I don’t mind IMC wanting to put the spotlight on Clerics as the primary support class, but it seems like they’re doing it by stripping them of some of their best DPS options. I can only comment on the ones that I’ve played.
Monk
Should be okay provided they revert the format of Double Punch back to its original state. As others have said, hopefully this is just some kind of weird test and they’re not seriously considering turning the skill into a cooldown/overheat deal. Having that basically unlimited skill as filler really helps smooth out the gameplay for physical Clerics who, up to the point of taking Monk, have had to use underpowered auto attacks as a source of DPS.
Druid
Yeah…about this. Cutting the star DPS ability (Carnivory notwithstanding) just doesn’t make sense. Was it over-performing or broken in some way that I’m not aware of? I can understand if IMC doesn’t want players to be able to sit in Lycanthropy all the time but they’ve taken it too far. Slashing Carnivory’s max number of hits is weird too. It already suffers from the issue of not being a true AoE. The more enemies in its radius, the fewer hits each of those individual enemies receive. Sure, it chews up bosses pretty nicely but, as someone else said, anything mobile can run out of it at any moment.
Obviously it’s still early and there’s no telling how things will look yet but, as of now, that nerf bat hurts.