Tree of Savior Forum

Policy Update Regarding RMT

Saged and reported /20memes

:tired:

Cmon now csiko, surely realize you have no original to compare it to? You’re going on price and + alone, that isn’t going to cut it. Detective work all of a sudden is in the shitter now right?

Yeaaaaaaaaaaaa shades on

They can appeal via ticket anytime, but if I managed a game I wouldn’t allow all these threads with random crying and complaints about everything and anything. It’s bad advertisement for the game since people are like sheep, who see other people whining and automatically assume the game is bad, then repeat the same stuff like parrots. I’d purge the hell away of cry-cry threads only to keep the constructive criticism.

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we both know online game “support” sucks balls, so if anyone ask me I would say PM staff and staff will say go throw your comment to the trashcan aka support :expressionless:

I agree with what you say, but it needs to be more brain than brawn is what am saying…

RNGesus Tap-Dancing Dice

I get busy for a while and this thread went from remotely relevant RMT discussions to this pile of trash.

You guys give each other cancer. :tired:

Edit: After reading the more relevant posts:

These folks (the facebook dudes) aren’t the ‘silver sellers’, mind you.

There are 2 (TWO) kinds of ‘RMT’ that’re present in this game (and other MMOs).

  1. Organised ‘Company’ Bot-farms (mostly based in China). This first category are the ones you see on RMT sites (Including the ones that are spammed ingame). They actually have registered companies in China, for the bigger ones (the government wants their cut).
  2. Solo sellers (Mainly 3rd world country) folks who’re selling off gear due to either quitting, or lucked out on drops/upgrades and want some easy cash. This second category are the ones you see on facebook

I’m not TOO sure if they’re relevant anywhere else besides the SA server (if any SA players can chime in with details, that’ll be nice). That kind of stuff is more relevant there.

We’re (well, at least I am) somewhat against RMT. Some of us do acknowledge it as a necessary evil in certain cases.

I think another problem here is that for some folks, RMT = 3rd party, while to others, RMT = Spending money on the game, regardless of whether its 3rd party, or TP (official).

So it does get messy.

The above three quotes are 100% correct, and I endorse them. @Seiran should take note - the creation of the items themselves lower the value of the item, not the method through which they are traded.
Example - If only 1 Gilly’s Chicken Wings existed, and its value is estimated at 5bil silver / X USD, and then a second one is created, the estimated value will fall to 5bil - A / X - B USD where A and B are the drop in silver value and real money value respectively. Even if both items were never sold or traded by the creators/owners.

(Replace chicken wings with potato chips, or +21 primus cheesecakes of d000000m as needed)

Closest i’ve seen that happen is to make everything account bound, a-la Diablow 3

Any sort of transaction, silver faucet, or item creation affects the economy. Whether 1:1 high-end RMT trades exists in large enough quantities to cause a noticeable effect, is another matter. The way trans’d items were locked previously (either lose your gems, or destroy your weapon) and currently (market only), would already prevent most use-cases (One can make the argument that you can list it for lower silver prices. I’d totally encourage it, lemmie snipe em). As for cosmetics, that doesn’t affect gameplay in any way, and i’d put controlling that sort of RMT as a lower priority (the issue here is that its harming gameplay in the sense that weapons, armors, and such are pricy for your average player, and not cosmetics, is it?).

Unless there is another bunch of high-end gear besides trans’d items…? I hope i’m not missing any upgrades, here. Please do clarify.

1:1 RMT does appear in larger quantities in other games, especially KR ones (GEAR IS EVERYTHING), but in those games, the gear isn’t market-locked.

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So now market names addon is the cause for the witch hunt. :joy:

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No one is getting in trouble. This is just monkeys throwing ■■■■ on one another.

RMT = real money trading. It could be 1:1, it could be thru 3rd party, and it definitely could mean TP/Gacha. By definition you are using real life money to exchange for in game currency. Buy a token via TP > sell it on market right away essentially means you use real life cash to exchange for in game currency.

At my very first response I said “It does not make you legally wrong”. Yes, it doesn’t, you RMT the “legal way”. I never denied that. I simply said it makes you a hypocrite.

Now do I “sympathize” with illegal RMT? Maybe I do maybe I don’t, but I honestly don’t give a flying monkey ass about what some forum polices think, you especially. TOS is a game, a consumer product. Players are the one that keeps the game running and they should be deciding where to spend their cash on. If IMC truly gives a ■■■■ about this matter they wouldn’t have allowed all the bots running around for literally years and putting every aspect of the game behind a silver sink.

I don’t think I would be bothered to talk sense to you, but maybe someday you will learn that an open, intelligent discussion looks at things in both sides.

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Right. The above is PARTIALLY CORRECT. This exact sort of argument about item value etc has been thrown around for ages in EVE-Online (Spreadsheets online, boys). As a long-time player (since launch) in THAT particular market-simulator, i’d say I have browsed, argued, and thrown around enough insults over economy arguments to cover the entire TOS population in digital crap.

I browse things like this for fun https://www.eveonline.com/article/pa9fr1/monthly-economic-report-may-2018

Enjoy the link!

The specifics:

To add on - any sort of currency (silver) generation method, be it monster killing, quest running, NPC fondling, dungeon mashing, etc. I refer to these as currency faucets / taps (region language)

This is correct. The balance between faucets/taps and the necessary effort required is important. Players will always flock to the most efficient method (or the most brain-dead one).

This is incorrect. An exact comparison would be how the central bank of a country controls the amount of currency in circulation, not people’s jobs. The central bank’s control of the amount of the country’s currency present in the economy is how the currency faucets and currency sinks control the amount of in-game money (in this case, silver) present.

Here are some stuff for you all to read up upon, if you’re so inclined.


See https://en.wikipedia.org/wiki/Hyperinflation_in_Zimbabwe

This is correct - Excessive bots is the same as uncontrolled government ‘printing’ of currency - Again, see Zimbabwe.

Semi-correct. TP can be compared to…an easy example would be another country’s currency, versus your own. The TP << >> Silver trade can be compared to foreign currency exchange.

Exchanging diamond anvils for gear is… barter trade! My 5 apples for your 2 chickens, good sir.

Correct. TP trade (excessively) only harms the values of the TP items. The total silver circulation and ‘value’ does not change. TP shop is a mess, yeah.

10/10, 5 Stars, Laima stamp of approval.

Edit: RNGesus Dice. That was long, and I really hope it educates people here on where exactly is their stance, and what they (and others) are arguing for/against.

Arguing a point when you yourself is uninformed is…just… :tired:

Edit2: @Nekorin has nice ideas. Also i’ve gotten a little busy IRL, so i’m stepping out for now. Please read up on the above economics stuff.

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Never told it is.

And they affect economy.

If it’s possible or exists somewhere it already affects economy there.

And I never disagreed with that. But the simple fact of skipping taxes and removing competition affects economy.

Good point. There’s no “another matter” here, game rules should consider actions as whole and RMT 1:1 allows ugly things to happen even if no one is doing it.

And it appear in large quantities in ToS as well, especially in SA and SEA, affecting the servers economy.

SEA is more affected by silver-based RMT, thus the lower ‘value’ of silver (higher market silver prices).

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Yet still affected by 1:1 RMT. They exist and affect economy there.

If you put it that way, the other 2 servers (NA/EU) also do have them existing and being affected.

Existing and whether they are actually present in large enough numbers to be worth enforcement effort are two separate matters.

Edit: Right. It is lunch, and i’m out. Back tomorrow.

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I’m going to list an idea, and I’m sorry if it’s been mentioned before. I can’t be bothered to read through 400 posts right now and post.

I remember that IMC never wanted to step into Captcha territory, but I think with the bot reporting system they currently have combined with it, could stand to be a pretty decent method of finding bots.

Say for instance, a bot is reported enough times (by enough people) to warrant them getting a Captcha. You can’t attack at all while Captcha’d, and summons also immediately would stop or be destroyed instantly. The player would get unlimited chances to get it correct, but it changes every fail.
If you fail 3 tries, a GM would be notified, but you can still continue to try as many times as it would take. What this does is create an endless loop, causing bots to get stuck unable to continue until solving.
It’s just an idea, and could use tweaking by other community members.

The problem with bots in general, is that time is not much of a factor to them at all.

Normal people can only play for so long, and bots (made by players) are obviously made to circumvent that limitation, or exploit that human limitation for money (bots made by gold sellers). So, bans, timeouts, and suspensions only do so much to them because they can just make more.
In the end, it’s always going to be an uphill battle of getting rid of them. The payout for a bot is just always better than the loss of time spent making one.

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Randy faked the photo. http://fotoforensics.com/analysis.php?id=a6cb732d65092a34d3aefc0b3860663389cd1372.158141&fmt=ela 1
Black rectangles all over where my name should be. It’s the wrong name btw.

http://fotoforensics.com/analysis.php?id=f53bc6fe89570bac1883e93a1c85fc2e09e39dd4.66241&fmt=ela
Photo given by a guildmember of lotus 2 months ago. 100% no anomalies. showing randy selling cockatfeather

puts on shades gets the popcorn

I saw you type trash for like 100 posts straight. Probably why people after you thought anything goes.

Let me direct you here and hopefully you stop polluting this thread as well.

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The damage control is top notch tier, even for tree of retard standards. Didn’t know it was possible to be THIS pathetic.

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haHAA the same typhoonz who openly admitted he RMT’d and ran bots is trying his damn hardest to backpedal :distinguished: :distinguished:

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Like I mention long reply ago . If imc keep banning the player bot is become a dangerous existence any player can buy bot to buy off an item from player cost them to be RMT and get ban I hope you guys make sense . RMT is never ever die off unless the game never make a single penny or item is id bound even though it it’s ppl can also sold their id as count this as RMT . I can see some don’t spend a single penny in tos also share the thoughts are funny ones . You can reduce to very low RMT activities but no one can stop one player that wish to sell off their item . Hope you guys wakeup from this dream .

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