I made this build for PvE and for some possible GvG. What do you guys think about it?
Thinks to take into consideration:
- Sapper - If your going to use it in GvG, take a point from Conceal and put it in Punji Stake (it may sound and look lame, but tis actually fun. Detonate Traps 1 is enough (you can invest the remaining points into Claymore, if you will).
- Take those points in Penetration Shot, Butt Stroke and Bayonet Thrust and max Covering Fire.
Punji stake makes sense. I’ve put more points into detonate trap since everyone said claymore isn’t worth it.
I put points in those skills for CC purposes. But if you say it’s not worth it, I’ll take your word on it.
Claymore is situational. Also, keep in mind you can detonate it whenever you want, so you dont need to wait to things to step on it. Use timing and brains.
Both Head Shot and Snipe have a chance to stun from afar (with attributes), and is better than trying to use those others in close combat. So safe distance >>>> close to your enemy.
How can anyone resist. ( Sorry )
What’s the reason behind taking 0 points in Spike Shooter? I know some people say it sucks ( people who made sapper 3’s wayy back ), and I’ve only made a sapper c2. However some others I’ve met swear by how good it is, especially against bosses. I haven’t seen any videos though.
So you will jump a bridge if everyone says it’s the new trend?
^^
Claymore is good level 1. Scales badly with levels.
Punji is good at level 1 too. Attribute does most dps (but higher level, makesit possible ot have multiple out… they changed these skills alot).
Conseal 3 is … weird.
I never tested it. But 3mins when your traps don’t last that long?
I wanted to test if it prolonged it’s timer… forget it.
YOu might want to take falconer for sapper 3.
Or anythign else.
Sapper 3 will only give you a few more hits on collar. And bad scaleing damage on your other skills xD.
Reason. Look at the CD.
A multishot deals better damage late game. Then a spikeshooter.
And multishot has 2 charges and 1/9 of the cd time roughly.
+crit bonus
Ohh and you can make an aoe out of multishot~
Yeah, whoever named those skills, he had an incognito tab at the time. ( ͡° ͜ʖ ͡°)
I’m not exactly a “pet” fan, that’s why I chose sapper 3. I don’t know any other class that could fill that slot well.
Falconer, for aoe defense decrease.
Knockback and some shenangings flying around.
or simply An circle fletcher.
How would I allocate the skill points on Falconer? I literally never looked it up for lack of interest, so I’m not sure which skills are good and which aren’t. The one that got me most confused is Circling. What does AoE Defense even mean?
rings the school bell
AOE Atk ratio.
AOE defense ratio.
Search these in the forums.
They’re explained ^^.
–
A fast explanation is.
If you enemy has an aoe defense of 2 and you an AoE atk Ratio fo 5.
You can hit 3 enemys at the same time with a skill or atk that has 5 Atk Ratio.
Circling reduces the aoe defense of enemys, even to minus.
Which makes a skill that has a low aoe atk ratio … hit LOOOOOOOOOTTTTTTSSSSSSSSSSSSSSS
of enemy.
You can make Multishot hit a whole group … 16 times.
For example.
That sounds pretty cool actually. Here, I took a shot at it. Tell me what you guys think
