When we reach that point, we will probably reach a higher rank which better class and with hope, much better defensive buff. Until the time comes, just wait and plan the build right. Stone skin+resist element+barrier can pretty much take a lot of damage.
Except why have āhopeā for such a thing? Why not just it being good in the first place and the newer classes having something new and different?
You donāt want older skills being obsolete like there already is in the game, right? You became a Paladin C3, your buff should be worthwhile forever.
Defense and Resistances calculations occur before multipliers in the damage formula.
Heres an example:
At level 233 against level 234 Blue lapasape mages
At 171 magic defense I take 1500-2000ish damage
At 283 magic defense I take 1000-1500ish damage
At 495 magic defense I take 450-900ish damage
At 614 magic defense I take 1-350ish damage
At 694 magic defense I take 1-100ish damage
At 1021 magic defense I take 1 damage
This mob has 584-669 magic attack. The reason defense reduces damage this much is due to the fact that the mob likely has a 500% damage modifier.
either way i still feel i wont have enough magic defense with the fact the wizard can burst you down so fast and with animus in the game quite pretty hard still for matk to counter either i go con/spr but sacrificing much on my pve aspect. you can say smite is good but yeah its good on demon/mutant but you dont only get to fight those kinds of monster every map.
why would you pvp with a dps paladin? Support paladins in PVP are more welcome⦠High hp, high defenses Kabbalist or Phantom Doctor fits them.
did i said i was going for dps paladin? wtf dude you just came here and didnt know what we all have discussed.
Wait, what makes you think C3 paladin barrier skill isnt worth while? and conviction? do you even play paladin to begin with?
Conviction is amazing, donāt get me wrong, but barrier scroll replaces the paladin class according to hardcore ktos vets.
On topic, Resist Ele should give a % buff in order to help paladin stay relevant in pvp and pve.
% of your elemental resistance?
as of now i have 165 ele resistance with resist element buff its as good as i take less 165 damage from magic attack still quite useless
That would be overpowered 1/5 casts nullified is already huge⦠if the paladin goes pardoner, magic does nothing against your team.
Supporting this 100%
There are 3 buffs which apply some sort of magic defense, there is almost no chance they will buff this skill. You can negate up to 1000 magic damage at the very core of the damage formula (which means before the multipliers kick in). Magic damage is mostly elemental damage, So skills like Ice wall would potentially do 1 damage in PVP.
Now on top of that some people want to add more chances to completely nullify damage. Yeah I donāt think thatās ever going to happen.
It seems like Pardoner does nothing but hurt so much potential of the Paladin/Cleric class.
Magic Defense skill based off SPR = hurts any potential Paladin builds that arenāt Pardoner.
Scroll making skill = Ruins the entire Paladin class because their most useful dungeon skill you need to get 3 circles for is replaced by a simple scroll.
Honestly the creation of the Pardoner class really destroys Cleric class diversity. Should just go Chaplain or nothing else really compares. You can essentially replace key buffs that you need to invest into the Priest/Paladin class for by scrolls. It was a great idea in concept, but toxic to class builds by making scrolls. Imagine being a Professor on RO with Storm Gust/Magic Amp scrolls.
The only thing I would need to make that class better again would be Kaballist to be honest If I get rank 8 that would be a fine path for me. In any case a spirit based paladin isnāt that bad. The buffs and debuffs scale a lot better than on a chaplain.
Can you elaborate on how Kabbalist would help? Also, what would the role of a SPR Paladin be? We shouldnāt glorify a class that is hurting, just because it may not be āthat bad.ā The closest optimal Paladin builds would be:
Cleric2>Diev1>Paladin3>PD
Cleric2>Diev1>Paladin3>Monk1
There are hybrid builds with some heals that help, such as Priest2, but TU and Conversion are horrible skills. I know you want to argue and debate that there are some other viable builds for Paladin, but the fact remains like I stated above in my previous post. Unless you want to keep the class weak or only used for making money off of Barrier scrolls, you can feel free to justify some build that would be of no use in the late game. Of course you can make a max SPR build and AFK farm with Barrier destroying mobs, but that does nothing for PvP/PvE end-game.
I donāt know about iTos but in kTos they recently made crit resist allowed to go below zero so some people now go
Krivis>Cleric2>PaladinC3
if they want smite. Because smite scales pretty bad off of STR and aukuras and Regen help with heals.
So you could put crit gems and have a slightly lower crit rate than full dex and your deprotect zone would allow you to also keep the monsters at close to 0 def. Which is like adding STR in a sense adding to that the critical attack you get.
Kabbalist is to counter the phys def weaknesses of such a build in general.
You also add more damage to the party in that manner. Itās good for PVP because youāll be helping out in ways that other clerics donāt.
I want paladin to get stronger, but I donāt think OP is approaching the issue from the correct angle. For example if Turn undead actually changed the monsterās type Paladin would be better off. If conversion did something more like give a buff per monster converted or something dumb like that Iād be all for it.
Since Resist Elements cannot be tweaked without breaking the class thanks to Pardoner(again!), do you think the correct angle would be what you mentioned or perhaps a major tweak to Smite/Vindiction scaling better off of STR? It seems like most INT based skills scale with INT pretty hard, but STR-based skills do not. Also the fact that Dex is needed(or a heavy investment into crit gems) to do decent damage with crits added. This could be the problem for Swordsman as well as any Physical-based build. Mages/Archers are king of DPS, but Cleric is only useful for mostly heals and swordsmans only use is Taunt? Doesnāt seem like the physical-based classes were well thought out by IMC in development.
I try to stray away from the meta kToS created for ET, because it will only lead to a extremely stale end-game meta that will kill the games population. No diversity in classes kills a game.
That build you posted would seem to be INT/SPR based, thus proving my point even more how I stated above. TUās limitations/RNG and Conversions horrible STR damage bonus+ADHD AI hurts even more.
Well I heard that STR and INT used to be 1 stat, I think this is where most of clerics issues come from. I personally think they should add an attribute to alleviate that handicap and it wouldnāt make them over powered. Swordsmen suffer only from taking too much damage from my understanding, which I feel could be remedied by buffing pain barrier to add help in that department.
That build I posted is SPR Con based.
Man, Iām on rank 3 lv 14, about to take rank 4.
I was thinking on take Paladin just because this skill, but after see videos e talk with friends that are magicians, I saw that this skill is useless on PVP, specially if I want let it at level 5 only.
But you still think that this is useless? (specially on lv 5 skill only?)
If you is right, I agree completelly with you: what matter 20% chance, if this change is just a chance, is not certain and can not happen when you need it. Not to mention magic attacks with 2000 of damage, remove just 50 points is kind of a joke.
This is really how it works?? Because if is, this sucks
Give me your opinions, any thoughts are good.
Iām done with people talking about the nullification chance, without test it,just based on especulation and not on the logic.
