I don’t know any, and I’m not quite sure why I should provide such an example? I never claimed other games didn’t have it. I never claimed it’s unreasonable this game has it. I never claimed it was an inherently bad thing. I merely said it’s P2W. Mildly. But it is
Guild Wars 2 to start with.
It’s the only 1 I’ve played recently.
Maybe you need to look at the bigger picture yourself , yes somebody spent $$$ and that money is what keeps the game alive not your lofty standards of what the game should and should not be.
And my point is that these stats are insignificant in-game. Hence why these people are crybabies, crying about something so small, hence why I said you guys don’t know what real P2W is.
EVEN IF ITS 1 BONUS DAMAGE ITS P2W GUIZ OP OP NERF IMC PLS
If it is very mild, isnt that good already? They dont instantly give free stats in the cash shop, you have to spend like what? tons of money for tiny advantage? Thats what you expect from a F2P games, specially MMO. Paying customers like that, and that what floats the game. If this is B2P then i understand, but for F2P MMO thats to be expected. Now the question, is IMC blatantly give huge advantage over Free to play players? Not quite.
Okay, I’ll tell you for a third time because apparently the first two times I replied to you, it didn’t register.
I never said it was a good or a bad thing. What are you trying to convince me of?
GW2 have tons of restrictions, if you cant see those as contents then youre bias. People want to play the game without sorts of restrictions. You can search google to see the premium perks. I dont even bother to look their items and cash shops.
If it is 10 bonus damage or 1 MS it’s not. But if it is 100+ bonus damage and 10% MS it is.
I agree that MS buff is not that big and almost OK. But I’d prefer it to be 5 out of combat MS. Like if you get hit or land a hit you lose this buffs.
But headgear enhansement system is 100% pay2win.
If there are even worse pay 2 win in some games it doesn’t mean pay2win in ToS is acceptable.
It’s like saying that if you kill the game slowly, then it’s not really killing the game. Because you’ve seen developers massacaring their games like a freakin butchers.
It’s not Iike I can’t accept 3 more ms on the enemy mage. But lots of people won’t accept it and simply leave.
Why do you think kToS even failed in Korea?
Except that implementing P2W cash shop is a great way to drive F2P players away (as they can’t compete). You’re left with a community with an endless P2W race and eventually people will just drop off the P2W train with the biggest whales around. At that point the Big whales may realize that there’s no point to keep paying for P2W items as no one is left for them to out compete with.
I’m not against P2W because I’m a cheapskate, but because I care about the integrity of the game & its success.
Killing the world boss a total of 1 second faster, as a whole, doesn’t matter. You were already doing enough damage to get a cube if such a situation arises.
Two, world bosses are done in parties. Just upping your damage by a small amount isn’t going to, suddenly, allow everyone to win… Unless there weren’t enough people to begin with.
Either way… Everyone in your party wins, or loses, so your “Paying to Win” isn’t just benefitting you.
Even if there is none, it’s no reason why ToS shouldn’t be the first to “do it right”.
Sure they have tons of restrictions, but ToS have even more right now. And GW2 only needs players to pay 50$ for the full content, without any restrictions, while ToS wants players to buy a KEY features every month.
Also GW2 has no stats in a cash shop at all.
If those headgears are their main source of income, it’s fine. But they have to balance it out. For example make only one headgear active at a time and let players choose their stats (gambling in a cash shop is very frustrating). This way it will be totally acceptable at least for me.
And MS buff may easily be replaced with 5 out of combat buff without hurting anyone.
Those are small changes and they will help a lot.
That’s possibility, but we can’t say that the people left in dragon nest, most aeriagames, perfect world games, Tera, etc, are all p2w because all the f2p players left.
Every stupid thread same stupid people. I don’t want wait three month, I don’t want bad ping, I don’t want pay money, I don’t want others pay money, I don’t want wait until 29, I don’t want bot, I don’t want gold sellers… Shut up, so stupid.
Not to mention that the trade system is really restricted.
That is most certainly true. People usually leave due to a multitude of reasons. P2W alone probably isn’t enough to make people quit, especially if the advantage is small.
However, is there any inherent benefit to implementing P2W items? Besides a quick profit for the game company, at the cost of unbalancing the game environment and creating a bad impression among the community? P2W adds no game play value as far as I know.
@Necrover9000
Perhaps that’s because these are the current active issues that the community is concerned about. If you prefer other topics, browse those / make them.
Supporting a MMORPG whit the community alone just doesn’t work anymore, it’s a model that died and was buried in the early 2000s.
You either make your game B2P/sub based or put a gambling money sink in the cash shop.
It sucks but no other models even allows a game to live for a year in the current state of MMOs.
I’d much rather have the magic scrolls then them putting Golden anvils in the cash shop. When it comes to P2W nowdays you only get to pick the lesser of the evils.
WAHAHHA STOP!!
Boss drops … when you have a certain rank … aka.
You need a minimum amount of damage done to the boss, either as party or as solo player.
If people would party up and divide themself in equal dps done per /second.
EVERYONE would get a boss drop. as everyone would have the same % Rank.
But ingame its more like.
The P2W user (with freaking 300 dps more per atk~ Oh noes, he spent thouands of bucks for that! What do i do!) against all others… or a pack of 5 against other packs and soloists.
Guess who will surely be the one not to get any drops:
-solo prolo
-healers without a party or which are kicked from it
-death people
-people who died to often and didnt constantly dps the wb.
300ish dps more makes alot. If i use multishot and the wb is a flying type.
That’s 16300221,5 extra damage! 28800 !!
…Just to bad that lets say at level range 220.
I have around 1,5k atk. 144000 damage with multishto before def ( and withotu crit atk damage).
Yes the one guy or group that will do nearl 29k damage more on good scaleing skills like multishot 15. Will damage the 5mio+ health mob a bit more.
With an good upgraded weapon … you can get that same dps.
And these headgears will be cheap in the store, atleast the “average~good ones” not the perfect rolls.
So in the end, the difference will be around 30~150 atk …
A single trauma buffs you for 500 atk … (650 ~800 if your int based).
And the right usage of linker + other classes buffs (if not nerfed then) …make more of a change in dps done.
Oh and yes. Becaus ehe’s moving 10% faster then everyone.
He will hit first onto that mob and come back faster when he died!
Pfff…
Sorry. But i needed to laugh, writing that down makes it seem even more silly.
Had a roll today.
And got some high class figurines for cheap … by pure luck on ebay.
Hrhr … my bonus is gone now.
This is a valid argument. However I read somewhere (I think earlier this thread), that there are some obscure MMO that did well with a very small, but devoted fan base.
I do not know if it is possible for MMOs like ToS to support itself with non P2W cash shop (I hope it can). However I do know a few online games that have implemented non P2W cash shop that are doing very very well (generally MOBA).
I really wanted to say this:
In the real world, games are not made for people to play and enjoy them.
Games are made to make money.
But I think OP haven’t played Dragon Nest before. Or rather any Nexon titles. Actually, nevermind, let’s just say any free to play titles, Aion, Tera, etc. They all have heavy pay to win elements. And they are all still going. So pay to win will not destroy a game. People will still play them.
However, the number one thing that destroys a game’s popularity and community is the lack of updates. Once the updates start twinkling, then it is all over. All games that shut down and failed had this problem. I can name a handful, Fiesta(old), Hero of Obelisk etc etc
