Cleric became the all-around versatile character with the update…
Maces gain patk and matk with upgrades and transcendence now, making physical&magical build mixes excellent choices.
Just looking at the buff of Vienarazis Mace, I’m pretty confident that Cleric can stand its ground now way firmer than before, no matter what build it focuses on.
Priests e.g. now benefit a lot from the SPR boost-Blessing/Exorcise buff, allowing them to deal a ton of extra damage with multihit skills like e.g. Cure, Zaibas, Exorcise, Magnus Exorcismus, Hamaya,Possession,etc.
Even physical skills with true multihits like Conviction and Carve Attack will benefit greatly, because bonus damage of 3 times your SPR is no small amount. If you invest most - all your points into SPR and get some reliable SPR equip, you can easily hit the 600+ SPR mark, which means ~2k more damage per hit.
But back to Cleric:
Cleric itself got the strongest inherent skill, Heal, free on their base Class.
228% damage per tile, doubled by Blessing, 2 overheat, only 22 seconds CD time easily translates to up to ~24k% damage per CD period of your matk. That’s a lot, considering that your weapon of choice now involuntarily boosts your matk as well, even if you focus on a physical build, allowing for some astonishing power also on crazy rainbow builds just by utilizing Heal.
The only major problem I see is that lots of skills have a bad modifier-increement per skillpoint invested, making rainbow builds more versatile and more effective for dealing damage, while “pure” builds that focus on strengthening only 2-4 Classes will become more supportive/utility-focused because of Clerics inherent focus on being “supporter”.