Tree of Savior Forum

Paladin Element Resist Skill IMC SOME ATTENTION PLEASE THANKS!

@Staff_Julie @STAFF_Ethan @STAFF_John aladin Skill Element Resist is badly implemented the buff is almost useless the attribute scale is also bad its like when you have level 50 attribute its as almost as good as -50 magic damage taken. Imc need to revamp this skill to balance the game since they made matk unblockable wizard class is overpopulated and with the full con meta ongoing no wonder people are going with that. This class is almost neglected since it doesnt offer much hopefully imc will look into this.

As you can see at max level of resist elemet its just property resistance of +112 and if you have max attribute of 50 its just like adding +50 resistance and that doesnt scale much since they made resistance = dmg taken so its like having less 150-200 less dmg per matk which is useless hopefully they fix this skill to balance the game and give the game more diversity in selecting class.

much love and respect for this game

Very truly yours,

Fingerflex

2 Likes

I think this is where the “Nullification chance” plays a role in balancing the skill. With max attribute, you can get up to 20% nullification chance of elemental damage. How is that a bad thing? And reduces magic defense. Personally, I think it is a solid buff.

edit: its capped at 19%, not 20%, my bad. since per attribute it is 0.8 and max at lvl 5, so should be 4% from attribute.

That isn’t a problem actually. Resist Elements is fine as it is because of extra power tool “nullification” in which allowed you to take no damage against element damage from Element Magic-based classes.

Unless you prefer taking percentage damage reduction instead of something that completely nullify where as you aren’t taking any magic damage…?

I don’t see the logic here.

@aeroangelhehe @niataomi have you guys tried pvp with wizards? i did with my friend and that freakin nullification chance is low or as good as it doesnt even count. We tried with cryomancer and the other one was pyro both skills doesnt even get nullified and if you come to think of wizard skills they dont cast skills that just hit once its a freaking barrage of magic attacks and the point is it is the only existing skill that has a potential to counter wizard which ruined the game since its unblockable. and with the ongoing meta of full con wizard hopefully this balances the class distribution and if you look at paladin class kindly check if this class offers much other than this buff.

How much is your typical mage doing at higher levels per tick? A few thousand maybe per hit? Say they’re doing 2000 a hit, which I think is pretty low, -100 flat damage is only about 5% damage reduction, which is poor. There’s still 300+ Levels and 3 more Ranks. When they’re doing 5000 damage a hit, what is this 100 flat reduction going to mean?

Percentage based reduction is necessary, especially since some (even if limited) % based Damage Scaling exists (aka, Damage Attributes, Wizard’s Quick Cast Attribute, etc).

1 Like

If you build you char around SPR, shouldnt be a problem while tanking magic, and with barrier as paladin3, though you need some sort of way to attack the oppponent, you can still tank some hefty amount of magic damage. The problem with people nowadays is that thinking if they max con, they are considered as “tank”, while in reality, all they could tank is just physical damage. moral of the story, consider investing spr if you wanna go against magic. simple logic.

@aeroangelhehe seriously would you build your char for spr? tell me a player whos gonna play this game build a character for con/spr logic please

@darkwolf7786 yup same dilemma im not agains wiz for anything its just the buff is quite useless atm for the reduction scale it gives

If you’re going Paladin, this is a good idea. I’m 120 CON/rest SPR Paladin. Cleric C2-> Priest C2-> Paladin C2 (soon C3).

You don’t need STR really to do damage (Smite is good enough considering it actually does 3x damage to Devil/Mutant, not 2x; for everything else: if you aren’t questing in a group by level 200 you’re just hurting yourself playing a non DPS Cleric).

You don’t want DEX since you’d really have to dump it to get anything noticable.

You don’t need INT because Heal and Mass Heal have a base percentage heal anyway. You’d have to dump INT to get a noticeable increase anyway.

SPR not only lets you spam Smite more (it’s an SP hog just because of it’s low CD), but it benefits Barrier immensely. Barrier has 100% uptime and some crazy MDef. Especially with a ton of SPR on top of that.

Resist elements is for when you need even MORE on top of that. It isn’t going to be used all the time, and that’s OK. You can easily take all the useful Paladin abilities to useful levels and have no issues with Resist Ele 15.

If you’re PVPing and you’re a Paladin, why?

3 Likes

the point here is the scale the skill gives this topic is already off from where it started.

If you want to talk about scale, there are a bunch of skills that doesnt scale up late game, blessings, reflection, long list of skill. This skill is way much better since there is the nullifying chance. End of story.

I have to agree with @nabutso CON/SPR paladin is a viable build, theres a whole thread on full spr paladin in the forums. Just because you think SPR is a useless stat, doesnt make it useless. A lot of skills, especially from the cleric tree requires SPR for better efficacy.

Go try out that nulliyfing chance yourself see if it works enough for you, you guys keep on talking go create a paladin after that come and lets have a talk

Most classes itself doesnt really balance as well, we always got useless skills within all ranks…
Paladin will be a super defensive and dps class in end game that all…
Somehow element resist work nice on a high magic defend buff and some nullfying chance but due to developer never really test-run on high levels so some players feel that its quite useless afterall…

There is too many things need to look-up in all classes before we can notice, even pvp is not fully balance yet too…
Yes i admit that alot of buffs really dont really work well in end-game as it only good for early-mid range that all…

Lol you really made me laugh, I DO have a paladin, and that nullifying chance works pretty fine. Pack up and go home boy.

You do know that it costs 5 Spirit in order to get 1 Magic Defense Right? Even with 1000 Spirit, you’d only have 200 Magic Defense from it. Better to anvil up those accessories and have many more times the HP to make the heal squares work better (since it has a % based component)

Did you know that paladin’s barrier adds a whooping spr=mdef buff? at max level the barrier last for 60 seconds with 40 seconds cooldown. With your assumed 1000 spirit, would give you 1000 mdef+130 mdef from the skill itself. And for those who had never raised their spirit stat, put it somewhere in your mind that, the so called useless stat also gives you additional resistance to debuff. paired with stone skin, spr gives you another 1k dmg block.

First, The skill in question isn’t Barrier. Second, there are already people who do go Paladin/Pardoners, which both have Magic Defense buffs that scale off Spirit.

As a stat, SP and SP Recovery is a joke at the moment, it doesn’t have Rank scaling, and its Magic Defense gain is disgustingly low at the moment.

According to the Stat Calculator, 1000 Spirit would be roughly 651 stats put into Spirit. Assuming a magical multi-hit spell at level 600+ is 1100 or less to completely nullify the effects its fine, or even cut it in half from 2000 to 1000, but if some boss had a huge Magic Attack that did 10000 Magic Damage in a single hit, your 1000 will not do so much to stop it.

In comparison, 651 Stats into CON takes your Life from 15k at 0 CON to up to 100k at 651. With that much life, If the boss was doing 1000 per magic attack hit, you’d be able to shrug it off, and your Heal squares which give 5% Life back would help so much more to keeping you alive, since the heal would be at least 5000 HP per square, rather than 750 + 1000 SPI so 1750 HP per square to you.

These are a bit extreme in examples, but none of us can see which is better until such a high level enemy shows up and starts destroying us or not, but even now, from other players, especially with 100% Damage Attribute Bonuses will still put a dent in your flat Magic Defense gain, though that’s from a PVP standpoint anyway

This is also why percentage based reductions are just as important, especially when there’s already % based offensive scaling. It keeps a skill relevant forever.

The issue with resist element skill that TS mentioned was due to not being able to tank his friend’s magic damage while PvP, hence the barrier topic which pretty much solves the problem with mdef.

As I mentioned before, the buff itself is pretty solid atm, considering that there’s 19% chance of nullifying, not just resisting mere 100+ dmg or so. This is waaaay much better buff if you would compare it with other class which only adds to a fix amount. You don’t expect this one class to be superior to other, the only reason they have this many classes is to complement each other.

I do agree that SPR probably need to be retweaked because as of now, only a few skills and classes rely on SPR.

Otherwise, going back to the topic, I would have to say that resist element is definitely a solid buff.

Except 19% chance of nullifying is just like 19% chance to dodge. Generally, Evasion-based characters who get cocky tend to get OHKO’d when their evasion fails them, but again, if the game doesn’t have any huge hitters like that yet that I’m aware of, but that doesn’t mean it wont exist at some point.