Paladin can no longer be run as an spr variant IMO.
Zalciai was the main reason it could go spr, and that no longer scales over 200 due to the 0 crit res now being the min cap in ktos.
Likewise paladin+inqui relies on the god smash + conviction combo which can reach 75k crits.
Str can’t compete with such high dmg, and in general is a lot worse nowadays due to the higher base dmg and transcendence.
And there is just no synergy atm with chaplain and other melee classes, though there may be some we don’t know of yet with inquisitor.
And rank wise it’s far to tigh.
IMO if you want to go paladin, then go paladin with dex and inquisitor. And yes it is quite good for a paladin build.
Chaplain can be run as int & int/spr quite well atm. But won’t be pure melee.
Closest “melee” chaplain would need taoist to boost team damage alongside an enchanter party member to be worth it damage wise. (Though it’s a bit more debuff + melee.)
Ow and for any chaplain+druid combo keep in mind you shouldn’t be able to be transformed and auto attack at the same time. That and it lacking a ton of dmg.
@yurichalps:
The worth of druid2/3 is a bit uncertain at the moment.
And you are right a druid3 build can do quite well. I still need to add in a diev/priest variant. No idea what r5 to recommend for it though…
Don’t get me wrong, their defensive worth is unrivaled. But low damage and possibly missing out on inquisitor3 or other r8-10 class combo’s could be major downsides.
Druid2/Inquisitor:
- Still reaches amazing max health or evasion alongside crit rate.
- Possibly the best build if inquisitor3 or any combination with inquisitor 1/2 turns out to be quite strong.
- Has the least dmg of the physical builds for now, and by a decent margin.
- Won’t be the best class path if Inqui1 turns out to be not to important compared to the r9-10 options.
Druid3:
- Godlike stats in terms of health, evasion and crit rate.
- Evasion builds can outpace accuracy by a huge margin, hitting the 85% evasion cap should be easy for part dex builds.
- Hengestone doubles health, phys attack and the druid attribute bonus.
- Has so much evasion and crit rate it can go 1:1 str:dex and still get close to the crit cap in PvE.
~ Has quite good dmg, but far less burst & aoe damage then both the monk & paladin inquisitor builds have.
~ May benefit more of full str depending on the r9-10 classes. Unlikely but still possible. (Full dex is amazing for PVP, hybrid is a guaranteed win for pve.)
- Misses out on Inquisitor3 and possible decent inquisitor1/2 + r9/10 combos.
- Lycanthropy does not offer the health or evasion bonus from size attributes. (is rumored to grant the crit rate though.) So while using it you’re a bit squishier than usual.
Both transformation wise have 3 ideal transformations:
- Small Panto. (Small Beast with +50% crit rate + 100% evasion and a speed boost. 100% cr / 200% eva for druid3. )
- Desert Chupacabra. (Small Beast with +50% crit rate + 100% evasion and a self heal. 100% cr / 200% eva for druid3.)
- Outer World Large Panto Spearman. (Large Beast with +50% crit rate +75% health and multi hit armor break skills. 100% cr / 150% hp for druid.)
I’m much of fonder of druid3 to be honest. On account of it being better atm and those huge stat boosts. Should still be solid for r9-10.
However, I fully expect Stonehenge to get nerfed on account of it being this good.
And keep in mind paladin inquisitors should do a lot more dmg atm.
Monk shouldn’t be to much of a dmg difference tbh.