Oh god, if half of this ideas come true…
This is really a good idea.
IMC needs to see this lmao
I have to say this is brilliant!!
Reality is depressing…
still no fireball attribute =(
cries
lmao sorry
52 . Fireball: Attribute - Toggle added to Fireball to prevent other players from knocking it. Edit: No effect in PvP.
Prevent friendly players
Enemy’s should sill be allowed for pvp purposes.
Only I percieve the 22 (Class Trial System) to be very very bad?
I think it could last, 3 hours max instead of 3 days o-o, its more than enough to try out combos and plays, spell combinations, etc, even run some dungeons.
Or make it any number of days, unlimited testing time, but no XP and no Loot while testing.
I’m ok with unlimited time in testing room though… add also aggressive dummys (spawnable dummy-bosses even) so that tanks and healers can test their stuff = ]
If only IMC read this… maybe they will understand what to do, and what players need…
yep forgot about that
I put it down as ‘disabled in pvp’ instead of ‘only friendly players’ because even other players in a normal pve scenario who aren’t in your party but still a normal ‘friendly’ player could still knock your stuff around and grief you
Also could probably add Monster Gems to the list of things that should be trade able.
unless i just missed it in the list somewhere
Number 1 on the list.
Wow i just failed so hard. Im going to go hang my head in shame now. Excuse me.
Btw Elysium did you came from Guild Wars 2? Because their community did this kind of trollish (but actually serious) irony threads regularly, I missed those xD
Hey, I like the suggestion. I think a lot of ideas as I’ve said is still in an infancy stage so the exact nitty gritty of implementation has not been refined yet. Some ideas I can see blatant problems with them, but they’re there just because. I think for example, a shorter duration like 3 hours or something approximate would make sense to prevent abuse.
But still, I am hoping you could illustrate certain examples of abuse that I may have overlooked so that I can understand the underlying concern and perhaps tweak the measure to address that concern. For instance currently I put in some anti-experience and anti-silver measures to prevent abuse, but that may be insufficient if I missed out stuff.
Though I’ll still emphasise that I’ll be hesitant to go too much in depth since this is really just a sketch of things that the community may like (or dislike).
Oh and I’m not from gw2 haha, but I guess the idea is interesting and entertaining enough. I just happened to feel like doing up something like this when browsing through the dozens and dozens of complaint and feedback threads. I would probably want to document and collate the problems of this game formally in future just so we can get something organised going (and not just for our humour lol).
They should not be able to initiate the trail of a class more then once.
Or at rank 6 they could just keep doing trials of classes to change their rank 7 as they see fit.
Is this the deam patch note and still de IA of the summoning pets, mobs, bosses are awfull, lol
baby steps, dream patch two will handle the other issues
You see people on Gw2 noticed that complaining had bad results, the staff usualy wouldn’t care… But they would, on the other hand, care (a lot) if their job was being satirized.
So people would make cool threads resembling patch notes, with things like:
Bug Fix: We noticed that some experienced players still manage to play against Cryomancers, this small time window between CCs was fixed so that Cryomancers can properly permafrost their enemy for the whole fight with no chance of counter as intended
I always laughed so much on those threads xD
Btw about pointing out the abuse, 3 days its enough to use a testing class for pvp or gvg purposes, if any xp/loot was keeped, people could rush events on trial time… etc. Also I fell that 3 days its just way too much for field testing, isn’t it?