I always wonder about you âwell it doesnât affect youâ types. Iâm going to drop the baiting game and be straight up about the consequences weâre looking at here.
Firstly, your analogy is inapplicable. You cannot compare training wheels to this because our individual ToS experience is directly defined by our interactions with others, be that in pvp, bossing, competing for drops, or that silly little number over our heads. Everything we do in this game is influenced by the actions of others. For your analogy to work, Iâd have to be in a race with the person getting the training wheels, and theyâd need little motors to push them closer to my speed.
What the class reset really is is a handicap. It closes the gap between the most intelligent and least intelligent players, and also the most lucky ones (via unpredictable class changes) and the unlucky ones. The latter closer is unquestionably good. The former is arguably bad, if you are the kind of achievement oriented MMO enthusiast who likes harsh character systems that penalize ignorance and reward foresight/creativity.
What most people have forgotten (or never really knew/understood) is that this game was billed as exactly that. During development, during beta, this game was advertised and sold to its founding supporters as a one of those hardcore character spec-based MMOs. This was a huge reason I paid $50 for a founderâs pack. That was the type of game I wanted, and Iâm not wrong for wanting it. No one is wrong to like or dislike a style of game, and that certainly applies to casuals who want an easy class system.
I have a right and an obligation to be pissed off about this change because the game is not what I paid for. Thereâs a lot of other things in that category, of course. I wonât get into them here.
That said, I have a question for you. Personally, at what point do handicaps shoving people up to your level (or past you) start bothering you? Whereâs the line? Would you be okay with people buying cards, for example? That âdoesnât affect youâ in the same way that other people having unrestricted class resets âdoesnât affect meâ. The example is a little extreme, but the principle is exactly the same.
How about bee farming? I hear a lot of bee farmers say, âwell, it doesnât affect other people, so itâs OKâ. But it really does affect other people. The bee farmers have way more silver to spend on attributes and therefore have flat out better characters. Same principle, again.
Do you see where Iâm going with this? Every convenience change subtly and profoundly alters the community of a game. Whether or not you desire the global changes class resets will have on the game and its community, you must acknowledge that the impact it has will be felt by the overwhelming majority of players.