Tree of Savior Forum

Umbilical Cord's potential

Hey guys o/ I’ve been thinking a lot about what build I’m going to choose and seeing how you’ve all got so much knowleadge about the game (Been lurking in the build’s thread p-p") perhaps you could help me out with a doubt i have.
You see i have mentioned before in the “say what class you’re going to play” thread that i plan to main an alchemist, but the thing i still haven’t been able to figure out is what path to take to get there. After thinking for a while i came up with 2 different builds that might adapt to the role i’m wanting to play in the game. One being Wizard>Wizard>Linker>Linker>Linker>Alchemist which leaned into a supportive role in all forms “Need to share buffs? I’m your guy, need to get some quality gear? You know who to call” It all seemed to round up pretty well at first but , If what I’m thinking is correct, I’d be incapable of grinding without partners due to the lack of offensive skills which would limit me a lot (Again I’m only assuming this, if anyone could tell me I’m wrong I’d be pretty happy to be honest). After thinking about what could i drop to get a bit more offensive build without being completely useless in all senses a doubt struck my mind and that doubt is: “How good can umbilical cord be? Is it just a situational skill or is it something that’d be useful for my party most of the time?” Having only the basic knowleadge of what each skill does i couldn’t think of many situations where it would be vital, useful sure like maybe sharing a tanky class’ defense to be able to tank incoming hits myself or perhaps a speedy class’ attack speed to be able to get a couple more hits in but the more thought i put into it the less situations where it could be applied popped in my head. That being said is it really worth dropping linker’s third circle only to get either a halfassed chronomancer or a halfassed sorcerer? I really can’t decide so i hope you guys can help me out.
Thanks in advance :3.
Oh if i’m wrong in anything i said please let me know (without harsh words please xD) <3!

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I thought about that, aswell as for the “Item Awakening” skill, in which a portal is summoned and you must win a 1v1 battle against a monster. With that in mind, I’ve made this http://www.tosbase.com/tools/skill-simulator/build/xxiv838uog/. I called it PsycoAlchemist, I think it’s pretty self-sustainable when it comes to PVE. I’m gonna check it once more and If I make any changes, I’ll edit the post.
As for Linker, I’m going to make another class for you to see and edit this post anytime soon :relaxed:

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I don’t think Item Awakening will stay at 1v1. Ive read somewhere that the higher the skill, the more ppl you can invite inside the item’s dungeon. Imagine going into a legendary item solo o.O Prob would be crazy hard…
As for Umbilical Cord, I also think it’ll be situational. You both will share your highest stat, so it’ll prob be good when you pair off with some other than wizard job, since you’ll prob share your int with them. But if you intend to solo, I think it’s a wasted skill. But in a party, you’ll be able to give more firepower to say a cleric that has a lower int stat than you, or a fighter that needs your spirit (if that’s your main stat).

Since you mention the dps for the Linker (i was planning on going the same route as you ^^), I wasn’t able to find out if the links will stack on monsters or be replaced…
Like Joint Penalty and Hangman’s Knot. Knot will give you an “aoe” effect but will Joint Penalty’s link stay there for the spread damage? If so, you got some potential there for a small aoe combo. (Joint > Knot > Any aoe)

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I’m thinking Joint Penalty will activate the spread damage and when it’s soon to be over, you’ll want to cast Hangman’s Knot to explode them and combo with wizard’s Earthquake.

It’d also be nice to know if ailments are shared between linked monsters for example burning 1 would result in burning all linked together. That could be pretty useful if you for example were to have a pyro circle and planned to spam flare which, as far as i know, can only be used in burnt targets and seems pretty spammable.
Another thing i couldn’t find around is exactly what aspects of the skills change when leveling them up which is a deciding factor when looking at how many points you should spend in each.

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Here’s the build:

Gem Linker

http://www.tosbase.com/tools/skill-simulator/build/b7ijaan20g/

Rank 1 (skill max is 5 but says 15 for some reason, just ignore it)

  • Max out Energy Bolt and Lethargy to maximize damage output.
  • One level to sleep should give you some time to cast during fights
  • Reflect shield is a must have for a solo grinder.
  • I’d recommend EB > LE > RS > SL > EB (4x) > LE (4x) > RS (3x) as for upgrade order.

Rank 2

  • Again, max out energy bolt

  • No need to enhance Lethargy for now

  • Earthquake is a must in order to combo with Linker’s skills

  • Surespell is another must for these type of classes

  • Here what you’d like is EQ > SS > EB (5x) > EQ (4x) > RS (2x) > SS

Rank 3

  • Here you’ll notice there are 4 unused skill points. You’ll want to use them to lvl up Lethargy from Rank 2 and make it 9/10 (but not at first), considering it will be possible to level up lower class skills.

  • Unbind will probably be the unlock-the-rest skill (if not, 1 point to it anyway)

  • Max out Joint Penalty and Hangman’s Knot to maximize damage output

  • Give 1 skill point to Physical Link because it’s pretty situational yet not necessary for your type of playstyle

  • JP > HK > UB > PL > JP (4x) > HK (4x) > LE (4x)

Rank 4

  • Here you’ll notice you’ll have 4 unused skill points again

  • 1 point to Lethargy (leaving it at 10/10)

  • Either use the rest to enhance your protection (Reflect Shield). to enhance casting protection (Surespell, if you experience too much casting), or to party-related skills for PVP later on.

  • Max out Joint Penalty and Hangman’s Knot to maximize damage output

  • Give 1 skill point to Spiritual Chain because again, it’s very situational

  • SC > JP > HK > JP (4x) > HK (4x) > Your choice

Rank 5

  • Here you’ll also notice you have 4 unused skill points, at this point you can spend them anywhere you want. I’d recommend Spiritual Chain and Umbilical Cord for PVP porpuses.

  • 1 point to Umbilical Cord because situational

  • Max out Joint Penalty and Hangman’s Knot to maximize damage output

Rank 6 (Alchemist)

  • At this point I’d go for whatever I chose (“blacksmith” or alchemist).

  • Since this build is for grinding and killing a lot of enemies at once, you’ll be pretty useless with only your wizard skills to help you out against the monster if you do Item Awakening, so I wouldn’t suggest going for that road (max lvl is 1, according to skill simualtor).

  • Gem Roasting 5 because gems are truly outrageous. They are truly, truly, truly outrageous

  • Magnum Opus 5 because minecraft crafting babyyyyyyyyy

  • Briquetting 5 because weapons

  • I’m not sure if Dig will be necessary, since it says “Dig to obtain ore for Alchemiy” (depends on what you’ll use ore in and how the skill scales, but we don’t have that kind of information at the moment)

  • Tincturing is for potion making and I’d assume you’d get better potions according to how high the skill level is. No point in trying to be both a blacksmith and a alchemist, otherwise you’ll end up being non-sucessful at both.

  • Combustion appears to be battle-related, so I wouldn’t mind that unless you’d want a battle alchemist (why).

They probably will :smile:

That’s pretty detailed : o! Thanks for the hard work and you made it so fast too! I’ll be sure to consider it when we finally get to play!

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I want to know if the damage received by each monsters linked by JP will get stacked when each of them get hit by an AoE skill or not, if so linker/elementalist duo will be pretty neat.

Also keep in mind that the skill simulator is wrong, as you can save skill points in a circle to spend in the next circle in one class.

한직업 랭크 계속 할시(예 엘리멘탈 1랭>엘리멘탈 2랭) 스킬 포인트 모아서 상위에 투자 가능한건 의도한 부분 일종의 보상개념

Saving points from one circle to the next circle of the same class (Elementalist 1 > Elementalist 2) is intended and part of the game, kind of like a reward for staying the same class [?].

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Jesus christ, THIS CHANGES EVERYTHING

I don’t think saving points will be for the same circle…
I mean, keeping points for R3-4 of lets say Linker won’t affect much of your Linker skill tree. (Because of the low skill count)
But being able to keep them to raise skill of higher tiers might be problematic. Having a class maxed out at R6+ will unbalance every other classes. Even if you’ll need to lvl a class with minimum skill points placed, some guild/party might power lvl some characters just to buff them up easy…

So I don’t know how that saving points system will change the jobs’ powers.

Well, I agree it might not be that big of a deal, but one thing you can do is have skill levels saved up for an instant boost when you reach a new circle, therefore, having a second circle skill maxed as soon as you upgrade. You still might end up with the same build you otherwise would have gone with, but this way you can skip some of the weaker skills, put those points into 2nd circle skills, then come back to the skipped skills later.

To get back to the subject though :stuck_out_tongue:
Going Wiz>Wiz might not get you enough dps to survive the first stages until you hit Linker properly.
Seeing how earthquake might have a big CD (30s) and EnergyBolt (10s), I think going Pyro or Cryo for 1 rank might raise the survivability at low lvl. Getting 2-3 more attack skills instead of having 5 more lvl out of 1-2 skills might prove more efficient for dealing damage.
Like I said earlier, Umbilical Cord will prob be used depending on your game style (solo/party). But then again, we’ll have more info on most skills when the beta comes out. :wink:
And since you get UC really late at Linker r3, you’ll have plenty of time to see if you need it or not.

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Yeah that’s a good point : o i’ll probably wait until i have more info available on what each skill exactly does and how leveling it affects it to make a final tree but all said in the thread is def good info to consider :3 thanks guys.

Yeah yeah, I thought about that too! But since I don’t know how are the cooldowns, I made that build considering they are wrong (because skills like monk’s doublelock hands say cooldown is 30s yet people used one after another in CBT) so energy ball would have around 10s and earthquake around 15s, which is enough for you to group monsters before using it… Well, a lot of changes will be made too, so it’s hard to create definitive classes atm :full_moon_with_face:

For the CD of skills, some skills have something like a fatigue gauge that lets you spam the skill 2-3 times before the CD kicks in. Look at Steparu’s videos and you can see some skills have black/yellow squares on the skill icon.

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@Draufganger and @cheddargt - for more clarification on the Overheat System (aka fatigue gauge), you can find everything that is known about it in this thread.

However, what Draufganger said is pretty much the gist. For Energy Bolt, the limit is 3 uses before going on cooldown, and Earthquake is unknown. Sadly there are no videos of second circle wizards :frowning:

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