lv. 142 thumaturge here and think i’ve got this build planned out.
build: wiz>pyro>linker>thum>thum>linker>featherfoot
stats: 100% CON
gear: toy hammer, arde dagger, cafrisun set
what else you need: tons of silver for maxing attributes. get left and right arm attributes maxed!
ok so you hit 4 times per auto attack due to enchant fire, cafrisun, and sacriment from pardoner shop which lets you proc toy hammer. toy hammer damage is based on physical attack (not sure on exact formula but it feels like physical attack x10 (hits?) divided by 2. so basically 5x physical attack.
reason for linker 2 with thum 2 is that joint penalty level 10 links 8 targets, and shrink body level 10 shrinks 8 targets. so use joint penalty, then hangmans knot to get them all together, then land a perfect shrink body on all of them. attribute on swell left arm boosts damage further if enemy has been shrunk, along with shrink attribute reducing enemy’s damage by 75%.
featherfoot is interchangeable and can be replaced with warlock or anything else you fancy at rank 7. but i intend to take it for the healing factor, along with bone pointing.
the auto attack with toy hammer/arde setup will be very similar to playing a chaplain. it will do less damage per attack hit, but around double the explosion damage due to having the swell left and right arm buffs. you also have flame ground which gets pretty good when using both arm buffs.
build feels fantastic so far ^^ and i’m certainly surprising tons of people with its damage. besides - our damage output is increased further due to the fact that we’re applying the buffs to the entire party, not just ourselves, along with using joint penalty. this build brings so much to a party that it can’t be ignored.
edit: the additional damage you get from shrinking the enemy (+140) (from the shrink size specialty attribute) is actually applied to all hits, like an arde dagger. this compensates somewhat for not having blessing like priest/chaplains do.