Tree of Savior Forum

Proper PvE Monk Guide - No Theory Bollox

What are your thoughts on getting Chaplain after Priest c3 and then only 2 ranks in Monk? Does that loss of rank 3 in Monk really screw up the overall idea of a Monk build?

So Cleric, Priest 1/2/3, Chaplain, Monk 1/2
Thanks in advance for the help!

Your main damage abilities outside of Double Punch, that being Energy Blast & One Inch Punch, are only about a 3rd as powerful if you only go circle 2 Monk.

In other words it’s a pretty huge DPS loss. I don’t think if you want to be a physical based Cleric DPS you can afford not to go Monk 3.

Even Double Punch is significantly weaker. Just not to the same degree as Energy Blast & One Inch Punch.

Dunno about you but unless magical damage is involved my whole party can stay inside my lvl 5 safety without it ever breaking. Stoneskin is a one-button phys immunity skill. Or in your words:

Stone Skin 1 > Safetywall 100 check.

Safety wall cannot block knockback.
Stone skin can if block is successful.

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lmao.

lv5 Safety without attributes it’s 10 hits count.
Gather 5 mobs x2 hits gone.
Gather 10 mobs x1 hit gone.

Stone Skin phys immunity is for Spr build. Are you Spr Monk?
Stone Skin Block = +(400 + SPR x 4)
It’s weaker and weaker as you level. Believe me.

Accept that you went Cleric1/Priest3 for PvP and don’t make a fool of yourself.
Dam I can’t believe I answered. I said I wouldn’t talk about this, so bye.
Good luck with endgame content :slight_smile:

Yes it is so weak that a lvl 130 half spir priest can run lvl 256 zone to explore and still pretty much block everything. Must be pretty weak O_O

That’s the whole point! LMAO
If you going spr in monk just say so.

at that time I had 50 spr. Neglectable facing mobs twice your level.

50 x 4 = 200.
Thats 50% more or 600 block.
0 Spr Stone Skin is 400.

If by neglectable you mean you will have 50 Spr in your Monk by all means. Do it. And keep adding as monster get harder.

You aren’t even noticing are you? If stoneskin becomes so bad because it falls off, then + 200 block or not will not mean anything - in case you don’t know full spirit guys buff several thousand block at the level I am showcasing.

If 50 spirit is all that is needed to have an effective stoneskin all the way up to 280, then you can just splash it or OH wait you get 14 for free via amulet that everyone wears already + tons of other options…

Now take your weak point and eat it, because I don’t wanna run more circles around a moron.

When you’re a lv150 Priest3/Monk running dungeons as a sole cleric…
And you get comments such as these…

You start to wonder what the heck are your fellow clerics doing.

I’m a Monk for one’s sake… How am I supposed to be better than the non-Monks at support…

(This wasn’t the first time just in yesterday - I feel happy but awkward - what have my fellow clerics been doing to warrant parties to specifically point this out??? Leeching? I already feel intimidated being thrown friend requests left and right - I’m not even using a female char…)

Is someone going to tell me I’ll be useless later lv200+? So you’re telling me most clerics here have been useless before lv200?

[quote=ā€œMenech, post:5, topic:214220, full:trueā€]I’ll admit I’m genuinely jealous over Safety Zone Rank 2. [/quote]Tbh I stopped being jealous once I played my Cleric2/Diev. And the experiences above hits the nail on the coffin.

Remember, this is coming from this dumb guy who has 13 skill points unassigned in his priest.

Wanted to start a Monk, but my biggest doubt is if I should go C1 > P3 > M3 or C2 > Diev 2 > M3. Gameplay-wise, Priest would be more focused on auto-attacks, while Diev would use more statues and Carve, right? Which one of these would be more solo friendly (atleast for the early levels till Monk)?

Great guide, by the way. It’s nice to hear feedback from someone who actually experienced the whole thing.

Weak point to state the obvious yet no one seems to state in any Monk guide about it.
It falls off because you will need more and more Spr.

If you’re suggesting Monks to add Spr, then say so.
If you’re saying they need in gear, then say so.

That’s not happening anywhere in this forum.
Listen to what you saying and look for it anywhere else.

Priest3 Monk HAVE TO use Spr items/stats.
Cleric2 don’t. Eat it yourself.

Keep adding your Spr for phys immune while I keep my phys+magic immune adding more Str.

You will remember someday my voice in your head saying ā€œI told you soā€ when you realise Cleric2>Priest3.

Just keep your P3 and I’ll happily keep my C2.
I’m done with you.
Ignorant fool.

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As someone who’s played both Tree Hugger (C2>D2) and Holy Monk (C1>P3, though back in iCBT2), I can say that the two entirely differ from each other in terms of what you’d want out of your cleric when it comes to utility.

Both will become Monks, but I feel Tree Hugger already assumes that your party knows not to be idiots and assuming the cleric will save them from doing dumb shenanigans. Divine Might is amazing if your team knows not to waste the buff on certain skills than others, and can be continuously pumped out. Fade can help you set up totems right in the heat of battle, and you honestly can’t match the cooldown totem increasing everything you do as well as everyone else. You give greater offensive utility to the team and any plant-based boss is going to eat dirt from you- But you can’t yourself save idiots from being themselves.

Holy however is failsafe, or atleast much harder to ā– ā– ā– ā–  up with. Revive and Ressurection are incredible party wise, allowing people to do dumber things and go more ham knowing they’ll be revived in most pinches. Your utility is more defensive, but not to say that you won’t do as much as Tree Hugger. I feel it comes down to a preference of gameplay.

I like this guide, it shows one style of play. And if you own your Monk, you do your thing. That’s the beauty of ToS: Flexibility in terms of the journey and character you made up.

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Both routes are very solo friendly. I’d say the priest route to Monk is more laid back an chilled as you’re basically just auto-attacking until you unlock Monk.

The Diev route gives you a bit more active of a role until you unlock Monk. But neither struggles in the early game. If you level up blessing quickly enough alongside Sacrament in the early game.

You’re basically an auto-attacking wrecking ball all the way up until about level 100+.

If I could I would go back in time as lvl 100 where I had 0 spirit and show you how effective a raw stoneskin is.

That is exactly the point I am making. The 50 spirit is nothing if a level 130 can round around and still block most hits in a 258 zone with merely 50 spirit, then that isn’t because of the 50 spirit, but because of the 400 base block is already a lot.

I wish we knew exactly how block works but so far I am not seeing much return per SPR on my blockrate.

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@Menech Cleric2 don’t have bless or sac, that’s Priest or Scroll.
Of course if you’re rich you can buy scrolls, gear, pets, etc.

Anyway, their play style are completely different.

Diev is more strategic, more aggressive, requires sync with group.
Priest is straight forward, defensive.

Diev has soft taunt, silence, 20%CDR, -SP cost, high dmg statue.
Priest approach with skills like Res, Revive, Mass Heal.

But really, they play so differently you might hate it or love it, doesn’t
matter anything else. I strongly suggest watching some youtube videos.

[quote=ā€œMenech, post:35, topic:214220, full:trueā€]
Both routes are very solo friendly. I’d say the priest route to Monk is more laid back an chilled as you’re basically just auto-attacking until you unlock Monk. [/quote]Partying as a priest is less laid back.
As a Cleric2/Diev:

  • drop heal tiles when cd is up
  • drop divine might now and then
  • drop silence statue when not in cd
    most likely you don’t have much SP left for carve attacks
    plus sp cooldown statue is really situational with a mobile party.
    what I and lv130+ dievs do is usually drop the sp statue ahead while the party is busy mobbing and drop owl statue, then run back to join the party. so this ended up not helping much with the current movement of the party.

As a Priest

  • Drop heal tiles when cd is up
  • Keep up sacrament
  • Keep up blessing
  • Keep up revive
  • keep up stone skin
  • Time Mass heal correctly

Also as a Monk - Hand Knife/Palm Strike properly to control mobs to not eat up your party/tanker. This should be more for Priest route because usually for Cleric2 route, your heal tiles are all over the place as your party moves so your tanker and the rest of the party have to keep moving around to reach your heal tiles.

Monstrance/Aspersion at least is not as important…

As a Priest you have to watch your party.
As a Cleric2/Diev you do your own thing and let your party to their own thing.
If you want a more laid back party play Cleric2/Diev is actually easier.

What no Love for Krivis3 -Monk?

Curently on Krivis3 just a few points left before Monk, so far I’m very satisfied with this build, It might be an odd choice for monk, I picked Krivis route since everyone is going Priest3 just to be different, and can already see what I a want this build to be.

Here is my experience with Krivis3 Build:

Dex-Str Build 3-1 ratio INT - 10 (+5 from items) which 2pumps to 93 with lv 10 stigma

Zaibas is a beast! even without any int invested, This skill kills mobs fast,
does not have cast time, and fairly short cooldown compared to wizard class skills, I am able to Boss rush lv 50 and lv 90 dungeons by myself with Zaibas alone (out of curiosity - Drop 2xZaibas and Run XD) . and that is without any Int invested in it!
Any enemies left standing I finish of with auto attack

Sacrament also affects Zaibas (yes to more damage)

Zalciai Starts to shine at higher levels, its best cast on enemies which gives me almost 90% crit rate at 100 dex

Stigma - can be used on Tree Root Crystals, it is a party buff so everyone is happy, but useless on boss fights with no summons

Unlike the priest route which is a AA DPS style, Krivis is Burst Damage style, It shines in Areas with dense mobs and does poor on areas with low mob population

Strenghts -

-Very Solo friendly, I only needed to join a party once,

-No down time, you keep going and going, (I use enchant scrolls and roll a headgear with 37 SP recovery and I never needed to ever use SP potions)

-Excellent mob control

-Shines on areas with high mob population, like tenet church, Carlyle/Royal Mausoleum, Cast two Zaibas Circles on the ground and Lure the enemies in or Cast Safety Zone then cast Zaibas then AA while zaibas strikes or
Cast Zaibas on close groups and AA on another group of enemies… Boss fights: Drop 2 Zaibas and run XD (If safety zone is on cooldown)…all in all not a boring build

Cons -
-Does poorly on areas with low mob population,
-Can’t use stigma on bosses that have no summons,

  • Crit rate Zalciai starts to shine only at high levels
  • Unlike Priest, AA is poor so you will need to rely on Priest Buffs from Simony

Party play - leave the healing to the pure support builds, use your healing and safety zone as backup when the healer’s hands are full
often times your role is to help buff up damage damage output with Stigma/ Zalciai and help kill/control mobs fast with zaibas

Final Thoughts - PriestC3 AA with max Bless and Sacrament is still much better choice, but I find whacking enemies with aa until monk is boring plus Sacrament and Bless falls off at late game.

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I think that, unlike C1 > P3 or C2 > Diev 2, this build is way more damage-oriented. Like you said on the party play, you’re not going to help with straight support (no heavy healing or ress, maybe just a few buffs). My fear is that this kind of build will end up falling off in the end-game.

Can you check up here a few days later, just to tell us how you’re doing?