You can’t be this slow to the argument.
6 Shards are farmed a day per character. There is a specific gating of Transendence which means in terms of hours it is for instance 700 Shards for Rank 10. That is 116 ‘Days’ worth of Shards. That ignores all the prior levels.
Assume a population of even 500 people. 500 people require 116 days for 1 stage of development. To accelerate that they need another character whether is their own or someone elses to generate those extra shards.
Part of the emphasis on why it was asked to be traded is again because the system wasn’t even designed to max 1 item in even 300 days of constant play.
For weapons that will be outclassed come rank 9 and 10.
You say it’s retarded for these filler characters to come about but where do you think these “excess” shards come from. From characters who exist solely to generate extra shards.
It’s a system that depromotes alts because it requires funneling everything into 1 character. This only serves to take away from the large class combinations we have.
That is not the goal. Tree of Saviors population has been shoddy. If you are creating a system to entertain players and the overall community of players is dropping Month after month with no end in sight you’re not setting up a very attractive environment.
Like I said. XIV also uses a currency system for progression. It also has grinds where people will run for example run 400 runs of an instance to just get a mount. However their system makes it so that about every 3-7 months things get incrementally more accessible to create a positive feedback loop for players whom are behind as they push in new content for players who are ahead. There are several grinds, many of them entirely optional, there are numerous ways to acquire serviceable gear, and for anyone who doesn’t want to grind it is possible to gear up 1 Job (and there are many) within 2 months or less. You can buy gear, you can craft it, run dungeons, or raids. There are numerous options for that specific type of progression. On a Weekly, not Daily Cap. So you’re not obligated to turn in everyday.
Yet in Tree of Savior, gear enhancement takes well over 200 days of investment. “I got it earlier” because that great span of time investment was done by the community of Tree of Savior at the cost of themselves. You simply don’t consider the implications. I’m comparing a game that is continually expanding vs one that is constantly shrinking. The only Super grind progression weapon is the Relic which gets nerfed to be easier every 6 months or so, and it’s simply for non-raiders. If you wish to challenge yourself you will get a better weapon then it. You can’t do the same in Tree of savior because Trans is the end-game…
It means even if we had a stable end-game playerbase the majority could not participate as if it were not for all the filler characters there wouldn’t be enough shard creation for this system to work.
More pressing is that as the playerbase CONTINUES to Shrink, that also decreases the amount of Shards generated. Meaning New characters coming into the game will also have to go through the farming themselves as there becomes a lack of characters generating shards whom aren’t using them.
A game that says it loves alts, where your alts can’t progress because it takes well over 1300 Shards per character just for a primary weapon. Which Translates into almost half a year per character running Saalus every day with a token. Or finding someone else to supplicate that time gating.
If your system is time gated to require almost half a year for an equipment step only changed by the collectiving pooling of character time into 1 character it’s retarded.
You Can reach Trans 10 in 1 day…If you’ve got about 400 people willing to make zero progress that day.
There’s no point in defending the system because it’s already acknowledged at being busted. They’re just too low in cajones to fix it because they’re worried about minority upheavel.
Then Trans is also built as a major gold sink, one which again overall players cannot handle with. So it’s a system that is legitamitely accessible to an extremely small fraction of the community by design which isn’t how you design ■■■■.
In the case of MMO’s for instance often Raids/end-game is done by a small portion of the community but it’s not designed so that for instance 98% of people won’t do end-game it’s just a cultural and social effect.
In this case they’ve actually designed a system where 98% Cannot Trans up because the Silver sink and the Time Sink is not possible.
They want to use it as a filler between content but by opening it up for trade they just created a larger issue.