I think Attribute of person who use it can effect to scroll.
Let see Safety Zone as an example for attribute because it’s easier to comparing…
One on the left is by scroll, One on the right is by my skill.
Once I turn off my attribute (increase range of safety zone). It’ll also smaller both of my skill and scroll.
If other job who don’t have attribute use?
It’ll be small range as same as when I turn off attribute.
As for stat of scroll. I think it’s base on stat of person who use it?
I have no idea how to look base recovery of it since every job start with some INT and INT is main thing that effect atk/recovery amount for heal…
One thing I can confirm is INT = only thing effect and change attack/recovery of heal in skill info (Skill info not real skill recovery/atk. It’s instant change when equip/unequip INT equipment)
MATK won’t change attack/recovery of heal info (and possible to real recovery by skill too because after try take off mace that have 151 MATK, I’m still heal at the same range of 600-700)
So I think if anyone have same INT then it suppose to be same amount of atk/recovery in skill info. To track 1 int = how many heal/atk increase for heal is seems too be too much work for me. XD
Please note that example below with heal is hard to get stable recovery amount… orz
This is skill info of level 1 heal for Pardoner
This one is Heal lv1 scroll when it’s in Pardoner bag (With some heal attribute)
This one is when it’s in Alchemist bag (Have more INT than pardoner)
This one is when it’s in Hoplite bag (2 INT lol)
Effect of skill level (ex. panel of heal, number of attack, etc. won’t effect by this stat)