Tree of Savior Forum

Preliminary beginners guide to Clerics

One of the main issues is that spr is a low crit build. Not on par with dex at all, even when hybrid.
(Spr/Int hybrids can be done, but they’re magic based.)

The second is that there’s no longer any benefit to mixing chaplain with monk. Either focus on monk or on chaplain. But never both.

The third issue is that I have seen no sign that the aspergillum + wheel combo a chaplain/inquisitor relies on even works.
It’s best to ensure your key combo works before building such a build.


Ergo if monk focus go full dex (with con ofc.)

If chaplain focus go some variation of int, spr or spr+int.

Full spr chaplain/taoist’s are full support however and are not recommended, they need an enchanter at all times to be worth it.


The build used in the video is a cleric1/?/priest2/monk3/inquisitor.

He literally has no skills left on his bar belonging to that ? rank. Likely took a bad option and ignored it.

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He is priest3 Monk3 Inquis.
He dropped stone skin since he did not have sufficient SPR.

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Well, I was about to come back to the game, use a token, transfer my stuff. but then I thought about it, and looking at the cost of TP, as well as the games current massive problems and the little to non existent updates and fixes, I felt that the game will likely have its plug pulled sooner rather than later, thus ultimately wasting any effort I put in.

Sighs…and I woulda loved the C2, P1, PLD3, PD Inq combo. Oh well…

Maybe if a miracle happens, ill play. Honestly my biggest peeves is optimization, the bad netcode, the massive amount of bots and hackers. Everything else I can live with but not those. I can deal with a player to bot ratio of 5:1, but not 1.5:1.

Im really trying to find a good reason to play but I seen games die like this before, and I feel that if I play, the game will shut down in 6 months due to a population ranging in just 1000 or less, due to the charts I been seeing ._.

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Ah thanks for the reactions, i decided to drop the spirit priest en will start tommorow all over again.

My next build is going to evolve around energy blast of monk. I kinda like the skill and want to make a char to ■■■■ it out with 80% attribute, top gear etc. while still staying relevant in groups etc.

So i was thinking about about the following build.

cleric2>priest2>monk3>inq1

Reason for this is:

  1. cleric 2 = extra heal tiles + more defense + +1 skill level ( so support is decent then )
  2. priest 2, gives a lot actually ( extra aoe heal, 30% dex, 287 p.atk, ressurect, revive, and buffs to buff your group with in grinds that can be handy ).

So support wise and party play its good, and also gives you loads of more dmg and ultility.

  1. monk3, to max out energy blast basically, and get higher skill levels on teh other dps skills to do more damage on the wheel

  2. so i can nuke down high hp targets without issue’s.

Now my question really is stat’s.

Full dex would be interesting, but full dex also makes anythign with not a high base damage like energy blast kinda weak hitting, sure it crits but the damage that crits is still going to be kinda low.

So if i hit 200 str on the char, and 200 dex, i would probably hit with good gear 500 crit and still have lots of evasion to deal with nasty hard hitting monsters. Specially as i won’t go for plague doctor.

What would you guys suggest?

Because i kinda got the feeling that full dex is going to not yield much damage on other skills other hten the wheel.

Also i’m not sure about monk skills that i really should aim for, any advice on this department is going to be welcome.

Regarding Monk skills, top priority goes to Double Punch, One Inch Punch and Energy Blast. Getting 1 level in God Finger Flick is a good pick since it gives a stronger (100% chance, 50% extra damage) strike debuff for your hardest hitting God Smash (especially against single target, I’ve seen no confirmation whether it spreads via wheel as of now). Hand Knife and Palm Strike also get at least 1 point for their attributed debuffs. Remaining skill points is totally up to which skill you find better and so on. I usually go for palm strike since it has better aoe overall than hand knife, and just ignore iron skin/bell.

I don’t see much reason to go full DEX really. High DEX yes, but full not really. Especially given that priest monstrance 30% extra DEX with full uptime, getting some STR actually helps out your continuous source of damage much more (double punch spamming). A Toy hammer works really well with monks btw (especially if you have higher physical attack), double punch gives 2 charges and each bleeding + OIP dot tick give one more each, so you see yourself exploding enemies quite fast.

I’d really advise you to drop that monk 3 rank. Think about it, the skills scaling isn’t great (just One Inch Punch does tbh, energy blast doesn’t hit longer but needs to be charged longer instead), which’s not surprinsing given they are rank 5-6 and you get nothing useful at circle 3 monk. Getting a PD is the best way I see to actually make sure you aren’t stopped easily by CCs or waiting out heal CD so you can go back to the battlefront (healing factor + blood letting yourself).

I’m not a fan of priest 2 myself as well (I like it for revive for sure, but mass heal and sacrament don’t help monks much and so don’t make priest worth another rank from my pov). I find diev 1 much more suiting. First we get carve knife for helping out against middle armors, and second your main monk/inquisitor skills just get to refresh 20% sooner (Energy Blast, One Inch Punch, God Smash…). And diev 1’s statues usually don’t hinder your DPS routine much since they are stationary and with long CD/duration.

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I noticed in your C2, Priest 3, Chap, PD 2 build that you have no Aspersion, but maxed out Aspergillium, will Asper even work or do any dmg at all without ranks of Aspersion?

Thing is im deciding between the Cleric 2, Priest 3, PD 2 build, or the C2 Cleric, priest 1, Paladin 3 and Inquisitor build. I want to be useful for endgame stuff such as Earth tower, Im more drawn to PVE than I am PVP. Pretty much I decided to give the game a chance to see if it lives within 6 months, so could use the help.

Also got a thread here @Wurmheart if you can answer against those who posted. Need input from everyone on these two selections

bump ya
/20characters

50-100 ish con, rest dex imo.
Yeah it’s not that good for monk, but it’s future proof for ranks 9 & 10.

You can also still get a fair amount of physical attack from transcending a weapon. Which doesn’t work as well on a str or part str build.
And optionally use a toy hammer to boost your damage. Works for both dex & str builds with multi hits. (for clerics that’s pretty much monks & druids only.)


@alexandrious2001:
You can max aspersion’s enhance without getting the skill, and like capella it should use the skills at lvl 1 if you don’t have it.

Both are good options tbh. PD2 shines with a linker (healing factor for all is op) and can act as aoe dmg.
Paladin has much worse damage, but breaking wheel is great for any physical dmg allies.

I’d go with the pd2 variant tbh. Easier to solo with, nice support. And has less junk skills like paladin does.

Edit: also ignore everything kemo says, that asshat puts forth no effort to correct himself when he’s wrong. Had to call him out over a dozen times and he still continues.

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@Wurmheart Im sorry, so, the PD2 variant for the Chaplain build you mean? Alright. And I guess basically go Pure Spirit for better buffs, or Pure Int for better attacks and heals is that right?

And Kemos points, about the limited debuffs and such to utilize with PD, is that really all incorrect?

Pretty much I find the Chaplain Plague Doctor build attractive due to the decent dmg it can do and the high amount of healing and support it can give, im sure it can do Earth Tower floor 20 and the like. I bet you can go Int route but at least get about 30-40 spirit to make stoneskin useful via gear and maybe a few stat points. while the Dex/Con Paladin Inquisitor build is far less in support and healing but has other utilities and high burst damage. But I am unsure if it will be useful for super endgame.

TBH I may just level both the Physical PLD INQ and the Magical Chaplain PD and see what happens, thankfully both can use some of the same gear so, gonna have to see I guess.

So yea…hmm…

Yep chaplain.
Either spr(100-200)/int hybrid or pure int.

Spr only scales well on stone skin.

And no, by default kemos is never right. That’s his stick, he’s so in love with spr priest he will always recommend a build that most know is absolute rubbish.

Debuff wise:
Priest has monstrance (23s cd) & exorcise(26s cd).
Krivis has Aukuras zalciai(20s cd) & divine stigma (36s cd) and aukuras (120s cd).
Bokor has Hexing (9s cd) and the blind attribute of effigy.
Diev has Laima (2 debuffs, 47s cd) & Carve World Tree (92s cd)

Monstrance & Zalciai do not debuff flying enemies however.

Bokor stands out because of it’s ease to debuff. But generally only has 1 debuff to work with asap. It has the highest aoe dmg (though pd2 has plenty) but more importantly is really low on support. (Mackangdal only.)
Bokor has horrible aoe prior to r7.

Krivis is useless dmg wise if you don’t pick taoist due to it’s hit limit. Zalciai does not debuff flying enemies and aukuras has a to long cd. Never pick this on a pd2 build.

Dievdirby is quite nice due to having 3 debuffs, but struggles with it’s long cool downs and stationary nature.

Priest’s monstrance also cannot hit flying enemies, but exorcise can. And you want it for the dmg anyway. AoE wise it is inferior to bokor & diev, but offers more support then bokor and is more mobile than diev. (Also not having to worry of bosses throwing owls around is a plus.)
And due to aspergillum it’s single target dmg is still very good, and should outdamage diev with ease. Close to bokor as well.

  • it’s holy dmg which is by far the best dmg type in this game.

And pd2’s vapor work wonders for incinerate anyway. Don’t worry to much about debuffs when all options help in some form in that regard.,

So 100 spirit is the min needed for Hybrid variation. Otherwise, pure int to get the maximum effectiveness of heals, Aspergellium Autos, and magic attacks. Either way Int being needed to take advantage of what PD offers. Alright, think I may know what to do now. Thankyou Wurmheart.

In the end though, what build is more wanting of players in PVE groups ya think? The first build I mentioned Cleric 2, Priest 1, Pld 3, PD and Inq for its versatility and high dmg, or Chaplain Doctor with its high heals and support?

Keep in mind the spirit amount are educated guesses. Block penetration does scale with enemies but there are also new equips that offer a good amount of spr in r8.

Imo, Chaplain doctor.

Of the paladin skill set only turn undead and resist elements stand out. Turn undead is useless in floor 1-20 of et due to no demons/undead.
Resist elements is good, but not on par with revive + stone skin imo.

  • Mass heal helps with keeping the objects alive.

PS, some videos of said build prior to pd2:

Very well, since Orsha has so few clerics, and even fewer that is heavy support, almost to the point of unicorn rarity status, I will go the route you suggested. Very likely, will go 100 con, 40 spirit, and everything in Int. Don’t think I will need any dex really due to monstrance, and theirs always accuracy boosts if necessary. Should end up, after plate armor and other boosts, over 21k HP at least. Perhaps more, don’t know what R8 equips have.

Thanks for the reactions:

I will follow this advice thanks.

Yea i got scout and full dex seems totally overkill to me, so i will push points into str to get higher damage numbers on crits. i think i will opt for a 1:2 str/dex bulid that my archer has or maybe even 1:1. i will first focus on dex for now tho.

I did made a +10 toyhammer actually and a +10 five hammer both equiped with 22 crit gems for my spirit priest, i really like it. but toy hammer doesn’t seem to stack it’s debuff fast enough to make much effect at my current level. So if that gets enhanced with monk i’m all for it. ty.

I hear mixed opinions on this on the forum. I readed a bit more about it and i hear a lot of people say that monk 3 has a noticable damage boost over monk 2, even while the numbers don’t translate in much, even then high attribute and good gear is needed to do any meaningful burst damage tho. But i’m up to do that. So monk 3 is going to happen.

This also means that i won’t have the hp regen ( priest 2 can fix this issue a bit ), don’t get incinerate ( monk 3 damage increase fixes this ), or anti debuff skills ( dispellers fixes this ). I don’t think monk skills can spread with plague doctor skills so nothing lost there.

I do have a cleric2/diev3/druid/plague doctor1 with high end gear ( 1500 m.atk ) So i know what these skills do and what i will lose.

The thing is, because i wont get plague doctor, diev1 is probably not going to be smart. As i rather have more support / survival then extra cooldown reduction and a slow.

The thing with diev 1 also is, the cdr cooldown totem has a 50 sec cooldown itself, so with energy blast and that wheel being around that time ( placement of totem and cast time probably add another 4 sec ) will make it a lot less effective on solo play ( which i mostly do ). group play however its a good asset, but so is better healing on priest ( something that people take clerics for in there group )

So yea both ways can be taken, but i personally move into priest 2, seems to be more interesting to me.[quote=“Wurmheart, post:539, topic:143810”]
50-100 ish con, rest dex imo.
Yeah it’s not that good for monk, but it’s future proof for ranks 9 & 10.

You can also still get a fair amount of physical attack from transcending a weapon. Which doesn’t work as well on a str or part str build.
And optionally use a toy hammer to boost your damage. Works for both dex & str builds with multi hits. (for clerics that’s pretty much monks & druids only.)
[/quote]

thanks for your reaction, i will keep an eye no my crit and see if it’s enough to move into str later on.

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@Kemonomimi is really strong against priests and int for whatever reason o.O.

What weapons should I look out for btw on that build?

Keep in mind monk 2 & 3 should still be quite good for pvp.
One inch punch can spread it’s dot via breaking wheel, same for palm strike.
Not sure about God Finger Flick’s debuff.

But for pve energy blast deals less dmg then double punch spam due to the charge time. It’s neat if you charge it in between fights or use it’s large aoe to your advantage.
But it’s not a must have.


@alexandrious2001

Weapon wise:

Prior to 170: any Wizard blade/Blunt of your liking.
After 170: Catacombs mace.
After 315: https://youtu.be/1_Jby83ZqS0?t=2m55s

And keep in mind the new dungeons should have 320 fire dmg arde dagger replacement. But also some high con shields that are really nice.
Skip Karacha/Venom imo, too expensive.

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Since the tao topic isn’t too active, I hope someone can help me here. How effective could a taoist without krivis be? The storm calling/zaibas combo is great and everything, but surely tao can’t be that much of a one trick pony? I know this will likely be suboptimal for r8 (though who knows what the next rank would bring), but how much would i really lose?

People roll Wiz3 for 50% skill damage the same as roll Taoist for 500% Zaibas damage so with out Krivis PD/Inq are better choice.

A lot less.

Party-wise taoist still has potential due to the Enchant Lightning + Storm Calling combo. (See: https://youtu.be/PUBuUwBORsM)

And of course the krivis3 + taoist build is insanely good dmg wise.

But aside of that Taoist isn’t so amazing. Mostly due to the 500 silver cost per charm. (And some skills require several) And in general due to a lack of synergy.

Arguably for pvp it’s not so bad due to its spike dmg potential. But even that isn’t very amazing.

Support wise it’s as lack luster as it gets tbh:

  • Dark Sight is rather lackluster. A magic circle fade is quite nice but it vanishes whenever you attack and have to run back in.
    For pvp it can help cover up harmful areas of effect at least.

  • Three Elements bonus to elemental res is meaningless since it’s nigh impossible to get a good amount of elemental property resistance to begin with.

Damage wise:

  • Begone Demon and the charms dmg is quite high, but most only hit once or thrice. For pve that simply is too little for too high a cost.

  • Storm Calling’s offensive buffs are very good obviously. +50% melee dmg and x5 lightning damage is insane.
    But all physical dmg builds need r8 very badly already, so even a str route is not optimal. (Druid3/Inquisitor are tons better)
    And the only decent source of lightning dmg is of course krivis for clerics.
    Also has a short duration with longer cd, and since charms are objects neither miko or melstis can extend it. (Should be at least.)

  • Energy Wave is quite good, especially versus bosses. But it;'s slow movement and linear path along with 4 hits per skill level make it hard to use in general pve and pvp.

tl/dr:

Taoist is pretty much a one trick pony for storm calling. The end.

Might not be so bad on a chaplain/taoist build. If you can team up with enchanters that is. But that’s about it.

Hi guys! I’m pretty new in ToS. Still learning the game and I’m not really sure how to build or what path I should take with my cleric. Any suggestions? Much appreciated if anyone can help me please. Thank you~