Tree of Savior Forum

Priest, Math on the new blessing

Whit the bag of bricks that we are geting in the face for pvp, it just feels like a consolation price:


Resurrection
21/04/2016 kTOS
[Team Battle League] Resurrection will only apply once per round

Revive
02/06/2016 kTOS70
[PvP] Buff duration has been decreased 90 → 30
[Team Battle League] Revive will only apply once per round

19/05/2016 kTOS
[Team Battle League] Duration Attribute will no longer function.

Stone Skin
12/05/2016 kTOS
[Team Battle League] The block rate scaling has been decreased to [SPR x 0.5] (Previously [SPR x 4])

Healing Factor
21/04/2016 kTOS
[PvP] Duration now lasts a fixed duration of 27 seconds.
[PvP] Skill Cooldown will increase by 20 Seconds.

Bloodletting
21/04/2016 kTOS
[PvP] Duration becomes 15s + 2 per level.
[PvP] Skill Cooldown will increase by 20 Seconds.


I guess they will implement all together when get some free resources from bot wars.

there the full post: [ Cleric Changelog ] Cleric changes from kTOS and iTOS

I think the updates are for the better. I rather have a Cleric that can reasonably damage buff even in endgame than a Cleric that can’t kill but also never dies.

full class buff highest blessing damage…1400

How much SPR that guy has? lol 70+(X0.06)(15-1)=1437

i dont know how to calculate that but must be around 1200SPR, how the hell?

Distributive property of multiplication:
([SPR] * .06 + [INT] * .02) * [Skill level - 1] is the same as
[SPR] * .06 * [Skill level - 1] + [INT] * .02 * [Skill level - 1]

Then associative property of multiplication:
[SPR] * .06 * [Skill level - 1] + [INT] * .02 * [Skill level - 1] is the same as
[SPR] * {.06 * [Skill level - 1]} + [INT] * {.02 * [Skill level - 1]}

So yes, you can multiply the base values by the [skill level - 1] first, or multiply it at the very end. Hence the conclusion remained the same. Yay math!

Divine might + Swell brain + Shield bash + life line

I took the liberty of testing out the formula and creating a calculator using Visual Basic to test my results. I used your data, and it works like wonders!

I did a slightly modification to the formula. Instead of:

Original + { ([SPR] × 0.06 + [INT] × 0.02) × ([Skill Level] -1) }

I used:

Base Damage + Additional Damage { ([SPR] × 0.06 + [INT] × 0.02) × ([Skill Level] -1) }

Maybe it is a different semantic interpretation. All I did was change the labels so I can manage the information.

Tested data:

WITH INTELLIGENCE
127 CON/363INT/0SPR
Lvl 3 Blessing
37.52>38

127 CON/363INT/0SPR
Lvl 15 Blessing
171.64>172

WITH SPIRIT
100CON/0INT/229SPR
lvl 3 Blessing
50.48>50

100CON/0INT/229SPR

lvl 15 Blessing
262.36>262

INT AND SPR (my status quo points)

Values for variables
Base: 70
Spirit: 52
Intelligence: 240
Sklvl: 15

This little app needs further testing, but so far, I’ve been testing your data. I’ve had no problems at all, but I need more concrete data to call it a definite.

ADDENDUM

It works now. All I need to do is floor the results to avoid rounding.

Numbers look fine to me. Maybe you overlooked something.

Full SPR priest:

346 SPR
21 INT
Level 15 Blessing
100 attribute
#####blessing gets 3.9 base per level


####Method 1:
70.1 + (346 * 0.06 + 21 * 0.02) * 14
70.1 + (20.76 + 0.42) * 14
70.1 + (21.18) * 14
70.1 + 296.52 = 366.53

####Method 2:
0.06 * 14 = 0.84 [SPR]
0.02 * 14 = 0.28 [INT]

70.1 + (346 * 0.84) + (21 * 0.28)
70.1 + (290.64) + (5.88) = 366.53


Add 100 from attribute and you have 466.53


seems to be floored

Edit: I tried plugging in your numbers and it looks like you added attribute(+100) for your INT&SPR calculation but not for the SPR calculation since they come out to 180.88 and 262.36 respectively

I fixed it now. I added an extra variable to the application. And yes, it is floored.

@Lunalepsy share this app, please? :frowning: Or am I missing a separate thread/link for it?

Erm guys since i have no clue how to understand this blessing scaling thing with int/spr

If i have a 600 int with lv15 blessing , how much will tht blessing give ?

Since 300 spr gives 400-500 spr :o

Blessing lvl 15, copied my reply to another thread: Math: rank 8 int users vs spirit users (priest brainstorming)

Here’s the graph. SPR vs INT blessing damage, with 170 base blessing
damage from bless lvl 15 + attribute max. EDIT: blessing lvl 15 of
course.

About end end end game.
600 INT, rank 10 = 1696 INT = 644.98 Blessing Damage.
600 SPR = 899 SPR = 925.26 Blessing Damage.
So decide if you’d value 280.28 damage difference at lvl ~600, rank 10 (disregarding SPR extra regen bonuses, stat resist, etc).

I created this app using VB. I just need to distribute it! If you want a copy, just send me a PM or join my Discord community.

@RubyMoony

Assuming you have:
Base damage: 70.1
Additional Damage: 100 (maxed attribute)
Int: 600
Spirit: 0
Sklvl: 15

tyvm i appreciate the reply <3 ty ! now i know what to build =D

How did that character get 1400+ blessing damage.

EinZweiDrei2d
How did that character get 1400+ blessing damage.

Most likely utilizing lifeline of pure stat characters, INT buff of thaum, etc.

But his obviously doesnt have any body parts enlarged or even lifeline icon top of his head tho ?

Im really curious as well as pure spr only gets 400-600 bless while he has 1.4k lol

with high spr, sage wall, 2 glass bractlets and max peta, how much magic defense is this little chaplain monster going to have. plus its got stone skin at 100% up time.

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I wonder if its possible to reduce elitemobs magic attack to 1s when they around your level. Its easy with physical attacks with just pardoners asperio buff. But for magic it looks like it requires some heavy upgrading on acessories.