Tree of Savior Forum

Preliminary beginners guide to Clerics

You’d have pretty good dmg upon hitting chaplain, aspergillum is actually one of the higher cleric dps skills. Even if it’s based on auto attacks.

Or you could go towards something like:

  • Cleric2/priest/paladin3/?
  • Cleric/priest3/monk2/?

Most other dps builds don’t need priest, and tend to only lose out on other dps + support skills if they do take priest. So it’s in a bit of a poor spot.

Dunno I just have cleric 1 priest 3 and I am always more than fine even with just one point in mass heal on the healing side for parties.

If you go chaplain then going cleric 2 seems like a complete waste even if it is just " 1 circle " for group play and solo play.

You absolutely do not need a stronger safetywall if you have stoneskin unless you are bombarded by magic damage, but then the cleric 2 won’t save you from that either. Revive on 10 however will - it should be noted that the duration is decreased to 1/3 in dungeons so if you want any kind of reliability from it outside of fields it needs a lot of points. Unless me testing it 10 times to check the duration in dungeons were all bugged somehow.

No, it is not. You basically have 3 choices as a chaplain PD: Krivis, Oracle and Cleric2. If you go INT build then Krivis is useless, and you have only 2 options remainig. Oracle is extremely good for sure, but it’s useless in competitive content like ET. While cleric is ALWAYS extremely useful, that’s it. Another choice is pardoner, it boosts incinerate damage greatly, but has nearly no support capabilities.

And yeah, you are bombarded by magic damage really often, and cleris2 saves from it completely. Finally fade grants immunity to ground circles.

And DM is extremely good and underrated.

How is the leveling experience with d1- d2. I’m currently in C2 at the moment. I’m planning to take your path is it good for solo and group?

On paper I would have agreed with you. In game however, having heal 5 mass 1 will not be enough to heal most groups.

Heal 5 Mass 10 is the minimum if you want to focus on support.

Going cleric 2 as a Chaplain is very appealing, and I ended up getting it for the heal boost, safety wall blocks, cure lockdown, and divine might. Circle 2 cleric is very powerful.

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Diev1 and Diev2 is very easy and fast. Carve attack is a powerfull skill, it hits 5 times, and you can spam it 3 times, so its 15 hits in a couple of seconds.

Besides, owl statue is so strong, I love it.

Solo is perfect (until lv 200), but you can go in group as a support player, healing, using safety, and using the diev statues to get -20% cooldown, save SP and more… And at the same time you are acting as a support, you can set up your own statues to hit hard all the monsters

Cleric 2’s Safety Wall protects against up to 30 more hits. Additionally the extra healing gained is massive. Generally speaking a high level Safety Wall is far superior to Stone Skin.

Both of these benefits of Cleric 2 will help greatly against magic attacks.

Is very…situational. You need a good team to make good use of it, altho it’s definately not a bad skill, you wont get much value from it in a none-premade group.

Ah yes, forgot to take that into consideration.

I find it to be overrated, not underrated. Making use of the skill at all practically requires a good amount of point investment, and that cost is too high considering the alternatives. It would make more sense if DM was a 1 point wonder. (but exclusive to circle 3 then, perhaps?)

You don’t know how happy I am hearing this.

Since I’m almost near to Diev 1. Do you have any skill order for easy leveling? Do I need to save skills pts in Diev 1 so that I can get Owl lvl 5 immediately once I step in Diev 2. What skill do I need to pick immediately in Diev 1? How much pts do I need to invest in Carve attack?

Sorry for spamming you with a lot of questions. I just get excited hearing the good news :slight_smile:

Carve 5 levels, and 1 for the 3 status. Then you got diev2 and spend the points from diev1 in carve attack to 10, carve owl 5, carve world tree 5, statue laima 5 and zemyna 4

I recommend you to max carve attack, its very strong, even if you are a monk, I use carve attack and when that skill is in cooldown, I use double punch, this way I save stamina.

By the way, when you get level 200, and you are force to go parties, you will be the support man almost all the time, of course you can attack with your owl, but I have to say, c1 -> priest3 -> monk its better for parties after level 200. That is true.

Thanks! That is something to think about but thanks for clearing things up! I read from some comments in the cleric section that.

Priest 3 monk path has a downside because of stone skin depends on SP but I would agree that having the other P3 skills has a great impact for the support role.

Also not taking c2 cleric you lose the potential of having safety wall and additional heal tiles + divine might.:innocent:

I reall like the our role we can be semi support / damage dealer.
@hotarudiao
:smile_cat:

[quote=“hotarudiao, post:371, topic:143810, full:true”]
c1 -> priest3 -> monk its better for parties after level 200. That is true.
[/quote]Wait, Diev or Priest is better?
I’ve been hearing that Diev is better after 200 right?

C1 P3 I think that is when supporting others in the 200+ party group. I also read that Diev is more useful in ET.

I think I’m confused but I get it @_@
I guess they really are two different things as I thought but people kept comparing them apples to apples…

Sorry to confuse you about this. For me the Owl of diev 2 and the carve attack makes the diev’s life a bit easier + the Goddes buffs both good for solo and parties.

But I have to give it a try since I’m still at cleric 2 at the moment and I always play solo.

Sorry if I have confused you.

I have tried both ways, diev way its easier and stronger than priest way. But once you get level 200 and you are force to go parties, if you are priest, you are more able to support your party,(resurrection, stone skin, revive…)

As Diev, you will be able to support your party too of course, but some parties maybe dont want you in their groups hehe.

That is how I am playing - it isn’t on paper and it didn’t fail yet. It only gets problematic if everyone starts running away at a slither of life instead of dieing on purpose. Once the people know they can die freely life becomes very easy.

Stone skin is so good that your party is literally immune to physical for a pretty decent duration.

Safetywall on the other hand can be destroyed rather quickly and I dont even feel safe in it by myself on my cleric 2/diev 3. That char is infinitely squishier due to permanent absence of stoneskin.

Too much stuff is multihit to begin with. I am not at ET yet but from what I have seen you will use barrier scrolls like a madman anyway.

But it’s a 5 point wonder. With level 5 DM you and your team basically get +1 level to every of your most important skills.

For rank3 skills it’s extremely valuable. Running shot, pass, snipe, bloodletting, incinerate, healing factor, frost cloud and many others benefit from it enormously.

So people who say it’s bad in comparsion with old DM are right. But old DM should’ve never existed in game, it was stupidly OP. Current DM is extremely good and worth every point invested.

Only once per ability. It’s not so much that its great at 5+ point investment, but rather that you need that much to be able to use it at all.

It should have, as a 1 point wonder. Current DM is badly designed much in the same way was Blessing is.

Imo it should really be a flat + 1 bonus to all skills. No ‘‘amount of abilities or targets it applies to’’

It would be too goof of a skill to not take then. Right now it’s still better than extra levels of cure/SZ/fade for majority of builds, so why should it be stronger than now?

The same goes to blessing. I’ve rarely seen someone went out of stacks with level3 blessing and maxed attributes, as it eats only 1 stack per skill, regardless of number of hits.

It’s true that you need 5 points in DM to use it effectively, but lots of skills are bad at low level and become strong at high level, such as sorc summon familliar etc, multishot, etc.

And it’s worth SO much for a 5+ points investment in rank2 skill. Just look at the list of the abilities I named and think how much difference 1 point makes for them.

Bloodletting and HF alone have 100% uptime with it, lol.