Tree of Savior Forum

Peltasta... May or may not be good

So this is going to be a discussion about Peltasta skills (Obviously).
They suck… That’s pretty much it… of course that’s not a very good explanation so here is my opinion on each skill;

Alright, Guardian and High Gaurd, there’s absolutely no reason for these skills to lower your attack, especially not by 50%! If they were thinking that tank classes shouldn’t deal as much damage as DPS classes then at least they got the idea right.
However, the amount they decreased it by is ridiculous.
Guardian at max level is -63 Physical Attack for only +35 Physical Defense for what reason would I want that?! It’s simply awful, and to make matters worse they yet again encourage DEX over STR with the passive on it. (The passive gives 6% more evasion per level with a cap of 3) I’ve seen builds that take just the first point into Guardian for the passive alone.

High Guard is nearly useless as it provides +240 Block can only be used half the time, and decreases your attack by literally 50% as well as decreasing your crit rate, because obviously your going to be a DEX build. I suppose you could argue that’s why they give the passives that increase damage for Umbo blow and Rim Blow but this is just another example of false options, without certain skills/class choices/stat choices your going to be far worse off then if you pick the mainstream stuff, because it is just flat out better.

Okay, so attack skills… :fork_and_knife:
Umbo blow and Rim blow, it’s kind of hard comparing skills across classes… this time though, it seems to be fine. These both seem to have lower attacks then equal level classes, hence the real problem. As, this is what I would have purposed as a solution instead of the buffs lowering attack… but because they added both, Peltasta does about as much damage punching a steel plate.

So finally we’ve come to swash buckling… There is some hope! :grin:
Swash buckling for those that don’t know provokes nearby enemies to attack the user. It’s a great crowd control ability and the passive increases max HP so you don’t die. Perfect.

So that’s about it… Honestly though, I do like this game it’s just some of the mechanics really need to be rethought/completely removed(Looking at you buff limit! :wink:).
Thanks for reading. :smiley:

P.S. Feel free to tell me I’m wrong, but if you do explain yourself as I won’t except half-assed comments like “U so wrong m8 Peltasty is da best”

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there is a consensus that swordsman player is encourage to take at least Peltast1 for swashbuckling somewhere in their build.


on topic

i have a solution for all those skills to be viable in PvP setting

IMC should allow swashbuckling to affect enemy players by auto-locking target on the peltasta. thus in PvP environment there is more incentive for a full tank as enemy cannot just ignore them as they are locked target unto them for a duration.

it should not be rank3 debuff or not considered a debuff, but it can be resisted

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Peltasta c1 is a good filler class for any Swordsman build that utilize 1 handed weapon + subweapon.
Peltasta c2/c3 is a good filler class for any Swordsman build that want to solely focus on tanking in PvE aspects such as grinding, dungeon, party missions, guild raid, and earth tower.

Most people ignore Peltasta c2/c3 and get Peltasta c1 because they want to be able to take care of themselves in PvP. However, there are still players who play Peltasta c3 and they are great asset in party.

Is Peltasta sucks?
PvP wise, not completely sucks because Peltasta can provide Guardian’s evasion attribute and knockdown effect from Umbo Blow.
PvE wise, it’s good (at least if you have consistent party to play with you all the time). Faster dungeon, faster grinding, faster party missions with Swashbuckling.

But I agree that some Peltasta’s skills are way too underpowered such as Shield Lob, High Guard. Guardian is still decent because of its evasion attribute.
Umbro Thrust and Butterfly are so so. I haven’t tried Langort so I have no comment.

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they have two knockbacks, 1 is a stun. the new skill seems to give you a good chance to block and, if you do, it silences the enemy. the only real problem is this reduction on attack; they should make it something like, 300% skill damage on targets you blocked, not just those two skills, so you can play strategically. or, and for other defence buffs too, they should have one bonus that helps attack and another that only comes on when you go into the blocking stance, so you have to do it properly. i 'unno.

Alright, this just proves my point though. Swash buckling is the only good skill. The attacks they get are so-so and Guardian just reinforces you should do a DEX build instead of STR. :open_mouth:

Two knockbacks and 1 is a stun? I’m not quite sure were you’re getting your information, on tosbase the only skill with knockback is Umbo Blow which also gets stun. Other then that a counter attack system is oddly enough something I saw on a hoplite skill…


However, I’m not exactly sure what’s considered a counter attack, or why it doesn’t apply to more than just the one skill. Also what new skill gives more chance to block/silences the enemy?

rim blow too, though maybe it’s more of a pushback. those two are another problem, they don’t get much stronger if you level them up a lot, but the sp does jump quite a bit considering.

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Umbo Blow is a skill with overheat, so you can use it twice, which means two knockdowns.
Umbo Blow also has stun effect attribute with it.

He’s talking about Langort, a new skill that seems good for PvP. Silence means your enemy won’t be able to use any skill for a certain amount of time.

Yep, and that’s why most swordsman (who don’t use 2handed weapons) always take Peltasta c1. They get Umbo Blow, Swashbuckling, and Guardian right away. That’s all they need.

Pelasta are good.

Discussion ends.

If you do some math. They even begin to do good damage at c3.
Umbo Blow deals bonus damage to staggered.
You stagger them with blocks.
Your umboblow deals 330% more atk with attributes, but actually your physical atk gets reduced by 50%.

So (516 skill atk + half of your physical atk)skill attributebonus of damagetype*3,3 (dont expect to crit… your buffs make criting hard).

With say 300 atk around level 120ish.
You can dish out 4,5k non crit dps. With 50% attribute and hitting damage type weak enemys.
That together with 240 bonus block for half the time your playing and bonus hp, bonus evade and some bonus def.
+mobbing.

Makes Pel c3 a good tank with nice dps.
And i still dont know what langort does… thats new .


Just for stats.
240 block + your inherient block. And your around 400ish.
With 400 block… and a priest stoenskin. YOU WONT BE HIT, except by high spr players or magic attacks.

Sadly.

The more atk you get with str or weapons… the more effectiveness you lose while using high guard (dps wise).

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Guardian level 1 is obvious get for dps builds, while going full tank is an option for hard PvE instances (which are not yet implemented). I agree that high guard is useless in dps builds and even super harmful. But again, for full tank builds 240 block is huge and dps doesn’t really matter if you are not buildinf off tank. I can see this skill utilized greatly in CC heavy builds. But sadly there are no classes to complement full tank peltasta build as Rodelero is bad right now and has low utility. Swashbuckling may be buffing for example by making enemies unable to autoattack anyone but you for a fixed number of attacks (like 3 + 1 per level 5 10 15). It would be weak vs casters but strong against heavy attackers and not too OP.

For guardian would be a great attribute which x2.5 bonus defense from skill at level 50. It will make maxing it slightly more viable. Shield lob looks useless for both tanks and dps so it may need some unique effects like CC or ms bonus arouns monster hit etc.

Can’t say anything about c3 skills, but they truly look weak, maybe some quality of life buffs would help.

And it would be great to give peltasta OR rodelero some skills wich scale with defense (maybe shattering portion of defense to deal huge damage proportional to total defense). Or maybe rework their c3 skills that way. Ut will make higher tiers more useful. Or give some sort of magic def skill or % damage reflect for few attacks. Lots of possibilities.

The problem is that there are a lot of classes and skills like this. Squire c3 looks pretty useless, swordsman c3 is rather weak comparing even to peltasta etc.

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If you want damage, do a Barbarian, Peltasta are a TANKER. His skills is only for defense and block, put skills that increase the damage of a tanker will be nonsemse. Peltasta with Guardian+High Guard+Swash Buckling is the best tanker of ALL GAME. Becase Guardian in lvl 15 gives 35 def and 18% evasion with attribute Guardian: Evasion. High Guard gives 240 block rate in lvl 10 and +50 def with attribute. Swash Buckling gives +25% HP with attribute. So if you add it all you will have: +85 DEF / +18% Evasion / +240 Block Rate / +Block rate when hold C key = Almost Imortal.

^^#

Yeah.
And you get really chummy when a linker gives you other buffs too.
I dont knwo if subzero shield is shareable… but if yes.

MUHAHAHAAHAHA!

He’s the best aggromanager, sadly not the best tank.
For that … they would need to up highguard tank time and make guardian reduce atk% wise and increase def double the reduced atk%.

400+(4*spr … get 100 spr. 800 block+natural 200… 1000 block) block from stone skin.
19 seconds reflect all damage to it’s source (except ranged/magical)
revive
selfheal

Luckily you can get stoneskin from a friendly priest too. But i have seen monk tanks… they’re really good. BUT LACK aggromanagment xD.

It’s like pel would want that reflect and stoneskin scaleing.
And monk would want some aggro pull.

xD

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Aggro Management is the most important part of Tanking. If you can’t keep the enemies on you, then you are a bad tank.

Pulling and bloquing wise Peltasta is all fine and dandy, it becomes a problem when it comes to magic though.
There’s no real way to tank magic besides ‘‘Have enough HP to eat it’’, which is rather sad.

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Slithering (Rodelero C3) gives you 10 seconds of magic immunity. :X

EDIT: Slithering is actually C2, not C3. Thanks to @Raiden121212 for pointing it to me.

I did Priest C3 which is basically just standard attacks until you get a new class, that being said, it seems it’s usually not worth taking a class to C3 right away.

For some reason it didn’t occur to me, that skill damage isn’t the same as -50% attack. However, I still think it’s an unnecessary disadvantage as they already have a lower than average attack on their skills. (compared to DPS classes) Simply removing the Attack penalty and passives should be sufficient enough or even if not they could just lower the damage on their skills a bit more.
Also note while Rim blow and Umbo blow would be good while using High guard it leaves the other skills untouched… Which I said in my original post that is a theme I’ve been seeing, false choices. They apparently don’t care if you basically need a Kirivis or that Linkers make dungeons 5x faster. Sure you can do without but why would you want to?

That’s still no reason they should be completely underpowered, a tank shouldn’t be 0 DPS just because he has all the aggro (Presumably from swashbuckling, again the only good skill) And is basically the ONLY tank in the game so in that regard I suppose it is the best (There are defensive classes none of which seem to hold aggro). As well as not even slightly immortal because magic attacks just tear though your defenses, because you can’t block/evade magic attacks for some silly reason.