Tree of Savior Forum

Preliminary beginners guide to Clerics

Lacks healing, and paladin2 is pretty much worthless when you get monk2.

Paladin3 works wonders, paladin1 may be nice for restoration x heal bonus. But that’s about it.

Monks have pretty good dmg anyway.

Diev is a very good allround package to support other builds with, cd reduction, physical dmg and magical dmg all in one go.

It’s decent for solo and for parties in pve, but not as good in pvp.

Thanks for the advices~ Kinda wish I played beta, this will be a hard choice if I take pvp out of the picture…

I am interested in your [Str/Dex] Cleric2 | Dievdirbys2 | Monk3 build,

Why havent you maxed Carve Attack?

is it good for pve solo? By the way, how it would be the stats?

Not sure if I should do something like 2:1 ratio of DEX/STR and others on SPR. If I am wrong, tell me it please.

That’s still old info, carve previously only scaled the material drop chance.
Now it improves dmg as well, so it’s well worth maxing.

It’s decent for pve, but might be a bit lacking vs earth tower.
Statwise full str with a dash of con is likely the best.

But part str/dex should be a option, i’m not sure what ratio is good for it.
Only take spr if you absolutely need to improve your sp regen.

Thank you so much, I will try that build then.

I have a question just of out curiosity for my own understanding
Why is something like Priest3/Diev/Monk2 or Priest2/Diev2/Monk2 not popular?
Is it because they don’t exhibit enough strength of the classes?
Is that they can’t serve as a specific role so they get overshadowed by other more optimal builds?

Delays monk by 1 rank, and that makes leveling much more annoying. And there’s frankly better r7 options like plague doctor or kabbalist.

Lacks healing, doesn’t get a r7 option since it requires cleric2 if you do want proper healing.
And very annoying to level.


You should always aim to get your main offensive skillset asap, for monks that means r5 and r6 should be monk1 and monk2.

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Most people like to pick monk up the moment it is available for the added damage so going either of those 2 routes would make rank 5 a bit of a chore. Im sure it would work to some extent though.

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[Any] Cleric2 | Priest3 | Chaplain | Plague Doctor

Running this build what kind of armor would be best for leveling/end game. Both cloth and plate seem to have benefits.

Plate is typically best due to the bonus health.

Cloth gets better magic attack stats, but that’s usually on gloves only anyway.

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Oh I didn’t realize the order I listed them matters - but you gave an answer too in the case that order didn’t matter :smiley:

A question, is Divine Might worth? That only gives 1 level to your current skills, is not Deprotected Zone better? Talking about atk cleric->diev->monk

Divine Might is nice. As an attack monk you aren’t going to get much mileage with deprotect zone since you will not be high SPR.

+1 level may not seem like much, but give it to 5 people for 5 of their next skills and the added damage will pile up.

I just heard that Sadhu has been nerfed? Does this effect a Druid c2 build with Sadhu c2 in it? Something about circles not giving hidden damage bonus?

It has been nerfed quite a bit, but most were aimed at Out of Body.

Possession should still be quite good, same for astral body explosion.
And honestly OoB was rather overpowered to begin with.

Okay, but I thought the whole point of going Cleric c2, Krivis c1, Sadhu c2, Druid c2 was for OoB. What else was I building it for? It really feels a bit lame that even though you do so much research, plan ahead, try to learn, you end up having to either reroll or just suck because they decided to change something. I was psyched for OoB too, it really seems so fun, but from what I heard Sadhu is just really bad now. I guess I will give it a shot regardless, might be fun sucking…

Partially yes, that was the point.
Despite the nerfs it still allows you to cast spells and auto attack at the same time and get both to scale of int. Which is quite nice.

The other point was possession, which still is a very good skill but one that requires you to pay attention. Even if oob is now utter crap those 3 skills should be more then sufficient.

Ow btw, just as a heads up: Carve owl does hit flying enemies.

And statues can be healed with heal at least. (And since they have 1-140 health one tile fully heals them already.)

I keep revisiting this thread, which further enhances the idea, that it is very well written and useful. This time I have noticed the above sentence. I can’t quote the source, but in one of the other cleric threads it was stated, that fade allows you to walk past enemy magic circles in PvP which would not shabby at all. Is that correct?

Also minor thing - in chaplain section you mark all class synergies with ‘-’ which you use to mark anti-synergies in other sections.

Fade IS good in PVP. You can walk through quite a few ground spells like flame ground & fire pillar, dievdirbys’ statues etc. and receive NO damage at all or ignore the effects of it, which is good when trying to help your friends in a tight spot without putting yourself at too much risk.

This also applies in PVE against some of the traps that bosses spawn. ( primarily the silence one) As well as the monster ground spells.

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