you meen like wild star that could possibly work because areas have a level on there map right? if they put the cap to that level it could prove a number of benefits and cons lets brake it down.
Areas with a level cap would have a more structured exp rate because you would gain the same amount if the max level of the area was say 20 and you become 20+1 so you would initially slow down anyway so people can capture up to your level.
Exsample would be killing a enemy at lv 20 and gaining 200 exp if you reach lv 20+1 you would still be getting 200 but due to your next level exp going up it would appear a slower rate of gain but you would still be within the level of your friends.
Areas would be challenging because monsters would be a challenge as you could not out level them too much.
No show off high levels one shotting everything just to show of as they would not be able to.
Thease are all I could think of please add more if you can think of any.
Cons would be I guess lower skilled players having issues if its too much of a challenge but I guess that could be fixed if they get better at it.
Over population of players this would be the biggest con but we have channels so that could fix it for high populated areas.
Kaysgamerworld good suggestion I would say post a suggestion on it maybe the moderators could pass it onto the dev team what’s everyone else’s thought’s on this?
Also to add have a mentor system where you would have to be friends with this person for X amount of days for it to allow you to level sync to this to somewhat lower the chance of level service’s from RTM because no one is going accept a deal with these scumbags if they have to wait for x amount of days for them to power level them