Tree of Savior Forum

Preliminary beginners guide to Clerics

Cleric became the all-around versatile character with the update…
Maces gain patk and matk with upgrades and transcendence now, making physical&magical build mixes excellent choices.
Just looking at the buff of Vienarazis Mace, I’m pretty confident that Cleric can stand its ground now way firmer than before, no matter what build it focuses on.


Priests e.g. now benefit a lot from the SPR boost-Blessing/Exorcise buff, allowing them to deal a ton of extra damage with multihit skills like e.g. Cure, Zaibas, Exorcise, Magnus Exorcismus, Hamaya,Possession,etc.
Even physical skills with true multihits like Conviction and Carve Attack will benefit greatly, because bonus damage of 3 times your SPR is no small amount. If you invest most - all your points into SPR and get some reliable SPR equip, you can easily hit the 600+ SPR mark, which means ~2k more damage per hit.


But back to Cleric:
Cleric itself got the strongest inherent skill, Heal, free on their base Class.
228% damage per tile, doubled by Blessing, 2 overheat, only 22 seconds CD time easily translates to up to ~24k% damage per CD period of your matk. That’s a lot, considering that your weapon of choice now involuntarily boosts your matk as well, even if you focus on a physical build, allowing for some astonishing power also on crazy rainbow builds just by utilizing Heal.

The only major problem I see is that lots of skills have a bad modifier-increement per skillpoint invested, making rainbow builds more versatile and more effective for dealing damage, while “pure” builds that focus on strengthening only 2-4 Classes will become more supportive/utility-focused because of Clerics inherent focus on being “supporter”.

Nope

And all-around versatile character can help with dmg, survival and some utility. Majority of builds just lost their dmg so they can’t be counted as all-around builds anymore, and those that can are just a select few:

  • Aspersion is now 182% skill factor + 10% per skill level for up to 322% and with a 50% enhance you end up with 483% of your matk per melee swing. Int chaps only ofc, since it needs aspergillum.
  • Double punch is now 129% base with +7.1% per skill level past 1. If we include both hits and enhance we end up with: lvl 5 = 472%, lvl 10 = 578%, lvl 15 = 685%. Not bad at monk1-3 and the other skills are quite decent.
  • Spr priest now gains +4.5 dmg per spr from blessing. (Including enhance) and +1 holy attack per spr from sacrament. We’ve already seen 2k+ blessings and this scales quite well with any multihits. Requires priest3 ofc.
  • Even an lvl 15 smite reaches 745% skill factor with overheat3 and 9s cd.
  • Inquisitor stands out as well due to pears and god smash.

Meaning we end up with priest3 for a chunk of builds and plenty of options that rely on monk or inquisitor variants. So variations on 3 builds, whoo.

Ergo:

  • krivis and tao turn full support.
  • PD turns filler/full support.
  • Miko is now pvp filler.
  • Druid2 might see some more use if matk transform skills are worth using now. Otherwise it’s hit/passive filler with sterea trofh for spr/str builds.
  • Druid3 is dead.
  • Bokor isn’t worth it in comparison, zombies are just not reliable enough despite damballa’s good dmg atm. And even then it’s low on defensive skills.
  • Pardoner is a lot better for combat now but still really silver intensive. still needs a buff imo.
  • Cure also took a considerable hit.
  • We lost heal’s int scaling boost for healing.
  • Holy is now a lot less effective since it’s just a 50% vs dark now.
  • We still struggle vs flying a lot.
  • Sadhu is now not worth chosing for dmg due to it’s drawbacks but equal dmg potential.
  • owl/pd seem to time intensive to work out well.
  • Conversion’s dmg buff off spr looks tempting, but it dmg was never its issue. (mobs getting stuck, being time intensive, needing oracle1 and how many mobs were immune to it were.)
  • spr bokor shouldn’t have the base dmg to pull it off either. Esp with your blessing being unable to buff zombies -__-. Mayba as a bwa kayi bless train.

ps. Healing is to important for healing, and you can’t really replace it with other decent healing skills either… (Aside of maybe heal factor + linker.)

We need better changes than what is being proposed right now tbh. Hopefully they’ll keep working at it for a while.

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  • Druid3 is dead

Uh…could you elaborate on that a little? I kinda see what you’re saying since there’s no synergy between the way Lycanthropy drains SP and the new SPR scaling for Priest buffs but I’m not quite following how that kills the build entirely. Lycanthropy damage is already high. High enough that you can build out a Druid3 without any ranks devoted to Priest (Albeit, that’s a painful leveling experience if you’re planning to go physical).

Druid3 may not be on meta after the changes but I’m curious to know why it’ll be irrelevant now.

  • Lycanthropy base dmg was nerfed, should now be a base 100% or +100% atk. (Best I’ve seen so far is around 2k base per hit…)
  • The sp drain was set to a fixed 80sp per tick, which is very annoying for non-spr builds and makes maintaining lycanthropy much more expensive.
  • Clerics also lost their sp and sp regen passives.
  • Hengestone was nerfed from +100% health and 100% attack to 100% health and 10% attack.
  • There are transforms available via transform that can land far more hits than lycanthropy can. (Medium panto’s with their 10 hit skill or the large panto spearman with its dual multihit + armor break skills. )
  • Even Monk1 should largely outdamage lycanthropy atm, and again has no sp issues.

The only thing druid3 has going for it atm is the +100% health from stonehenge. Nor does it help that druid2 or monk1 compete so directly with it.

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I see. Well, that’s a blower. Why would they nerf the effectiveness of what is, by nature, a Rank 8 class? Kinda feels like they don’t have a cohesive direction with these adjustments but I guess we’ll have to wait and see how the final version looks.

At least Druid2 + Monk is still viable.

But if they’ve changed the SP drain, wouldn’t that make a SPR build with Priest3 and Druid3 pretty solid in terms of DPS?

I have no idea why IMC made these specific changes tbh. Perhaps it’s easier to balance if they just readjust every to 100% and then see what is lacking? But there’s a ton of outliers that don’t make sense for that.

@Wolfy posted to priest3/druid3 vids over in the druid thread (see: [Class] Druid Class Thread). Does look like lycanthropy is 100% atm since it hits about as hard as carnivory.

Spr does help with the sp ticks, though it isn’t remotely enough it’s own. You will need sp potions and maybe even the squire buffs to make it manageable.

And it’s dmg isn’t bad tbh, but it just doesn’t seem worth investing in when there are easier variants with more dmg.

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Hmm…maybe something like Cleric2 -> Priest3 -> Monk2 -> Druid2 -> Whatever new class comes in at Rank 9?

Seems to be a hidden factor to SP pots increased by SPR, not sure if we have that mechanic. But those lvl 15 sp pots heal me for 2K on first tic, and were enough to keep Lycan up for a gooood while.

But once again, you need SPR and Priest3 to even do some damage.

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That’s already 9 ranks. And I’m not sure either way, spr priests have a lot of good options to go with.

I think I’d say get either monk1 + other stuff or druid2, but not both. They both can give spammable attack skills so they have some overlap arguably.

And I’d probably try to incorporate inquisitor for malleus malleficarum’s debuff on such a build. It should add a nice chunk of dmg and burst from pears & god smash.

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Could be a case for a Spr-Int C3-P3-Chap-Inq?:slight_smile:

You could do that but then you’d be reliant on the monster skills for a good chunk of your damage. The Monk1, Druid2 synergy was really about using Monk skills in conjunction with Transform’s attribute buffs.

If you drop Monk and pick up Inquisitor alongside Druid2, your only direct physical skill would be God Smash. I’m not sure if that’s enough to justify the slog that comes with leveling a physical Cleric.

I thought I saw some patch notes that included new XL SP pots. They’re supposed to be 80% more effective than level 15 crafted pots.

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That’s a fairly tricky question tbh, and I’m not sure yet.

  • Int chaplains will want to focus on maxing aspersion and perhaps aim for additional magic dmg dot’s to maximise dmg.
  • Spr priests will want to max blessing and don’t benefit as much of chaplain.
  • int/spr chaplains will struggle with skills points on the priest3 section, just to many good options. You’d likely need to undercut revive and mass heal for it to work.
  • But both do benefit nicely of inquisitor…
  • In most cases spr adds more dmg then int, but only on malleus/auto attacks would int outpace spr so I’m not sure what the ideal stat build is…

@Timeshadow:

spr’s blessing should carry you for the most part.
And keep in mind druid2 would add monster skills for you to use:

Medium panto: (Its dmg display is buggy as hell, but the second skill hits 10 times. Ideal for blessing imo.)

Outer world Large Panto Spearman:
(bit slow, but also procs armor break)

For a druid2/monk1 I just wouldn’t pick an spr route, you can just ditch priest3 go full str or dex and use double punch’s high skill factor + crit rate boost to greater effect imo.

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Do Panto Pathfinders still look like that on kToS? Ours definitely don’t but the skills are the same. Kinda weird.

The Large Panto Spearman is only available through an Oracle’s change skill. The skills are slow but if you’re in PvE that won’t really matter. Monk is still probably the better choice for PvP Druids who don’t want to count entirely on Inquisitor.

Well, you have Last Rites and SPR-enhanced Blessing effect on Magnus.:wink:

You have a point there. You’ll end up with: 15 Asp, 15 Bless, 10 Sacra, and 5 Exo.

What do you think would be a good skill point distribution for Inq in this case? Also curious how a Spr Priest can benefit from Inquisitor.

Could be 2:1 SPR-INT?

So, for a Druid/Druid c3 to work (and not only for this class), we’ll need to go for certain builds? 'Cus this is the first impression that this new patch is giving to me.

Today we have full dex builds and Int builds, you can go for it and getting taoist or a inquisitor at rank 8.
Or Priest3, Krivis3, Diev3, and more all ending up with Druid 3 or whatever. They all are valiable builds.

Yeah it’s a test server yada yada but if IMC doen’t change things again…

What about my diev druid int focused build? I’m not 100% able to keep lycan up but it can do the job well done. It suports, deals damage and I don’t die when there are some strong mobs around me. Would you look at that!

I don’t know all the new changes, I don’t have time to study all the numbers nor the brain to understand them all.

If I can’t go for a super cool gameplay, that makes sense, that I enjoy, that does it’s job, so what’s this patch’s point?

This is what I’m getting. Idk how hard they’re nerffing or changing or whatever the other ranks 8, 7, but if they do so, “”“forcing”"" us to go for a determined build that the game comunity found out being the only solution/viable way, then something is wrong. Wich is not uncommun when we are dealing with IMC unfortunately.

and seryously, what’s the point of elevating the sp consumption with upgrading the sp regen from pots? It’s like, instead of using potions every one minute, you’ll need to do so every 40~30 sec now… e.e’ please show me what that changes.
Oh yeah, bye bye Druid 3 :rage:

Sorry guys but I’m getting more and more upset about this game… but I don’t want to stop playing it! TOS IS a good game! But not atm…
the wating is killing me hahahaa’ TT^TT

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Believe me that also druid players on korean bbs are complaining about this. So far the only way to cover the really low druid damage and sp consumption is by taking priest. Which removes a lot of fun on the class.

Im trying to find a way to voice the international comments to GMs so can be forwarded to developers, but havent got a proper answer yet as its usual by IMC.

Its likely we may receive a ktest patch soon, so lets wait and see for a bit more.

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It’s a medium panto and they also need change to get, you have at least 4 different versions of them. (Panto, Spots Panto, Red Panto, Blue Panto. See: [Class] Druid Class Thread)


@Kertes:

Inquisitor atm just fits any build. God smash and Pears have enough base dmg to be good on any build. Whereas MM adds a debuff that adds that mobs matk as extra dmg on every hit. Used to be around 1k+ for most higher lvl mobs.

You’d likely want something akin to:

  • 5 MM for maxed debuff time.
  • God smash 5 as it’s the highest base dmg by far.
  • 1 into break wheel for the god smash x wheel combo to make it a large aoe.
  • 4 into pears for additional dmg.

No idea on the other stuff yet. We’ll see. Hopefully, we’ll get far more buffs after this as I said cleric build diversity is in a bad spot atm.

[kTEST] Quick look at Paladin C3 after Patch
[Level 170, White Common Gear, RANK 6, Raw; no Attributes invested]

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It sounds like Priest is the basis of pretty much all DPS oriented builds under this current test patch. If it sticks, that’s gonna suck quite a bit. I can’t speak for all Clerics but I know I burned out on Priest’s buff bot nature a long time ago. I was looking forward to getting it out of my build when the rebalance finally went international.

Hopefully IMC will hear the frustration and revert the nerf but it’s always hard to tell with overseas studios. The philosophy on what constitutes good design is different in so many ways. Thanks for trying to make our voices heard, @Wolfy and thank you, @Wurmheart, for keeping us posted on the changes.