Hey everyone,
I wanted to make this thread discussing the little known Overheat System. This was something I came across during translating, and took it down in my notes, yet I’m still unclear about it due to the lack of discussion. Also, I wanted everyone else to know about this for upcoming IBT.
Below is a section of my notes. Lines with question marks are my speculation, while the lines above are directly from the translation (90% sure it’s from a tutorial).
Overheat system
-Some skills can be used several times without going on cooldown, but cannot be
completely spammed or they will fill the overheat bar
-Overheat gauge is measured by black / yellow circles on each skill square.
-Each skill has a different number of overheat circles.
-When overheated the skill will go on cooldown
-Overheat bar is global (?) [Not true, confirmed by @Flash]
-Only skill that goes over threshold is put on cooldown (?) [True, each skill has its own gauge, ty @Flash]
-Gauge is reset after filled (?) [The skill goes on cooldown - there is no global gauge to reset]
-Skills must be alternated with basic attacks to manage gauge more efficiently [It is unknown how many auto-attacks are required to lower the gauge]
-Gauge goes down over time (?) [Doesn’t seem to be true, according to @Flash]
Maybe this is news to all of you, or maybe I’m just dumb and this was some scrapped mechanic. Whatever the case: discuss.
[Edited to add in Flash’s information]