Ah right, sorry my bad.
Tank builds will want it maxed, as they lack dmg anyway.
But for monks it’s more so personal preference, since you’ll likely wait for heal/safety zone to attempt a res anyway.
Needed, no. It just helps get more buffs on at once to boost defensive, utility or damage. Some teams won’t need it, others greatly benefit from it. Though it’s rarely as useful as healing. It’s rare for a cleric to need daino for themselves, like a priest3/chaplain/oracle for example.
But daino scrolls let you do both anyway.
It’s not.
30% of a 60k hp swordsman vs 700 int for a 700 heal bonus. What should you pick.
You want it maxed whenever possible period.
Because health scaling is more important for organised parties then the int bonus is and ever will be.
Clerics/swordsmen take more dmg and have far higher base health.
Wizards/archers should learn to avoid being hit, but they do benefit from the int bonus nicely.
None of that is earth tower btw. Earth tower is not about how much healing you got, but about how much damage you can prevent.
As i wrote in the monk section, you can pick almost any combination you want of monk dmg skills. That was more of a pve example.
Hand Knife can be ranged though, see: [Monk] Deprotected Zone + Hand Knife Synergy
Energy blast is also nice ofc.
It’s better to replace palm strike with God Finger Flick for pvp though.
Palm Strike/One hit punch can do good dmg, but that melee range eh ;/