Tree of Savior Forum

Petition: Nerf Agny Necklace. A lv 170 Rank 5 should NOT make same/more damage than lv 270 Rank 8 classes

TBH agny is fine but imc needs to release other elemental necklaces to balance things up. I understand Agny is like a test for future necklaces but I believe Agny has been released for like 6 months in ktos already.

Maybe they can nerf the base Eatk on Agny. 200 base is way too high and very beneficial for any classes with a lot of multi hit damage.

Something to add on to @Sayurichan’s list.

The part where damage system goes down in a spiral is where IMC decide to allow blessed shards to be tradable across characters in teams and via player-to-player/market.

If transcendence is kept to a character-only level, the impact of it will not as big as what we see now. Each character can only acquire a limited amount of shards, at most 6 per day with rerolls. Just getting a weapon to trans4 (+100%) will take 6 weeks at the fastest pace. Together with the rate in which they are returned using Hammer of Dismantlement, devs actually don’t really need to worry much about players getting too OP with it and subsequently have to increase monster hp/def to match.

As compared to the situation now. With shards tradable across characters in the same team, many players adopt the All-for-One ideology, to have alts farm shards to build up 1 main. Characters get to trans 5+ faster and IMC have to buff the monsters in return for the new content to be at a level that is challenging to the buffed players.

I can safely say, the main source where monster HP/def gets out of control causing the devs to keep introducing bandaids such as Agny Necklace just for low rank skills to be viable is due to the introduction of Transcendence and the subsequent decision to open it up so players can get it easier.

Transcendence is a % based boost, and we all know how strong and ‘detrimental’ % based boost can be where almost all the rest of the other damage sources/boosts are flat damage based.

Just look at huge debate on Wiz C3 quickcast with 50% boost. Transcendence is way worse. At least headgear and gem stats are flat values and will not be as effective as we go higher in rank.

Wasn’t there an idea of resist in relation to the spr stat? I don’t know if this was said, but here is how I would implement it. Spr should be used in relation to bonus dmg, debuffs, elemental bonus dmg, ect. The higher the spr, the less likely for the mob or boss to resist extra dmg or debuffs.

You try to link mobs, but you have low spr. The link fails. You use fireball with agny, but you have low spr. You only hit with base dmg. You use time stop, it fails because of low spr. Same thing for other classes like bleeding, poison, or even the extra dmg from skills.

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This seals it. I shall make an altar of worship for you and I’m giving my firstborn to you as an offering. I This sounds like the perfect solution for those people that say “I want to punch things as Monk”. My suggestion is that it should be named [Mastery Orb] instead.

That moment when I have two pyros with agny neckies in sauliai and I’m a wugu c3 pure dex and I still get 1st on all the bosses.

:baby_chick:

ALL ranks should have equal potential end game! So this should offer more flexibility in builds and not force people to pick a rank 8 class when they reach rank 8.

https://youtu.be/eJIsXs3tKbI the highest tick was 21 900 I didn’t have time to use chapparition.

When you use ground spells whatever class, there are a lot of trolls pulling boss outside of magic circles.
Sapper + alchemist + elementalist + Taoist that can troll hard, you can even add random swordsmen and cleric kicking fireball away from boss for fun.

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Remember all those people claiming “this is not RO here bruh” and now everything is based on elemental damages and gear you absolutly need for [insert class name here] :pensive:. I’m replaying ToS and this Agny necklace is a good new for my poor Thauma3 who has one circle in Pyro. And I don’t get what’s wrong with this item, it’s RO spirit after all.

Go cry on Doppel one shoting bosses without any weapon maybe.

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You can 5 man entire Solmiki with 5 Pyros with trans 10 and agny. GG.

Thing is, Agny is a level 120 necklace, really easy to get and craft, while doppel get this damage output at really late game and is really expensive to do. (Taking transcend into account, too)
Not everyone can do it, and even less at so early levels.

Plus, keep in mind that the glass mole + DoV power surge is a bug, and I think it is already fixed on kTOS.

If everyone has rerolled a pyro or almost all of the wizard out there have at least 1 circle in pyro now that agny is released, I’m sure it is not a coincidence.
I leveled a new char up to 220, and absolutely every dungeon since 50, I had 2 pyromancers with me.

A class shouldn’t rely on an item to be viable, I do agree pyro is one of the class that suffers the most from flat damage, but come on, it gets boring for everyone after a while.

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Congratulations on reviving this topic. Now entitled swordsman and clerics will keep insisting agny is just a 120 necklace and eventually it will become shitty thanks to them.

back to topic. Rain, storm calling and dps that can be trolled by melee and yet you are all still hating on this class? I didnt complain when my archer/wizard never got buffs and easily out dpsed by swordsman and clerics before agny.

Give wizards a break now.

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Will archers ever get a hidden class?.. GOD BOWS GOD BOWS! kidding. I know nothing will get done. Half my clan mates left already just this week. Guess time to look for a diff game. Or atleast try.

A Random Idea. Although it might sound bad. Hidden Class! Firing Squad! Requires some Musketeer C3 or something to unlock maybe in future. Skills may include :Squad Fire, Execution Shot, Interval Fire, Aimbot…lol I couldn’t come up with anything for the last one. Heck these ideas are just for Trolls.

Prior to Agny the only classes that makes use of gear to amp up their damage was Fencer and QS via Venier and DCG adding skill lvls to each class’s respective damage multiplier increasing buffs.
Both classes also suffer the same issue, low AAR/mobbing ability, Pyros rarely have this issue since they likely have a circle of Linker.

Now, here’s a simple idea on how to fix Agny.

  1. Decrease Agny’s multipliers to half? a third? a quarter? of it’s original.
  2. Change EnchantFire from flat fire damage to fire property skill damage [10 + (5 per skill lvl)]%

Will it get nerfed, yes, but at the same time Pyro’s will also get a balance fix that’ll lessen their dependence on it.
Despite being a DPS circle, relying on one item just to deal sufficient damage past a certain point, that just shows how weak the class is in reality.

Problem lies at the fact that all classes pre r6 have poor damage scaling against r8’s absurdities.

If they nerf agni but doesnt nerf fencer 3, dragoon 2, doppel 3, pd 2, inquisitor, miko, taoist, sr 3 then ■■■■ this game. I have to cut ties with this stupid game.

Inb4 people will cry when this necklaces get introduced. We could even have dark, holy, poison, and earth necklaces soon. You all will get imc’ed. Just like my sadhu, my archer, and maybe my pyro soon.

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yeah I think they should have done something like the petamion > max petamion with agny. maybe linker needs to be nerfed too or make an attribute for linker which makes it as costly as a falconers circling attribute. creativity without logic makes a fun and yet unbalanced game. you need to use both the right and left hemispheres of the brain in order to make a great game, tis a simple rule of the universe.

My opinion is that this game is balanced around Rank 10. Agny and Pyros will be just ok and not so amazing when rank 10 is released. Same goes for Doppel because they are already at circle 3 at rank 8.

I really wish we would get more info from the creators of tos because we are pretty much blind to their concepts and why things are how they are. for instance is plague doctors damage supposed to not stack with multiple PDs because they are a green icon class? I want to hear more tos philosophy.

it might be hard to balance everything but once you come up with a mathematical system and clearly define what exactly a class is supposed to do you can then cover all the numbers over with creativity and fun so that not every class is the same and yet all are relatively balanced.

it’s hard to make a balanced game which is why community input is a good thing because spontaneous order is very useful even if IMC is still the centralized controller. by listening to other people who love the game what is revealed is the hidden reality of how things are ordered by a reality called “spirit”. so everyone who cares about the well being of tos and who is not biased by lower spirits such as greed for your class to be op is like divine potential for the creation of things that are awesome. “hell” tends to collapse and fail and “heaven” tends to ascend and become more and more refined.

fencer 3- still has ■■■■ hitbox & AAR, requires Link or Falc3 to play well outside single target/Boss killing
dragoon 2- Dethrone only needs one overheat imo
doppel 3- already got fixed in kToS, still pending here
pd 2, inquisitor, miko, taoist- all clerics are godly broken on the PvE scale(sans SADhu)
sr 3-hardly hear much talk about them(archers in general) nowdays, are SR3s even still a thing?

In regards with the still unimplemented neckies.
I think their impact won’t be as big compared to Agny.
There’s only 2 lightning based skill, each from different class, thus have zero skill rotation to abuse the necklace’s effect, outside Chrono pass to let them use the skill again.
The Ice necklace would only need FC’s and IceWall shard’s modifier toned down since other Cryo skills have jack ■■■■ base damage anyway.


Will likely happen seeing how IMC dealed with the swordie only gloves and shoes, then later on we see it happening at the new Hethran accessories.
Its a matter of time till Agny 2.0 come if IMC keeps up their lazy streak in applying band-aid items instead of doing a proper classes balancing.

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SLOW CLAP

I’ll just take this as sarcasm or joke or whatever you want to call it.

Back to topic.

Swordsman should be balanced, cleric should be untouched but please nerf agny. This topic’s logic. kakaka

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Well even with the ice necklace frost cloud doesn’t hit air which still makes it sort of inferior to fireball…but it could be big boost to dps on bosses

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