Tree of Savior Forum

Petition: Nerf Agny Necklace. A lv 170 Rank 5 should NOT make same/more damage than lv 270 Rank 8 classes

What makes agny retarded is joint penalty (And transcendence).

4 Likes

The real problem is not the Agny Necklace, which as palliative measure to make viable a class that of another form would be stuffed, is which, for saying it in a simple way, in the ToS +80 classes promised us, when actually only we would use one or two (normally, the last ones in Rank, since other without these broken objects they would be a pure decoration). For my part, I enjoy the object, it yes, wait for the necklaces of other elements for lack of seriousness from the team developer of the ToS (as that of ice or lightining). Another problem is the ‘archetype players’ and a so called disease ‘metabuild’ (one triumphs, they all copy it, me resembles the Yugioh and other games).

It would be a good idea to begin for making all the classes uniform inside his utility, this is, instead of that the skills offer fixed values, his mechanics was percentage in relation to the parameters base (more to part, the increases would add for objects of equipment). Every increased level adds, for example, +10 % to the base (the Skill with maximum minor would begin with a higher base). On the other hand, it would help to balance if the attributes were uniform for all the skills (any skill always has the following ones): a) to increase hurt / effect + %, b) to reduce cooldown - %, c) to increase duration of effect + %, d) to reduce cost - %. Another change that might help is to change the gems of fixed value into percentage on the weapon or armor (or on the stars of this).

With these simple measures all the classes would be balanced in last instance inside his specialities, would serve, and especially, we would not need these broken objects. Then, really we might have a great customization from the beginning (any eligible class at first in view of the absolute balance) and it would encourage to the game (besides other arrangements, since removes the difficulty of the infamous Quest for certain classes, though it would be nice to support or to add prerequisites).

On classes that merely are for construction, manufacture, compilation, sale, etc. If in other RPG the profession of the class separates, why not here? It would be entertained for the players to arrange in the same character something to make, while to attack. Double fun.

Inside the magicians, we might up to playing at eliminating the Elementalist and at creating specific classes of concrete elements (the correspondents to add from this one to his elementary specifics). There are other factors, as certain senseless limitations for users not - token; excuse, the above mentioned is for another matter (as also to change the system of instances and dungeons, where is PK?).

If already bores the game (for diverse motives, not only technical level), the following thing is to stop ruining the little that stays that it helps inside the unsuccessful system of the ToS. Some time ago I appear if really to leave the game, for the present I want to see what they do with other necklaces or if they will make something serious (though it is not equal, similar to my offer) with regard to the system. Surely… SOON ™. I will do the suitcases when it sees this ‘nerfing’; the game does not need more ‘nerfings’, needs balance and deep arrangements in order that they make it entertained with a view to the players, and not frustrating and abhorrent.

Greek clerics went out of control, they have more power and money that the government but won’t feed, help or hire anyone xD

Whoever complains about Agny simply has to understand that all classes of wizards have very good utilities.
Cryomancer - control
Thaumaturge - large damage increase, double XP and drops
Sorcerer and Necro - Summons
Warlock - Darktheurge (attack and defense), Invocation (farm and territory domain), Mastema (damage and debuff)
Featherfoot - Life Recovery
Linker, Pychokino and Chrono - no comments

Pyromancer has no utility except to deal damage, so it has to deal MUCH more damage than all other classes. If he does not give MUCH more damage than the other classes he does not have to be Pyro.
Agny made Pyromancer no longer a useless class.

2 Likes

Everyone complaining about Agny are the ones who get butthurt when they dont get 1st in missions.

#FACTS

Cause they using five hammers.

#FACT

Makes a Holy Necklace with 200% my Chaplain will love. +21k Damage in AA is good too =D. (The problem is the buff amount)

Well I have PD 2, Incinerate with Agny is very OP but if have another PD using Incinarate I lose my debuff :sob: , some classes have problem with another ones, Pyro can have the balls kicked (the magic Fireball).

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