No problems! I must say I’m only theorycrafting, though. I’ll start testing everything once I have access to the game, so I have yet to see if things work as nicely as they do on paper.
Bone pointing works just like that, it stays still and hits one monster at a time, but it does so with a projectile. I don’t know how big the range is, but it’s ranged. The video on TOSbase doesn’t show that well because she casts the bone right on top of the monster.
Well, the thing is that as a Thaumaturge you have Transpose. At lvl 2 you can keep it up for the whole cooldown of the ability, so HP shouldn’t be a problem. You can either be super tanky by swapping the two stats or you get an exact 1:1 ratio if you use the this:
You must however keep in mind that when you cast Transpose and receive a HP increase, you have to heal it up, you don’t just jump to full health. That’s where Featherfoot comes into the scene with all the life drain spells. Having to cast it to go to full health every 70 seconds in situations you need to be bulkier shouldn’t be an issue.
Actually with Transpose, you can chose if you want to go for 4:1 INT/CON or the other way around, since you can balance it out or invert it as you wish.
Now for the build, I’m not sure if I like Wizard C3 here. I’m not seeing much benefit in this choice. Sure, it can be a great choice depends on what comes up, but I wouldn’t gamble that hard. If you intend to go for an auto attack build, there’s very little room, even at early Ranks.
What I don’t like about wiz c3 here is that both Thaumaturge and Featherfoot are good against single enemies, with the auto attack boosts and the single target spells Featherfoot has, so giving up on Linker seems very risky. I cans ee you having a very hard time fighting large groups of enemies with that build. Taking into account that pretty much the only reason to go wiz c3 is Quick Cast and its upgrade, I don’t think it’s worth it. Nothing you cast takes that long, and giving up Linker for the damage bonus makes you lose too much, in my opinion.
If you are worried about later ranks for this build, keep in mind you can always get Chronomancer and Featherfoot to circle 3. That alone is 3 extra circles. Considering I think it’s essential to get Thaumaturge at Rank 8 when it comes out, that’s the whole build. So if nothing good comes out for the build, it can still get to lategame well enough with what we already have.
I’d do something like this:
Wizard > Pyromancer > Linker > Thaumaturge > Thaumaturge > Chronomancer > Chronomancer > Featherfoot > Thaumaturge > Chronomancer at Rank 10. Or any combination of FF/Chrono/Thauma at later ranks, as gameplay requires.
Another option you can go for is to ditch Thaumaturge completely. I love the class, but I worry about how well it’ll scale into endgame, since the buffs from swell arms and brain don’t seem to scale with level. Maybe at max level the buff they offer will be too low, who knows? If that’s the case, it becomes easier to go for, say, Linker/Pyro c2 and chrono c2 and FF, allowing you to pick chrono c3 or FF c2 next rank. Or they could buff Thaumaturge to have its bonuses scale with level. Too many variables for now, sadly, so a reroll might be necessary at some point or another.
EDIT: And after posting I see the wall of text I have produced. Sorry for that!