a game with no competition is the game that’s gonna go downhill … what do you think kept all the games you mentioned at the top ?
If you guyz could stop talking about Pk please, “bully complex” “toxic community” lol i played FF14arr nearly no pvp, one of the worst community at high level everyone badmouth others cause “he doesn’t know how to tank” or “he’s monk and he only does 250 dps he’s so bad” “that heal couldn’t keep a tank alive even if we didn’t pack monsters”.
In Pk game it’s like in non PK game you have to find the right people, i played at LoL for 3 years with my friends, we had fun all day without any drama same for csgo ranked. I played 3 years at FF14 i found an international guild one time and i got called stupid frenchy all day for 3 days on Teamspeak by a guildmate and it made a drama so big that the guild disbanded and we sold the house. (yes, i played all of them at the same time)
In PvP server is killed or be killed there’s no bully etc i played a lot of it and like a micro fraction grey kill just because they can, i grey killed a lot in Tera Dekaron and Archeage, Why? Because it attracted the other people of their guild and we could have some good fight or to free the zone for my lower level guildmate or for revenge for greykilling my friends.
I disagree, the idea of PKing isn’t that it’s not fair, PKing isn’t a synonym for ganking. The PK channels would be great for grinding because the competition for mobs would be so much lower and the competition that is there can be killed off. It will be particularly interesting when it comes to rare boss mobs in high level areas, the guild competition would be really fun.
Speaking of killing off the competition, I think it’d be cool if you died in a PK channel you’d have to wait a few minutes before you could go back in. That would make the competitive farming much more pronounced.
The problem of high level people coming in to slaughter lowbies probably wouldn’t be too big a deal because:
a) unlike old school games it wouldn’t cause lowbies to uninstall, because pk channels would be optional ways to level instead of the only path to travel.
b) because of a, trolling would be much less satisfactory, a max level player kills a lowbie, the lowbie is probably just going to continue farming in a normal channel. That’s not going to hold the max level player’s attention for very long, killing a bunch of randoms once each is way less sadistically fun than killing the same person over and over and over til they cry and uninstall xD.
If the problem does persist (and it will a little I’m sure) it introduces interesting counter play, I 100% guarantee there would be guilds devoted to PKKing to protect lowbies. It also promotes social growth, if you’re getting bullied and you’re too stubborn/proud to switch to a normal channel, ask some guildmates or even powerful looking strangers in town if they’d come to chill with you and play bodyguard.
I do think that ultimately it’d be best if they scaled damaged between large level discrepancies, but it could work without it too.
i really like the idea of having to wait a few minutes if you die in a PK channel … maybe if it’s too much they could make this possible only in the maps that have rare bosses so if you kill someone he doesn’t reappear before you even kill the boss that you fought for.
People like and dislike different things. It’s a fact of life, you don’t like PvP you just like PK I get that.
But this isnt’ a game revolving around PvP, it’s not a game about being competitive with other players to see whose stronger. It isn’t a game where the endgame is a focus on PvP/GvG.
The game is primarily a PvE game with some PvP thrown in. Maybe they could throw in a duel system so you can duel players on a field but blatant player killing goes against the spirit of the games design. Why not go pester nexon why they don’t have PKing enabled in Maplestory2? Same sort of game.
"Player Killing is the act of killing another player’s Digital Avatar in a multiplayer game. While the term could apply to all genres, it is used primarily in cooperative focused games (mostly MMORPGs) to designate “unnecessary” kills. …The term usually comes up when it’s viewed as a dishonorable action, usually referring to kills that were done for griefing purposes.
PKing is literally Ganking. People who partake in PKing are called PKers, Gankers, Assholes, Greifers. Whatever you want to call them it’s all the same thing. Honestly you’re defending PKing as if you’re saying “It’s just surprise PvP there’s nothing wrong with it. I hate going to the designated PvP areas and getting consent.” Just be honest with yourself and that the part of PKing you enjoy is the thrill that you can kill anyone weaker than you, and have that threat that someone stronger can come and kill you in return and not try to convince anyone it’s “fair”.
Still can’t see how it’s a good thing to add when it’s unanimously designated as a very negative thing. Even Runescape got rid of PKing, enabling and disabling it multiple times trying to get it to work before just scrapping it altogether. I’m not saying that the thrill you get isn’t fun, but there are already games on the market designed with that in mind, it’s just RvR now instead of outright everyone against everyone. Fact is it won’t happen because it doesn’t fit this games style.
Except pking is both consent on PvP server since both people accepted to play on a PvP server when they can get kill at any moment, and that’s the thrill knowing at any moment a fight could start out you could be outnumbered you could outnumber the other, that’s just the odd ;). And there’s a bunch mmo about open PvP Archeage, Black Desert Online, Tera, Rappelz and Dekaron for example, so it’s far from being unanimously designated as a negative thing Heck it’s so much waited for now to compensate all the lately carebear mmo that the last 3 AAA korean mmorpg are all open PVP: Archeage, Black Desert Online and Blade and Soul xD so apparently your all unanimously isn’t that all unanimously… But i agree with you Tree of Savior has nothing to do with Open PvP i just hope GvG will be super!
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yeah it’s not a game revolving around PvP but if there is a PvP addition that won’t take alot of work from the developers and in return it will attract a lot of players into the game … and won’t hurt those who don’t like it … then why not.
Let me ask you something, how is an optional PK channel something bad?
Stop writing those pointless walls of text and be direct.
How exactly would an optional channel be harmful for people who aren’t going to participate in it?
In fact, I can assure you it will attract a lot of people who prefer that type of gameplay.
What’s fun about MMO? PVP for me fight for castle resources fight for boss drops for what? to get stronger and do well in PVP you guys have a bad experience in PVP it just shows how weak you’re.
Every time I start playing a game and as a newbie I try to farm and power level just like RF Online but FYI this is a PK game where you can almost PVP anywhere.
You want to farm quietly? nah lots of raiders then whats my goal to become much more stronger and kick their a** when I get the level and items I need, that’s how it is.
This is mainly why I don’t like PvP servers. I had a bad experience where high leveled enemy players came to the main area of my race and PKed everyone there and I couldn’t level or play the game at all for around 4 hours since no one could kill the PKer. Mind you, I just loaded the game.
I wouldn’t mind a PvP server where everyone chose to be in there would fight for the reasons you stated since it doesn’t really affect me however if it’s in the main server, I would probably quit the game if there are players who kill everyone on sight.
Side Note: Castle Resources and Boss Drops could be good PvP categories by sending guilds or parties against each other in a separate area randomly timed which the party leader or guild members in the map choose to go fight or not.
Yeah I do get that Garnett it bothers me as well if I’m new in the server in RF online, that’s why we have friends haha friends eversince 2003 when RO started you won’t survive in RF online by yourself if you don’t have money.
Here in TOS everything is balance what I just to have is a PK channel where we can clash hahahaha. It’s okay even if there’s no bonus exp/drop or anything.
But…
I said PK channels are fine.
Thank you for being unable to read.
Can’t help it if you only focus on what you want to complain about.
Have to say my main argument is that it doesn’t fit the games style.
They already have PvP plans they are adding to the game, I can understand that some people would prefer the wildness of a FFA PvP than just group and guild PvP but it’s the direction they want to go with it.
But honestly the games listed by Sonja; Archeage is a sandboxy, BDO is also sandboxy and B&S which is PvP focused from what I can tell. Sandbox games work with PKing because it fits with the flow of “do anything” and PvP games would be fine with it, Tera is a combat focus game too and Rappelz was never really a good game. I know nothing of Dekaron so I can’t say but I feel it might be in line with the others mentioned.
This game is more along the style of things like Maplestory, RO or for more recent games EE or Aura kingdoms. Minor PvP additions with a focus on levelling and the endgame being dungeon/boss related. None of these games had PK systems (official anyway) so that’s how my standpoint is. In the right game it’d work but this game isn’t going to have very good solo PvP but it has the potential for good team-based PvP.
TL;DR: I don’t think UPvP and PK systems are a bad thing, just they aren’t right for this game style-wise due to the way the classes are designed.
I support pk. My reason might different from many player who support it though. Or rather at least I can explain it in a way I found most people can agree with. You see games that are mmorpgs have a ceiling, this ceiling is reached when you run out of new content to explore as the game world tends to be fixed and not evolve on its own. So if people want new content, they have to wait for a patch to add it. Pvp in my experience has added alot of depth to the games I have played, it is true that some use it for griefing, but some of us use it as a way to add more content to a game. Cuz new content adds motivation to keep playing. While playing Archeage the most fun I had wasn’t grinding or raiding or even farming, it was the pvp. Yes it is true that there was unbalanced because of gear disparity, but numbers tended to remedy that issue. In essence, pvp was used as a way to join guilds, make friends that had y our back, acquire fame among your server (I was part a tiny pvp guild called We Few on salphira, which ended up being recognized on the server quite a lot later). It was also used for profit, as pvp risky areas gave the most gold outcome in terms of trading goods. On top of that while the community was toxic because of the griefers, alot of bonds were made because people came to each other’s rescue, as a guild or even strangers. Because of the danger of losing profits in pvp, many guilds also hired mercenaries for their trade runs. In short alot of depth was added to the game because pvp was an option, to a point where it ran a major part of the economy and guild disputes were global among the server. It enriched the world with new player made lore. On the opposite hand, last time I played WoW, I ended waiting around for a new patch to give content as the pvp didn’t matter much and I had done all the new raids 20 times on 10 different characters a week. That type of repetition, you are most likely not gonna get in pvp, the field changes from person to person you fight. And the funny part of it all was that my guild initially was a small guild in Archeage, and it grew as new players banded together to achieve something greater, something nice.
In short, you play mmorpgs to socialize, adding pvp simply gives you another angle to make friends and enemies. As the game is currently right now, you cant fight for farming spots. Which ends up making people grief you by trying to contest it from you and practically make the whole experience annoying on both ends or people move on and spend hours waiting around for a facing spot. You are still getting griefed, you just don’t think of it as griefing.
They should really work on this “giref” problem why make a carebear game if it’s to authorize grief in FF14 when somebody hit your mobs you both win the exp and advancement in quest if there’s one.
If you really thought that you wouldn’t be discussing all this right now.
“just they aren’t right for this game style-wise”
Yes, and? The people who care about PK doesn’t care that “it’s not right for the style of the game”, and the people who don’t care about PK simply can just not participate.
The CEO doesnt like pvp. As he has said before… This will not be a game focused on pvp but rather pve content… So i think if you’re looking for open world pvp or anything another than the occasional guild war and group pvp, this probably wont be the game for you.
Wait what? Can you link that reference please? That’s like a really weird statement to make by a CEO IMO.
aw really PK channel ? i love PK cause u can make player quit or making them disband the guild and the last is “the drama” XD, but for this game its a bad feature, this game isn’t open world type but instead a labyrinth type. u cannot run, hide or jumping people in labyrinth type map for god sake and what fun to play like that ? also there will be a BIG GAP if PK channel implemented in this game.
what is the big gap ? A BIG GUILD with a high lvl member will guarding the map to Plvling their low lvl member until they got the same lvl as them, and for the high lvl member they will grinding forever without care. how can they grinding without care ? damn this is LABYRINTH TYPE, just guard the entrance with some high dmger player, someone appear no probs KILL HIM when he/she still at loading. its nice, isn’t it ? yeah that’s bad idea for this game.
for someone who said “don’t like PK don’t touch the channel”, ah yeah i got some word for you, “didn’t like the game, don’t touch it”. they wont loss anything with 100-200 player like you to stop playing the game.
