Tree of Savior Forum

Paladin build compendium

If I would go STR/SPR Pala shouldnt I max out smite as it would be mine main DPS skill? and it gets extra dmg from STR?

You gave me 2 ways of building pally im so bad with choosing :< :smiley:

Im really sorry it looks like my brain got a little bit rusty when it comes to builds after such a long break.

Thanks

Smite is your main DPS skill, but when you go STR/SPR you are more focused on support than the INT/SPR variation (funny, I know). Smite and Conviction are there to add some damage, but most of the time you will be doing a little DPS with Sacrament + Blessing autos. This combo makes it so everytime you auto Blessing procs off twice.

Not only do you have the 10% base heal from Cleric’s Heal without investing any points, but you have a really good Mass Heal due to SPR. This makes it so you have good buffs, a good amount of heals, and some DPS just so you don’t sit around and do nothing when buffs/heals aren’t needed.

Those two fill slightly different roles. Where the Paladin shines is dealing with elemental/magic damage, be it by decreasing the damage your allies take from it, or by increasing that which they deal. The Priest/Krivis choice just changes slightly the role you will fill as a Paladin. Krivis is a semi-support caster, while Priest is a full support class.

The Krivis (or INT) variation is a pseudo-support with more DPS. You have burst heal with Cleric’s heal, you have DPS with Zaibas, as well as a couple debuffs/buffs. The main thing you bring is damage, Krivis’ crit from Zalciai, and extra buff slots from Daino. This is very good when you are running with another support class in the group, like a Priest, who has lots of buffs.

The Priest (or STR, which I almost want to call SPR) variation is a more support oriented variation. As mentioned above, you have 10% HP healing on Cleric’s Heal, and the SPR will add to your Mass Heal. You also have very strong buffs on Aspersion, and the Bless+Sacrament combo, not to mention freaking Resist Elements (I have a thing for this skill). Deprotect Zone and Monsterance are nice to reduce monster defenses, and both scale up with your SPR. The main reason you get some STR and go for Smite here is because the only form of DPS you have is 1) using Aspersion offensively, or 2) using those tasty Blessed attacks.

By the way you describe things it would be better to go for a STR(SPR)/SPR priest to be more useful and actually do some dmg? With what ratio i should go when dividing stats?

One more thing should i add some stats to CON for some hp or just get them from PLATE set?

@Insomm is there any chance for you to provide me with talent build for STR/SPR pally(like the on shown in the talent tree) sorry for being such a pain in the neck,

Much appreciated

Thank you

Krivis will outdamage the Priest variation by far. The damage you have on the Priest variation is more of a time filler than anything else. Let me put it this way, I am currently running the Krivis variation, and when I was running the lvl 90 dungeon I was the one doing the most damage out of a group with a bunch of Barbs. Now, I don’t know their builds, and the boss of the dungeon is Ghost type, so not a very fair example, but 1 Zaibas out-dpsing 3 other people has to say something.

Just follow this. Since there are no limits to attributes other than money and time you could learn all of them and turn them on/off as you wish. The ones that can’t be turned off are usually those with no downside.

Always have CON. I don’t care if you are going a full damage Pyro or wtv. If you don’t put CON you will die in a couple hits from bosses. Dead people don’t heal/tank/dps. The only class that can get away with little to no CON is Swordsman because they have pretty insane HP values.

Also, don’t worry about it, I have no problem answering questions :smile:

I had a conversation with one of the players and he said that full int isnt such a good variation for dps krivis pally ,what do you think about it ? should i go full spr and a little bit of int? and Also does the + magic attack from weapons apply? as when you equip does kind of weapons you cant actually see, that it has been added,

Cheers mate im really great full for all your help :slight_smile:

I wouldn’t say go full INT. Atm my stats are somewhere around 2.5:1:1 INT:SPR:CON.

Yes, magic damage does apply. I had seen someone mentioning it did not, but I tested this with a friend just yesterday.

I am now in the lookout to switch my build into Rods instead of Maces.

Based on my observation, it seems buffs are scaled off SPR (and buffs are mainly party base).
Therefore, the question is, what role do you want to play? A support in party with buff/debuff? Or focusing in DPS?

im trying to build a melee dps/supp pally, my build is Cleric1 Priest 2 Pally 3, stats are Dex>Con>Str

its solid right now(7x), but i`m not sure in the future, what do u guys think ?

Throw in some SPR to keep up with mana and you will be fine. Your defense reduction debuffs (Deprotect Zone & Monsterance) will also get some scaling.

@Insomm

How do you add 2.5 int?:smiley:

5:2:2, but it was an approximation, after logging in I realized it was much closer to 2:1:1

@Insomm - seems you have tested Paladin quite a bit. Could you elaborate on how does restoration aura work? Does it add flat 100 - 437 (l15+attribute) to each heal ‘tick’? During Korean beta someone reported pulling absurd numbers with this aura, far exceeding the above mentioned value. Perhaps it works differently?

What I can tell you is the following:

113 INT Heal level 5 heals me (~7k hp) for around 1.2k
w/ lvl 5 Restoration and lvl 1 attribute it heals for around 1.7k

Whether the attribute has an effect on the healing or not I do not know yet. Whether this bonus healing is a flat bonus or %based I do not know either.

I could further test this but it’d take more time than I’m willing to spare right now (have barely been playing), perhaps during the weekend I will do this test and get back to you.

With 7khp, 113 int and lvl 5 heal you should be healing for 1080 - 1150. Maybe you have some more HP or a heal attribute, so that matches the ‘around 1.2k heal’. But increase of around 500 from lvl 5 aura? With no attribute I assume? Thats around 3 times as much as I would have expected from skill description (+168).

No rush to test it, but if you do, please share your results.

The description is to due with the extra regen the skill gives. There’s no mention at all about the extra healing on the skill description, it’s a hidden effect of the skill.

The heal amount should be 1080-1150 according to the tooltip, like you said, but for some reason it is 1150-1250 roughly. The only Heal attribute I have even bought is the no damage one, and I have tested it on/off just to make sure and it still heals for 1150-1250.

Hello, i want to be paladin but it’s kinda hard to solo the Priest (STR path), any suggestion to lvl up? xD

remember to upgrade your weapon as much as you can afford and have a sword at hand to abuse enemy weakness ( upgraed as well) this will increase your output massively

As mentioned by Rhagius, have a backup weapon and have them both reasonably upgraded.

I carried a mace and a sword in between +3-+5 the whole time until I swapped to INT. Blessing adds a bunch to your damage, so be willing to spend some money on the Holy Powders, you will make it back in no time. If you can save up for a pet do so. Pets will pull aggro and add a bit to your damage, but your Blessing will also affect your pet, so that’s quite big.

I attempted running some tests with monsters, but after quite a bit of frustration I decided to call it.


With the small amount of data I gathered the only thing that I can say with certain confidence is that Restoration has a boost to healing that does not increase with the level of the skill. Whether you have Restoration lvl1 or lvl5 the healing boost is the same.

  • INT 113, 7k HP, x5 healing panels
  • Restoration lvl0 - 1186, 1187, 1211, 1235, 1259 - 1215.6 average
  • Restoration lvl1 - 1576, 1652, 1667, 1673, 1713 - 1656.2 average
  • Restoration lvl3 - 1563, 1584, 1592, 1632, 1732 - 1620.6 average
  • Restoration lvl5 - 1572, 1575, 1639, 1651, 1653 - 1618 average

I’d like to run further tests on this at some point just to confirm, however these seem believable.


I then wanted to figure out whether the increase was flat or % based, so I reset my stats and did tests at different amounts of INT.

  • INT 8, 4.3k HP, 5x healing panels
    • Resto 0 - 673, 679, 701, 704, 712 - 693.8 average
    • Resto 5 - 899, 914, 951, 952, 953 - 933.8 average

240 or 34.6% increase

  • INT 42, 4.3k HP, 5x healing panels
  • Resto 0 - 739, 739, 763, 774, 783 - 759.6 average
  • Resto 5 - 982, 1024, 1091, 1102, 1103 - 1060.4 average

300 or 39.6% increase

  • INT 100, 4.3k HP, 5x healing panels
  • Resto 0 - 870, 874, 893, 904, 909 - 890 average
  • Resto 5 - 1203, 1236, 1236, 1248, 1360 - 1256.6 average

366 or 41.2% increase

  • INT 205, 4.3k HP, 10x healing panels
  • Resto 0 - 1049, 1059, 1067, 1070, 1082, 1083, 1090, 1115, 1130, 1153 - 1089.8
  • Resto 5 - 1551, 1576, 1581, 1649, 1652, 1660, 1717, 1718, 1741, 1781 - 1662.6

573 or 52.6% increase

What these tell me is there’s no fixed value, but rather a value that is based on either INT or the value of the Heal (INT/HP). I did not get to test differences with CON in the build. I did try INT 100 CON 40, and I was testing INT 100 CON 90 before I gave up, therefore data is incomplete.


Anyone who would like to pick up where I left is more than welcome to.

I recommend you get a mob to aggro your pet and then turn it off on the pet window. As long as you don’t attack the mob it will attack the place where the pet last was, so you can take some hits to get your heal panels. Be wary people seem not to respect !!DONT KILL messages or anything else, so you’ll probably have to set this up every 2-3 panels.

Apologies about the limited/inconclusive data.

Thank you very much for the test.

We can see that with aura the variance appears to grow. Maybe however it is still in a 10% range? I think the data sample is too small to say with certainty, that this effect is not dependent on skill level. Note, that for level 1 and 3 you hit 1.7k+ hits, which you did not for lvl5 aura. If however it is true, this would be a good news of people who plan to get paladin1 on their way to other classes. Clearly this effect is much more valuable, than the increased natural regen.

Looking at the scaling part of your tests, it appears to me, that the increase is roughly proportional to the int-based component of your heal (full heal amount -430 you get from HP).

The double variance, assumption that effect does not depend on skill level and later correlation lead me to a speculation, that restoration doubles the non-hp based component of heal. At this point this is a speculation and requires further testing (especially since we can’t even match the expected and actual heal values without aura). If anyone however sees something that would straight out rule out this speculation - please post.