Hi @Sairon, good to see more people sharing builds. I actually use a few very similar to yours. I’ll try to comment every build in order to keep some… well, order lol
2. Between the first two options I’d stay with the Chrono build. Not that Linker is bad, but I believe it is better supporting magic builds while CryoEnch is better for physical builds, so they have a better synergy with Chrono. I’d take Linker for better solo play or for a cheaper version (god, that build is expensive now), but ideally go for Chrono (first option).
Between the first and the third option… the third is definitely more offensive. You will have more CC (like old Cryo) and a big party buff plus higher personal dps (not just from higher INT, but actual damage skills). I love both builds LOL, I don’t think I can decide.
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3. I don’t really like RC in this patch I can’t make it fit into a proper build besides some weird cheese with PP+IW or maybe Ele3, but that would be only for Hail. Idk, maybe a CryoEleRC build? but let’s focus on these options xD
I’d take Sage here. First, because you said you don’t like repeating too much with your classes, and second because I don’t see it here as a terrible option. I like Ench the better for the synergies, but Sage is ok for more dps on bosses. I feel this could be a good boss killer. Both Sage and PP+IW combo are good for that situation. I would take away some points from IceBlast tho, because you will have your Sage skills to hit bosses and IcePike+Kino skills for trash mob. Plus, you can get even higher IW and Pike this way. Oh, and PP 15 idk if it’s worth, that skill is really bad compared to the other options. I’d take low PP and high teleport for repositioning instead.
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4. Oh… just noticed you are planning a full SPR build! Was writing a lot about the meta farming W2Link2Thaum2FF3 build LOL If you are planning to farm with this build, I’d recommend justs go with the meta. Tha swell combo fits perfect in quantity for Link2Thaum2.
In case you really want one of these (and here I’m only theorycrafting because I haven’t tested any of them): the first build feels like a good nuke build, since you will get a lot of MATK from Thaum3 and hit like a truck with FF skills, but usually FF needs Linker to hit more targets at once and really use his damage in farming or open maps situations. You will really lack AoE, but if you are OK with linking and hitting only 5 every 22 sec, it’s a decent option.
The second build I feel won’t really take advantage of the FF until high level of transcendence and a lot of investment, because you will have very low MATK. Linker will probably help bossing (Spirit Shock) and farming/mobbing (JP+HK) but damage wise will need more money. Considering you have good weapons to share and maybe later trascend, I’d recommend this second option if you won’t miss the swell body bonus loot.
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5. I’ve never tested the first option, but seems fun, just as the previous build (second in number 4). SPR Linker will be good for bosses and help with solo clearing mobs with JP. Also, I feel SM with high SPR is a very decent option since mana cost are too high for a full INT build. FF debuffs might be good against bosses, but not so good against mob because of high cd and a lot of preparation where you can just use your SM skills. Sustain is heaven sent tho. And since you are taking Spiritual Chain, I don’t think you need Surespell beyond level 1.
The second option is a good farming alternative, I think it’s actually kinda meta. Absolutely focused in SM damage it suffers a little against flying mobs, but the buffs from Thaum3 are awesome. Also helpful in party. In case you take the second option of point 4, and considering you pretend to take all classes, maybe the second option here too is a better option because you already have FF and this’d be your first Thaumaturge.
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6. I considered this frst option and tested some combos, but I found Stone Curse so unreliable (cast in a line, probably won’t hit all important mobs) that I decided to skip it and better take Electrocute and lose a litle on the stone/fire fantasy. Also, without surespell the Ele life is much harder (as you just said), and without quick cast it’s almost impossible to land both Meteor on the same Flame Ground with a medium ping (not idea what your situatin is, but mine is terrible sometimes lol). Because of that I also gravitated to the second option. You will definitely miss some heavy hitting skills from Sage, but for the fire wizard fantasy, I believe is the better option. Wiz3 is picked because neither I can find a better filler for that rank (Maybe FF for extra sustain? but I don’t really like the idea of it rhere ) so I really agree with all you said here in this point.
My only issue with this third option is maybe you have too much skills LOL I like the theme tho, and the syngergies you mention are very cool. I’d take this option, but only because of personal preference and combos. Heavy Gravity+Fire Ground and Magnetic Force+Fire Pillar are very cool and powerful. My only problem, again, is that you will barely hit 1 meteor on the fire ground, and only if the mob let you. The CC from Kino helps, but idk about how reliable the casting of your Ele skills will be.
About your skill distribution I’m not sure if high Fireball (or even fireball at all) is worth. I’ve been playing PyroKino for a few days and I barely use that combo, or even fireball, since I have tons of other better skills. Yeh, it’s cool and flashy, but you have to go melee and you have at least two better combos to choose + good elementalist skills, so I don’t think you need it. Consider taking FireBall 1, high Enchant Fire and just lvl 1 Fire Wall, only for the knockback attribute. Flame Ground is also good sustained damage, will hit flying mobs if used with heavy gravity, and will apply passive damage, giving you room (compared to FB) to cast your other powerful skills.
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7. I tested a variant of the first option (Cryo3 instead of Thaum) and I’m currently using the second. I prefer it because of free riding time since you don’t have to cast much skills from the other circles and you don’t feel guilty for not doing it!. Cryo is helpful but I dont think Cryo2 is needed because SnowRolling you probably won’t ever use it. WIth that second build I can even leave the summon for a few seconds, cast MM and EQ, and ride again to keep dpsing with it. Not a lot of time wasted while all my summon do their job. I’m using Frost Lord too, btw. Oh and IMHO Flesh Strike sucks xD I believe Flesh Hoop or even Disinter are better options here, specially for less casting lockdown and more riding time.
(Maybe WIz2Cryo1 to get shield and rod attributes? I’m just considering it now. And have no idea if the extra ice damage from rod attribute affects Frost Lord attacks)
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8. Does it really matter what we build on our alchemists?? lol in all seriousness tho, I don’t think there is a “bad build” for them since you will spend most of your time crafting and don’t even need to level beyond rank 8. In case you want to do that (I’m leveling mine too, so can’t disagree here lol), you probably won’t ever go with a coordinated party, so a support build doesnt’ really make sense to me. I prefer to go more into the Pyro-Ele or even Cryo-Kino paths for decent control and better damage, always full INT. As I said, probably not bad builds, and the final decision will come from “I like this plasystyle” more than “this would synergize better”.
You just need a build that is not useless in dungeon and that is capable of solo a few mobs to level up if you are forced to do it alone. In that case I’d pick any of those because the idea is the same and the only difference is where your damage come from: MM and EQ for the second, or Fire skills for the first. Also, can you share enchant fire with spiritual chain? Is so, I’d take the first for the extra global dps in dungeons.
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Sorry if the post have some typos or if I made some mistakes reviewing your builds (the post is kinda long and I’m pretty sure it has some of those). I was a little tired and about to go to bed, but I couldn’t resist to reply here LOL I was also screaming inside when I first saw all the wizard changes and how many new builds were viable… just a few possibilities