In addition to everything else… I really like the monster changes (not running back if they stray too far from spawn point, and the addition of elites in mob packs). I think this was the first negative I noticed about the game; it gave me the impression that AI was bad and that there was little variation in mob patterns.
I want bloodthirsty packs of Harugals chasing me to the edge of the map. It’s never been satisfying cheesing combat by exploiting mob roaming distance.
Still though, two of my burning questions are;
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Have the devs considered merging the dungeon queues for all servers, or is this not feasible due to ping issues? What about having it as a option?
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Are there any plans to market Tree of Savior before or after the changes are introduced? I worry that these changes won’t count for much if the population trend isn’t addressed.