Tree of Savior Forum

PK System for TOS?

I might be wrong… But weren’t RO PvP servers privates? As in illegals? I know they have PvP content (rooms, GvG, WoE) but full PvP servers as i know where pirates, with custom items, custom rates and everything. Reading you saying “ro was PvP” gave me a good laugh, cause if it wasn’t an oficial server you Sir have no argument on that point with the skulls on the ground.

i’d say 15 levels is too small … a level 170 can possibly kill a level 200 … this game isn’t level focused like WoW for example … also your last 2 lines sums it up why would someone disagree with this idea ? it’s absolutely perfect for the channel system that tos has

@sicksmash
You are both right and wrong. There were/are private PK servers, but there also were/are official PK servers.

In fact, Ragnarok used to have a PK reputation system in a different stat at the status window.

things like that will be discussed if the pk channel idea was actually implemented … you’re making the thread complicated by addressing these things right now , =,= … what i’m trying to say is that skills that are op in pk system will eventually get tuned down if it was implemented.

How am I making the thread complicated lmao. I’m simply discussing my opinion and it goes against yours.

If you want to talk about addressing things too early, you could shame this thread entirely. Please don’t get angry and take my comments the wrong way. Simply a conversation.

1 Like

Yeah true skills would most likely be tweaked but that would happen whether the game had open world pvp or not. Afterall there is already an arena in the game which is quite popular in the korean version. So ofcourse they’d continue to make pvp balancing which doesn;t necessarily mean it would affect pve content though. Also this is a discussion thread about the idea of a pvp channel, we are exploring the pros and cons of having such a channel. Though it would probably be best suited in the feedback and suggestions category it’s still doing it’s purpose. That being discussing elements of the game we would like to add, exactly the kind of feedback you would like am i wrong?

I know the existence of the window but never ever on my lifetime in RO (2002) saw the window actually work. Also didnt know about a full PK official server. I’m gonna check on that.

Yeah, I never had the opportunity to play an official PK server that made use of it.

Private PK servers were just free for all without using the window, I guess I’ll never find out now.

I am interested in trying Japanese RO on the PK server just to see how it works.

1 Like

If they were to even think of remotely, considering being able to Player Kill, it would rather be a Server and not a channel. A lot of other considerations needs to be placed as well. Specific PK areas and safe zones, level restrictions, you could easily have a level 300 per say beat a level 35 as he is trying to level up and that can cause problems, just implement a PK system because it’s fun. I can agree with the idea but a lot more thought and details needs to be placed on how this PK system will work especially for ToS.

1 Like

@ppiopp Why would that cause problems? He can just go back to a normal channel.

1 Like

Yes things will have to be implemented in the pvp zones to combat some issues, again stressing that’s not a new problem and if channel pvp is implemented it’s a no brainer that these things will also be added to make a fair system. Could you elaborate on why you would rather have dedicated server and not channels. In our perspective it would be alot easier to switch between the two, rather if you want to give pvp a try or want to give pvp a break it caters for both. We also see separate servers as something that divides the community and taht;s not something desirable.

1 Like

Calm your socks theo4595 & every pk supporter, I’m voicing my opinions because I don’t agree with your reasons for wanting a pk channel. Why act so butthurt? This is the rage I was talking about when it comes to some competitive players. They want a PK Channel and justify themselves that if you don’t want to join “just leave.” However, in retrospect, the downside is our community is becoming LoL or Dota2 and bringing out negativity (just like how this thread has turned). If I want to play a PK game I would just play FPS/MOBA. Not a family/fantasy MMORPG game like iRO. Also, I played iRO for 7 years and I don’t remember the international server having any PK channel. I only remember seeing PK in private servers and it was still annoying.

We can talk about PK System after GvG and Colony vs Colony system, so we can have dungeons with PK better than RO castle dungeons. PK in all maps is an extreme like someone asking for tons of mobs even in PvP arenas, so you need to fight people being hit by 15 strong monsters everywhere.

Well most of the games I’ve experienced have had a server for PVP and a server for PVE, Some, most of us are very well acquainted with. But regardless of the separation, this usually isn’t a path that will say hey we don’t like you go away. But more of a community focused environment of PVE or PVP players. If we chose to make Channels as is, i fell that it might cause or stir trouble from players who would go to the PVP channels and then grief or stir up complaints over something, when if you enter a PVP server you know what you signed up for. I’m just thinking in regards to a better community outline, might not be a great idea for everyone but it’s food for thought.

@ppiopp It’s the same case with a PvP Channel: if you enter a PvP channel you know what you should be expecting.

Griefing/KSing in PvE channels is already rampant, nothing would change in regards to that.

On one RO pirate server I have found an interesting solution for the PvP-hungry gamers. There we had some commands for premium accaunts (it’s not that hard to get one, it cost really low and you can even by it with zeny, about 1kk for the month, so almost everyone had premium). One on this commands was @revenge, which you cn use to start a PvP battle with player who continiously killstealing your mobs or looting your drop. I never saw anything like this before and never saw after.
Firstly this command really helped with KSing and looting, every novice had learned in time that stealing mobs and loot are bad. Secondary PvP-hungry players satisfy their thirst some action. On overpopulated locations many players who was sure in their abilities tried to catch or get that revenge-command to fight some people off the location. It was another interesting layer of game. Somehow it has felt more fair. Nobody sneaked up on you from ambush. There was not much unfair fights when attacker has much more strength for sure-win. So… I really liked that feature, may be it can be implemented in ToS?

Hmm, I can see what you’re getting at I’m just trying to decide whether it’s a big deal or not :confused: Sure when you’re on the server selection screen you’ll be making a permanent decision for that character whether it’s gonna be Pvp, or Pve. So as far as the convenience goes with channels, that’s it’s main asset. As for people who don’t like Pvp then it really is as simple as just don’t join in, and Pvp players who want to take a break from Pve for whatever reason can do so.

The main concern i’m getting from you is whether we should actually have that convenience or not. I can see it possibly doing harm aswell as doing some good. For example someone who is causing trouble can easily switch to a Pve channel just as you say. But i’m not sure if it matters or not cause they could easily switch Pvp channels in other games or just log out. I also don’t really know if bringing the two communities together is a good thing or a bad thing, I don’t see why not, bu there might be something i’ve overlooked.

Lol, If they implement this, I’m gonna be so happy to rush to level 600 in a few weeks, go to the pk channel and solo kill every party in lower level than me trying to grind there, and follow them till they are forced to leave lol. Fact is: People at a pve channel will level faster than you (also lol at your comment bout griefing/ksing, I was never griefed on the whole beta test and i got to level 55). Ksing mostly happened with blues, and I was able to secure most of them due to having better timing than the others(unless they were able to one shot).
I’m a huge pvper myself, but I only enjoy to pvp against someone that Ik is on my level/around my level (in terms of skill, something that hopefully their matchmaking will be able to measure)…
I Pk’d on a lot of RO private servers, and once i got to 99 I’d make every lowbie life sad.

Since it doesnt ■■■■ up my pve experience, go ahead and apply it. Just dont QQ when u are forced out of ur channel by 1 solo level 600 player <3

Well you’re a prime example of why people don’t like pvp. But that aside it’s the reason why a level gap debuff would be a welcomed addition stopping you from doing what you propose. There is also nothing stopping from another more friendly Pvp player(s) from coming over and stopping you from doing what you say. Also greifing isn’t exactly easy to do in Pve channels, it’s rather easily ignore/blocked chat abuse or kill stealing. In Pvp you can be alot more direct, just as the example you provided.

The people who actually play on the PvP channel do it knowing the risks. Of course some people will complain if they get killed but that really isn’t an argument when they can just change channels if they want to grind without outside interference.