Damage increased by blessing is now boosted by the caster’s INT and SPR.
Original + { ([SPR] × 0.06 + [INT] × 0.02) × ([Skill Level] -1) }
Duration has been increased 45 seconds → 60 seconds
So lets see how it theorically will affect the damage whit different stat setups and skill lvls.
Base 100CON 175INT 0SPR / Rank scaled 127CON 363INT 0SPR
lvl3 blessing> 23 (flat DMG from Blessing) + (363 * 0.02) * (3 - 1) = 37.52 (per hit damage)
lvl15 blessing> 70 (flat DMG from Blessing) + (363 * 0.02) * (15 - 1) = 171.64 (per hit damage)
Base 0CON 279INT 0SPR / Rank scaled 0CON 577INT 0SPR
lvl3 blessing> 23 + (flat DMG from Blessing) + (577 * 0.02) * (3 - 1) = 46.08 (per hit damage)
lvl15 blessing> 70 + (flat DMG from Blessing) + (577 * 0.02) * (15 - 1) = 231.56 (per hit damage)
Base 100CON 0INT 179SPR / Rank scaled 127CON 0INT 229SPR
lvl3 blessing> 23 + (flat DMG from Blessing) + (229 * 0.06) * (3 - 1) = 50.48 (per hit damage)
lvl15 blessing> 70 + (flat DMG from Blessing) + (229 * 0.06) * (15 - 1) = 262.36 (per hit damage)
Base 0CON 0INT 279SPR / Rank scaled 0CON 0INT 362SPR
lvl3 blessing> 23 + (flat DMG from Blessing) + (362 * 0.06) * (3 - 1) = 66.44 (per hit damage)
lvl15 blessing> 70 + (flat DMG from Blessing) + (362 * 0.06) * (15 - 1) = 374.08 (per hit damage)
As you can see this change is just good for heavy SPR builds whit blessing maxed, not very noticiable in the rest.
Now i just hope that they change it so lower lvl blessings dont override higer lvl ones, can already hear the blames when casting lvl 3blessing on my INT priest.