Not quite there either, cleric2 is almost a must for dievs imo:
Divine might has a really strong effect on diev due to how much skill levels affect the skills. (owl health, totem duration, dmg.)
Fade is also incredibly good to prevent attacks from interrupt you while you carve. (also lets you sneak into a room full of mobs and place statues at ideal spots. Great for dungeons.)
Safety zone also helps prevent statues from getting interrupted, plus it’s a great defensive tool.
And i’m saying if you build for pve you should avoid a full support or defense heavy builds for now. Any cleric2 or priest3 with barrier scrolls can get the job done as floor 1-5 healer for ET.
Aside of that extra dps will improve your teams chances at clearing the tower. Even zaibas/carni works wonders with a linker.
Extra defenses/utility may actually reduces your chances, esp if it’s at the cost of dmg.
Which is also why said teams tend to only take 1 cleric at most, granted dievs may be the exception as owl is pretty sick dmg.
Priest is worthwhile for select builds; 2-3 for monk. 1 for pala. Mandatory for chaplain ofc. Or 1 for a healer build that wants to try and tackle floor 20.
We may see a surge in different builds if/when we discover a meta for safe floor 10-15-20 runs. (The higher the floor, the more important res is btw, that i do know.) But ofc that’s harder to predict.
And stone skin in general isn’t reliable vs magic enemies. And like i said, you still get the stat issue of wanting both spr and int.
And it’s also to rng based, same reason why it’s crap for sadhu. If you get kd’d or hit enough during crafting you will lose the statue. That’s a major downside.
Closest variant imo is a cleric2/diev3/priest/pd.
You get to use incinerate for dmg, can still res. Benefit from blessing and deal some really good dmg. But has less dmg prevention.