything else that is going to die well before that, or move.

Remember this thread


There are inaccuracies but the general trend is mostly there.

1 Like

A bit off topic, but if fire balls hit by melee attacks had the same effect as when they are hit by PP, then I wouldn’t mind so much if other players hit them.