The line is Iron President, which I must’ve mistaken for Iron Shirt.
Please forgive me, I don’t play Monk, and I don’t even know what A Voyeur is supposed to be
The line is Iron President, which I must’ve mistaken for Iron Shirt.
Please forgive me, I don’t play Monk, and I don’t even know what A Voyeur is supposed to be
Cross referencing with https://tos-ktest.neet.tv/skills get us:
The logarithms & overheat overkill patch:
Dexterity:
Krivis:
Priest:
Bokor:
Sadhu:
Paladin:
Monk:
Pardoner:
Chaplain:
Druid:
Miko:
Inquisitor:
Plague Doctor:
Taoist:
After all the outcries they managed to cripple many cleric builds
I guess we should call the “multihitmustdie” patch
I have two clerics heavily affected by these changes, I don’t even know how to change them now as, despite being non-meta builds, I liked to play with them.
Idk what that means either dude lol.
And it’s not Iron skin? What is Iron shirt hahaha I’m lost
maybe gohei now only remove 1lvl debuff/buff instead 1-3 lvl debuff/buff?
Thought multi-hit is somehow buffed in this 20/4 patch? At least we aren’t that dependent on blessings to deal damage now.
Well the doubled it’s damage but “halfed” the hits? What’s the point of that? I don’t… ;—; please help me
They did the same thing with potion and SP consume, incrising both of it’s values and stuff. But why e…e’
Do you consider that a buff ?
Effigy becomes totally useless with the 10s cd/5 overheat
The damage is slightly higher…Hum… I was never OK with the damage and the limited number of hits that carnivory deals. Now is It turned it into “”"“Burst”""" ish damage?
If there are 10 Monsters placed in chromostata (or whatever) when carnivory is activated, they’ll receive 2 hits and 5~ of them will receive the last ones… I don’t understaaaaaaaaaand ;-----;
At the very least it is better than the previous iteration for some of the skills, which have really low % factor. In past iteration every multi-hit will need to depend on priest c3’s blessing to get the damage as their % are a pitiful 40-60%.
Some 'buff’s are totally uncalled for though, like zaibas, effigy, carnivory.
Don’t really understand IMC’s way in balancing skills. Yes in a way multi-hit skill damage need to match single hit skills, but then they forget one very important thing which is multi-hit skills take time to deal their damage.
At any time the recipient of the damage can move out of the multi hit skill hit area and get way lesser damage than what is intended. Unlike single hit skills once it connects the full damage is dealt. Which is why in most games, DoT often deals more damage over time compared to DD skills.
They even put the 10s/5 to Tet Mamak La, which is needed to position zombies and, if you don’t have a full weelchair zombie summon, you need to cast it more than once since it’s “eaten” by the first zombie that approaches it.
I wonder if they even play their own game at this point.
They defnetly don’t
I do think this 10s/5 overheats is just some playtest scenario the devs come up with so that they can get some idea/data on how such skills interact when they are limited. Chances are they will revert back imo (hopefully as we never know how they think >.>)
It kind of creates a big woohaa on archer’s side too with the 10s5o implementation.
And come to think of it… Out of Body is also a 0 cooldown skill, I think IMC forgot to change this to a 10s5o skill too lol. Poor sadhu.
LMFAO
I really hope you are right, it seems to me that they are blindly doing a trial and error.
But it’s always IMC, I’ll set my expectations low to not be disappointed too much
Read somewhere that Magnus has a fixed 9s duration.(?)
checks out, see: https://tos-ktest.neet.tv/skills/41303
So ME also got the more dmg, less duration treatment …
It makes sense on the Archer side since almost every class have 2 or more 0 cd skills. Now, why Monk? Do you hate fun IMC?
Looking more and more like burst damage than DOT now with all these shortened durations.