Nope, it’s a circular aoe right in front of the cleric that also hits him.
Has decent range, but not good enough when the team is kiting or walking in different directions.
Heal has several benefits other healing skills do not:
-It can be cast in advance.
-It has overheat so can be cast twice.
-It has excellent int scaling per tile.
-It’s the best spike heal skill we have in the game, since it at lvl 10 2 uses can fully heal any character back to full health.
Mass heal now heals around 30% max every 30s.
Also judging based on lvl 130 content is extremely silly, content hasn’t even got difficult at that point yet.
You haven’t handled 3 star maps, earth tower or even the lvl 170 ish general difficulty spike.
ps, did you test it in icbt2 prior to the healing nerfs?
We know cleric2 is sufficient atm, due to the sheer amount of youtube videos with such builds.
I have seen nothing to suggest cleric1 is viable enough under those conditions, as such i simply cannot recommend it.