We know a PVP Rebalance is next in their priority list.
So what does everyone want to see in a new pvp rebalance of combat?
My personal thoughts are:
Damage - 10%
Damage right now is so high the it makes pvp a rock paper scissors mode a lot of the time. Where players pick skills and, presuming they don’t miss, the one that picked the right skill to counter the other wins the fight. There’s very little extended fighting except between Clerics that can heal themselves. A damage reduction would allow for much more extended fights to occur, it would allow for players to make mistakes and not insta-die. This allows new players to actually learn during matches and feel less frustrated. Better players will still win. Fights will just be more interesting. I think the current massive amounts of damage that players do in pvp is the main reason everyone goes full CON - so they can survive a couple of hits/mistakes where necessary. Full CON should not be completely necessary just to play pvp.
Heal - 10%
Healing has never been reduced for pvp, despite the fact that TBL has half damage, which is strange. Healing should be reduced equally according to damage reduction. This includes potions.
R7X
This skill needs to be made MUCH more visible so that people can actually see it. It probably also needs a nerf, however I wouldn’t want to suggest over-nerfing. Making it much more visible might be enough for players to counter-play against it properly. Lots of skills suffer from this problem actually, the game does not visually communicate very well to players, especially incredibly important things like “If you attack this player strongly you will instantly die due to zzzzzzzap”. Visual communication is a major factor in the balancing of things like this.
CDs
Doubling CDs might have interesting effects. Forcing players to use their skills smartly. And/Or forcing players to use many more skills in their toolkit in order to get the job done.
I also strongly feel content is an issue that should/could be addressed. But that’s probably worth discussing separately to what should occur to all-classes.
I don’t think individual skills should have separate rules inside pvp compared to outside of pvp. Changes need to be global and easy to communicate to players so they can immediately jump in. It would be a mistake to have lots of skills with individual special rules inside pvp.
Discuss. Disagree. Argue. We should talk about this as we KNOW this is what they are currently working on. People should share their views before they start announcing things that we might dislike.
EDIT: Other core issues being brought up often below in the thread.
De-synchronisation from knockback/knockdown
Gear Standardisation
Level standardisation too low for R8 skill damage resulting in low hp
Tagging staff so they’re aware we’re creating a useful thread for them on this topic.
@STAFF_Letitia @STAFF_Amy @STAFF_Yuri
EDIT:
Upcoming announced TBL changes:
Click Here to go to where discussion on these changes begins in the thread