Tree of Savior Forum

Proper PvE Monk Guide - No Theory Bollox

Its seems the Devs intended it that way… for the lower Class skill to fall off as the class rank gets higher,

for now the damage from AA is not that high, since Clerics don’t have an offensive skill coming form strenght it takes longer to kill enemies with just AA unless I buy buffs from pardoners

But It has great crowd control thanks to Zaibas, Party members benefit more from my Buffs, (+78 STR and INT out of nowhere - yey! - I get to see swordsmens do overkill once in awhile)

I have thought long and hard about this build before progressing from C1

I think Stigma will still come usefull on later levels, Zalciai might fall off when I reach 200 Dex where you crit more often, not sure if the crit attack bonus from it is flat damage or based on formula. due to low level of int being invested Zaibas might fall off also but at much later at lv 250+ dungeons with very high HP enemies

so far the only dungeon I can’t solo is Topes Fortress where the enemies cast Golden bell rendering Zaibas useless

will update as soon as I hit monk,

I wouldn’t say the difference in support or damage potential between either build is very big. Especially in the late game, early game sure Carve & Owl Statue help assuming both characters are buffed.

But late game it’s pretty much all about Double Punch, One Inch Punch & Energy Blast. It’s not like Priest based Monk is lacking attacks in the late game. Instead of using Carve/Double it’s simply using Double Punch instead.

If anything the damage difference between the two becomes hardly noticeable. An would be less pronounced over time. Because it’s not like Double Punch has a limit on the amount you can use it.

It’s used in exactly the same situation as Carve an with Stamina pills you can keep it up constantly.

c2>diev2>monk
is good, it does have downtime though
it could competer with a krivis 3 monk, plus carve and owl are boss killers
owl can compare to zaibas but it has alonger cd

What about going C1>P2>Paladin1 ?

Is more of a tanky build, but also offensive. Are there any tank monks?

I know Stone skin is awesome and Mass Heald lv 10, but if you woud to go little bit a different path would that be a possibility?

It might be possible, the Smite alone without the later circle paladin abilities it pretty ■■■■ & you won’t use it compared to Monk abilities.

The HP/SP regen skill isn’t very effective an only helps team mates that are close. The only thing worth while is the magic resistance buff. Which again is more of a PvP thing.

As just having extra healing potential is enough to negate for that PvE.

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Thank you for sharing your experience.

I did the same as you but Diev way, anyway we are the support one in a party now hehe.

Why would anyone go OWL as C2,Diev2,Monk3? Owl scales with int…

I got around 60 CON, 70 DEX and the rest is placed in STR (I’m around lvl 200+ as I post this). I feel as if my 60 CON is not enough sometimes, but hey that’s me. Please don’t go OWL as Cleric2/Diev2/Monk3… Carve is way better for STR/DEX builds due to the fact that OWL scales with INT. I’ll for sure get more DEX as well.

My Cleric2/Diev2/Monk3 (Yarr I haven’t spent all of my points):

Edit: I thought about going Paladin, but it’s really not worth it if you ask me.

I think the base int & magic damage of mace weapons makes it still viable. Obviously it’s not anywhere near at its best on Monk.

But I think it’s still enough damage to be a decent skill. I have seen plenty of Monks do OK damage with it anyway.

Yes, I dont have INT at all, and my Owl hit 1k by second to all mobs in the range. Of course this is going to be less effective little by little when you level up…

DP DMG > OWL DMG (with base INT), keep in mind it takes time to carve the OWL (can’t deal DMG while you carve). And I’d like to point out that Carve attack deals insane DMG (single target ofc).

Edit: I agree on the decent part, but it’s not as good.

I’m Str/Dex and owls are still amazing you just have to use it right i think its a big loss for your build

Owl is always worth maxing… At lv5, you’ll often deal 3x1K dmg on bosses per owl per hit. It’s probably what will bump your dmg up higher than alot of other classes if both Owls are hitting for a few seconds. Even without INT, just keep a good Mace around…

carve a statue are 2 seconds, once you do that, you can be DP to the monster and 2 OWL statues hitting him too at the same time. Nice dont you think so?

When I find a boss, I carve 2 OWL around him, then I go to DP him. Besides, the boss forgets you and he goes to hit your statues haha

Here’s a question for you though.

Late game when your Double Punches are hitting like a truck, do you think it will be worth stopping Double Punching the boss to set up Owl Statue.

Do you think that would be an overall DPS gain or loss?

Oh, I just saw this post today.
First, thank you sir for this well-written guide.

While most people agree or not to your build, I, for one, agree with most of your choice.
I completely agree whit you when you are saying that Monk is a hybrid DPS/Support class and I think people are way too much thinking that Monk is great DPS… Thing is, it will never be better than a true DPS class.

Anyway, besides having Blessing lvl 3 and Revive lvl 10, I think I have, more or less, the same distribution point of skills for now. (I am only lvl 128, just became Monk a few days ago).

I was just wondering, when timing “Mass heal”, do you sometimes have trouble to heal your teammate because they are running everywhere and you can’t heal them all? If so, what did you choose when you had to either heal the person playing the role of the tank (Even if he was not really a tank class) or wait for the teammate to gather a little more to heal them all?

I faced many times this kind of situation and each time, I was almost panicking at which choice I should have made.

For those reading what I’ve written, I would like to add that Priest 3 > Monk 3 is also viable for PvP.

It depends on the boss’ armor type. If it’s anything but Plate/Cloth(I think cloth is the one that does neutral dmg), yes.
But you also have to take in consideration the amount of hits you’ll get from 2 Owl for the entire durstion of them comparing to the amount of dmg you’d get by not casting it.
At lv5 it lasts for like… 40seconds?(at phone right now) and it fires once every 2s more or less, which gives us 120 hits for both owls, which is actually pretty damn good comparing to the dmg you’d do with 3secs of DP(ofc, best case scenario for Owls).

[quote=“Masaya, post:56, topic:214220, full:true”]
Oh
I was just wondering, when timing “Mass heal”, do you sometimes have trouble to heal your teammate because they are running everywhere and you can’t heal them all? If so, what did you choose when you had to either heal the person playing the role of the tank (Even if he was not really a tank class) or wait for the teammate to gather a little more to heal them all?

I faced many times this kind of situation and each time, I was almost panicking at which choice I should have made.
[/quote]Practice makes perfect. You have to balance when to use heal tiles and mass heal.
Usually i let the smart ones gather and ignore the ones that run off.
And whoever i can’t heal properly I place heal tiles near them.
Usually I place heal tiles after mass heal because of this.

They weren’t joking when they marked Priest’s Difficulty as Hard.

Thanks for the advice :3
And yeah, they were not joking about the difficulty xD
And about your strategy, I agree but…After using my two heals, I need a certain time for the cooldown and most of the time my teammate are playing like I could heal whenever I want…Anyway.

Frankly speaking, I can more or less manage to balance both of the heal…Well, most of the time…
But, well, adding to the situation I spoke of above, there’s always some player that, when their health is low, are coming just in front of me waiting me to heal them when I already I’m still waiting for Heal’s cooldown. I mean, I can’t even heal him with Mass heal because the moment I use the skill, he’s already below me xD…I really hope that later, other players will understand that going near the healer isn’t going to help…Even more if he’s a priest for Mass heal.

Oh there’s also the case of people dying and without letting me use resurrection, they restart at the beginning of the dungeon map… :confused:

Anyway, I guess I need more practice! Thanks for you reply though,

There are some annoyances when it comes to using Mass Heal that’s certainly true. The most annoying are the idiots that constantly run behind you. Then you have to remind them Priests heal in-front of them. However I’d say with my groups in general I have a mostly good experience.

An I actually think for a Monk Mass Heal is the best heal. Maybe Heal Rank 15 would be better, but nobody goes circle 3 Cleric so that’s a null point. I generally notice it’s the braver players that benefit mostly from Priest heals & buffs.

The players that run away at the first sign of damage generally just run out of your heals & revive buffs an die. But hey it’s hard to stop a bad player being bad. That’s what resurrect is for I guess?

Finally you’ll generally notice as you get later into the game. The net number of derps you get teamed with generally decreases. So your frustrations with healing bad players generally does as well.