I’m not painting the picture that IMC is a bunch of noobs, no.
Anyone who is capable of building a project with the scope of Tree of Savior, is anything but noobs.
However, it’s obvious to me that they’re short on money, and, with that, extremely short on man power.
I’m not sure, but this could explain why they’re making some mistakes. It’s a ■■■■■■■ huge project, it’s extremely easy to get lost at some point, or leave things overlooked.
Have you ever played a game that the first stages are glorious, but the game lose pace in the middle of the experience?
It’s the pressure that developers have while making the game - they have time constraints, money constraints, staff constraints. It’s not like they’re dumb, it’s more the like they have to give a good impression and shift their focus to the main selling point of the game, its impossible for a small company to deliver a polished game in every expect.
I’m a huge Nintendo fan, and i find most of Nintendo games about 80% perfect. Even Nintendo, lose track at some times, did you ever got yourself in boring quests in the middle of Zelda games, or boring stages at any Mario game?
This is exactly what i’m talking, you can’t give 100% attention to every piece of the game, and this attention is even less broad, more focused on few aspects as the staff shortens and the money drys out.
It’s not like they need guidance, but they need us to pinpoint, with some technical level, where are the core problems of the game.
I’m suffering from low optmization, server issues, game inbalance, however I find them extremely courageous to risk themselves with such a huge project.
I’m here to give my feedback, and to support them, because I want to see IMC delivering the potential of the game.
However, its obvious they’re short on people and money, thats why just whinning around isn’t making IMC any difference.
After my initial support, if they yet fail to fix things up, i’ll jump off the ship and come back to the game a year later, if it will be still up and running.